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1.
近年来有关学习效应的排序模型越来越受到关注. 由于机器操作的逐渐熟练,对于工件加工位置有关的学习模型具有更现实的意义. 考虑到工人在加工工件的过程中经验的增加, 与已经加工过的工件之和有关的学习模型也具有一定的现实意义. 本文研究工件加工位置和已经加工过的工件加工时间之和有关的学习模型,对于单机, 流水作业排序的情形作了一些分析,并给出了多项式时间算法.  相似文献   

2.
具有指数和位置学习效应的机器排序问题   总被引:1,自引:0,他引:1  
本文考虑指数学习效应和位置学习效应同时发生的新的排序模型.工件的实际加工时间不仅依赖于已经加工过工件正常加工时间之和的指数函数,而且依赖于该工件所在的位置.单机排序情形下,对于最大完工时间和总完工时间最小化问题给出多项式时间算法.此外某些特殊情况下,总权完工时间和最大延迟最小化问题也给出了多项时间算法.流水机排序情形,对最大完工时间和总完工时间最小化问题在某些特殊情形下给出多项时间算法.  相似文献   

3.
机器具有学习效应的供应链排序问题   总被引:1,自引:0,他引:1  
研究了机器具有学习效应的供应链排序问题.有多个客户分布在不同位置,每个客户都有一定数量的工件需要在一台机器上进行加工.每个客户的工件在机器上加工时具有学习效应,即后面加工的工件实际加工时间是逐渐缩短的.工件生产完后需要运输到相应的客户处,每一批配送需要花费一定的时间和费用.这里研究了供应链排序理论中主要的四个目标函数,分析了这些问题的复杂性,对于一些情况给出了它们的最优算法.  相似文献   

4.
考虑具有工件相关的退化效应和维修活动的单机排序模型,讨论了工期窗口安排问题.在这一模型中,机器在加工过程中产生退化使效率降低,工件的实际加工时间不仅与其所在排序中的位置有关并且与其本身的退化率有关;然而,维修活动能使机器的加工效率得到恢复.工期窗口的开始时间是已给定的常量,而工期窗口的结束时间是需要确定的变量.目标是得到安排维修活动的最佳时间、最佳工期窗口的大小和最优排序以便最小化流时间、提早、延误和工期窗口大小的总处罚函数.对这一问题,给出了一多项式算法.  相似文献   

5.
针对工件同时具有学习和退化效应、机器具有可用性限制这一问题,建立可预见性单机干扰管理模型。在这一模型中,工件的加工时间是既与工件所排的加工位置又与工件开始加工的时间有关的函数。同时,在生产过程中由于机器发生故障或定期维修等扰动事件导致机器在某段时间内不能加工工件。目标是在同时考虑原目标函数和由扰动造成的偏离函数的情况下,构建一个新的最优时间表序列。根据干扰度量函数的不同研究了两个问题,第一个问题的目标函数是极小化总完工时间与总误工时间的加权和;第二个问题的目标函数是极小化总完工时间与总提前时间的加权和。对于所研究的问题,首先证明了最优排序具有的性质,然后建立了相应的拟多项式时间动态规划算法。  相似文献   

6.
本文主要研究机器具有优势关系下的工件加工时间可控的流水作业排序问题.我们主要对以下两种情形进行了讨论:工件加工时间为线性恶化和线性学习.对于每一种加工模型,我们分别研究了几类不同的优势机器,并且对每种情况均给出了多项式时间算法.  相似文献   

7.
具有一般学习效应的单机排序问题   总被引:1,自引:0,他引:1  
在具有学习效应的环境下,由于机器重复加工相同或相似的工件,因此以后加工的工件的加工时间变小.本文研究新的更一般的学习效应:Dejong学习效应.我们证明单机最大完工时间问题,总完工时间问题和两类多目标问题是多项式时间可解的.  相似文献   

8.
同时具有学习效应和退化效应的单机排序问题   总被引:1,自引:0,他引:1  
本文给出了一种同时具有一般化学习效应和退化效应的单机排序模型。在此模型中,工件的实际加工时间既与工件所在位置又与其开工时间有关,且工件在加工之后具有一个配送时间。其中学习效应是工件所在位置的函数,退化效应是工件开工时间的函数。证明了极小化最大完工时间和极小化总完工时间问题是多项式可解的,在满足一定的条件下,极小化加权总完工时间和极小化最大延误问题也是多项式可解的。推广了一些已有文献中的结论。  相似文献   

9.
建立了具有学习效应的排序对策模型,在这类排序对策中,工件的实际加工时间不再是常数,而是关于工件位置的递减幂函数。当所有工件的正常加工时间相等时,松弛可行顺序的条件,相应的排序对策是均衡的,但不一定是凸对策。  相似文献   

10.
本文主要讨论了工件加工时间具有学习效应和安装时间的单机排序问题。工件的加工时间不仅与之前已加工完的工件加工时间有关,还与工件的加工位置有关。安装时间是依赖于已加工完的工件的实际加工时间的简单函数,即p-s-d形式。本文证明了极小化最大完工时间,极小化总完工时间,极小化完工时间的平方和问题具有多项式算法,也证明了极小化加权总完工时间,极小化最大延误和极小化总误工问题在某些条件下具有多项式算法。  相似文献   

