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1.
A light field three-dimensional (3D) display with multi-projectors and a concave screen is proposed. The system sets the viewing area at the center of the concave screen, making viewers enter the center of the system to watch 3D scene around them. The surrounded 3D scene provides viewers a feast of enhanced immersive experience. The light field principle, rendering algorithm, selection of viewing area and experi- mental results are discussed in the letter, showing the potential of being an all-around-type immersive 3D display by employing more projectors.  相似文献   

2.
设计了一种用于裸眼3D显示屏的低串扰新型双面柱透镜光栅板,光栅板的入射面为等间距排列的与显示器子像素数量相同的凹形自由曲面光栅结构,出射面为斜置的凸形自由曲面光栅结构.根据裸眼3D显示原理和几何光学原理推导了双面光栅板的光栅单元自由曲面设计公式和光栅参数计算公式.通过MATLAB编程计算和SolidWorks软件建模得到光栅板模型.用TracePro软件对所设计的光栅板模型进行光线追迹仿真,结果表明:参数优化后的6视点斜置柱透镜双面光栅3D显示在最佳视角的图像串扰度为0.068%,与传统6视点斜置柱透镜光栅的最佳视角图像串扰度相比降低了2个数量级,并且在观看距离2 000mm~3 000mm范围内图像串扰度基本不变.  相似文献   

3.
The floating 3D display system based on Tessar array and directional diffuser screen is proposed. The directional diffuser screen can smoothen the gap of lens array and make the 3D image’s brightness continuous. The optical structure and aberration characteristics of the floating three-dimensional (3D) display system are analyzed. The simulation and experiment are carried out, which show that the 3D image quality becomes more and more deteriorative with the further distance of the image plane and the increasing viewing angle. To suppress the aberrations, the Tessar array is proposed according to the aberration characteristics of the floating 3D display system. A 3840?×?2160 liquid crystal display panel (LCD) with the size of 23.6 inches, a directional diffuser screen and a Tessar array are used to display the final 3D images. The aberrations are reduced and the definition is improved compared with that of the display with a single-lens array. The display depth of more than 20 cm and the viewing angle of more than 45° can be achieved.  相似文献   

4.
万新军  吕宋  宋可  解树平 《光子学报》2020,49(4):223-230
提出了一种检测微米级高度衍射台阶结构的条纹反射三维检测方法.对条纹反射光路的理论分析表明,合理选择入射光线角度和液晶屏放置角度以及液晶屏像素尺寸等系统参数,条纹反射系统能够分辨微米乃至亚微米级的镜面台阶.实际构建了一套微米级台阶镜面条纹反射测量实验装置;采用四步相移法进行条纹相位解算,运用移动屏幕方法确定反射光线方程,结合三角交汇原理,对待测台阶镜面进行三维重构.实际测量了名义值为5μm和10μm的台阶镜面,测量结果不确定度在0.5μm内,和商业仪器测量结果的偏差<0.5μm,证明了设计方法的可行性.本文结果对于包含衍射台阶结构的光学元件三维测量研究具有一定的借鉴意义.  相似文献   

5.
A novel method for a full-parallax three-dimensional(3D) holographic display by means of a lens array and a holographic functional screen is proposed. The process of acquisition, coding, restoration, and display is described in detail. It provides an efficient way to transfer the two-dimensional redundant information for human vision to the identifiable 3D display for human eyes. A holo-video system based on a commercial 4 K flat-panel displayer is demonstrated as the result.  相似文献   

6.
基于自由镜面反射位姿评估的条纹反射摄影测量   总被引:1,自引:1,他引:0  
肖永亮  苏显渝  陈文静 《光学学报》2012,32(5):512003-93
在条纹反射摄影测量中,由于产生条纹图形的液晶显示器不直接出现在摄像机的视场范围内,摄像机与液晶显示器之间的位姿标定是条纹反射摄影测量的主要难点。为了简化标定过程,提出了采用平面镜直接对液晶显示器上的条纹反射3次并利用固定摄像机接收反射条纹,通过对摄像机与条纹虚像之间的3次位姿评估,完成摄像机与液晶显示器的位姿标定的方法。在镜面面形测量中,利用两者之间的位姿关系可以将待测点的反射光线和入射光线统一在摄像机坐标系下,完成光线的三角交会,实现镜面面形测量。数值模拟和实验结果表明,此方法简单易行,且精度较高。  相似文献   

7.
平面三维显示技术的研究现状   总被引:6,自引:0,他引:6  
平面三维显示技术是近年来最新出现的虚拟现实显示技术,其最大的特点是观察者无需使用任何辅助附加设备,直接用肉眼就可看到屏幕上显示的三维图像。为推进三维显示技术的发展,进一步研究了视差立体成像原理,并据此介绍几种平面三维显示方法及其工作原理,包括障栅立体显示、微柱透镜阵列立体显示、偏振片立体显示和基于微柱透镜立体显示原理的多视点系统,阐述并分析了系统的优缺点。以日本三洋公司的四视角立体显示装置、南京大学的多视点三维显示系统和NEC液晶科技的HDDP三维显示系统为例,描述了国内外该项技术近期的研究现状,分析了存在的技术难点,展望了该应用领域的发展前景。  相似文献   

8.
横向面积分割法及其在二维/三维模压全息图中的应用   总被引:12,自引:1,他引:11  
本文提出制造二维/三维模压全息图(又称分层模压全息图)的一种新方法——横向面积分割法,详细介绍了基本原理,设计思想和计算公式.此外,还提出了应用色序双循环或多循环技术增大垂直方向视角、应用定向散斑屏增大水平方向视