11.
As to learning effect, it may be more appropriate to assume that position-based learning takes place during machine setups only, while sum-of-processing-time-based learning occurs in considering the experience that workers have gained from producing jobs. Thus, in this paper, we consider sum-of-processing-time-based learning on job processing time and position-based learning on setup time in single-machine group scheduling problems. The objectives are to minimize the makespan and the total completion time, respectively. We provide two polynomial time algorithms to solve the makespan minimization problems. On the other hand, we also provide two polynomial time algorithms to solve the total completion time minimization problems under certain conditions.  相似文献   

12.
Scheduling with deteriorating jobs and learning effects has been widely studied. However, multi-agent scheduling with simultaneous considerations of deteriorating jobs and learning effects has hardly been considered until now. In view of this, we consider a two-agent single-machine scheduling problem involving deteriorating jobs and learning effects simultaneously. In the proposed model, given a schedule, we assume that the actual processing time of a job of the first agent is a function of position-based learning while the actual processing time of a job of the second agent is a function of position-based deterioration. The objective is to minimize the total weighted completion time of the jobs of the first agent with the restriction that no tardy job is allowed for the second agent. We develop a branch-and-bound and several simulated annealing algorithms to solve the problem. Computational results show that the proposed algorithms are efficient in producing near-optimal solutions.  相似文献   

13.
Scheduling with setup times and learning plays a crucial role in today's manufacturing and service environments where scheduling decisions are made with respect to multiple performance criteria rather than a single criterion. In this paper, we address a bicriteria single machine scheduling problem with job-dependent past-sequence-dependent setup times and job-dependent position-based learning effects. The setup time and actual processing time of a job are respectively unique functions of the actual processing times of the already processed jobs and the position of the job in a schedule. The objective is to derive the schedule that minimizes a linear composite function of a pair of performance criteria consisting of the makespan, the total completion time, the total lateness, the total absolute differences in completion times, and the sum of earliness, tardiness, and common due date penalty. We show that the resulting problems cannot be solved in polynomial time; thus, branch-and-bound (B&B) methods are proposed to obtain the optimal schedules. Our computational results demonstrate that the B&B can solve instances of various size problems with attractive times.  相似文献   

14.
Scheduling with learning effects has received growing attention nowadays. A well-known learning model is called ‘position-based learning’ in which the actual processing time of a job is a non-increasing function of its position to be processed. However, the actual processing time of a given job drops to zero precipitously as the number of jobs increases. Motivated by this observation, we propose two truncated learning models in single-machine scheduling problems and two-machine flowshop scheduling problems with ordered job processing times, respectively, where the actual processing time of a job is a function of its position and a control parameter. Under the proposed learning models, we show that some scheduling problems can be solved in polynomial time. In addition, we further analyse the worst-case error bounds for the problems to minimize the total weighted completion time, discounted total weighted completion time and maximum lateness.  相似文献   

15.
Although machine scheduling problems with learning and deteriorating effects consideration have received increasing attention in the recent years, most studies have seldom considered the two phenomena simultaneously. However, learning and deteriorating effects might co-exist in many realistic scheduling situations. Thus, in this article, a model which takes the effects of time-dependent learning and deterioration simultaneously is proposed and applied into some scheduling problems. Under the proposed model, the processing time of a job is determined by a function of its corresponding starting time and positional sequence in each machine. We show that some single machine and flowshop scheduling problems are polynomially solvable with the certain performance measures such as makespan, total completion time, and weighted completion time.  相似文献   

16.
In this paper we consider the single machine scheduling problems with sum-of-logarithm-processing-times based and position based learning effects, i.e., the actual job processing time of a job is a function of the sum of the logarithms of the processing times of the jobs already processed and its position in a sequence. The logarithm function is used to model the phenomenon that learning as a human activity is subject to the law of diminishing return. We show that even with the introduction of the proposed model to job processing times, several single machine problems remain polynomially solvable.  相似文献   

17.
A real industrial production phenomenon, referred to as learning effects, has drawn increasing attention. However, most research on this issue considers only single machine problems. Motivated by this limitation, this paper considers flow shop scheduling problems with a general position-dependent learning effects. By the general position-dependent learning effects, we mean that the actual processing time of a job is defined by a general non-increasing function of its scheduled position. The objective is to minimize one of the five regular performance criteria, namely, the total completion time, the makespan, the total weighted completion time, the total weighted discounted completion time, and the sum of the quadratic job completion times. We present heuristic algorithms by using the optimal permutations for the corresponding single machine scheduling problems. We also analyze the worst-case bound of our heuristic algorithms.  相似文献   

18.
The paper deals with machine scheduling problems with a general learning effect. By the general learning effect, we mean that the actual processing time of a job is not only a non-increasing function of the total weighted normal processing times of the jobs already processed, but also a non-increasing function of the job’s position in the sequence, where the weight is a position-dependent weight. We show that even with the introduction of a general learning effect to job processing times, some single machine scheduling problems are still polynomially solvable under the proposed model. We also show that some special cases of the flow shop scheduling problems can be solved in polynomial time.  相似文献   

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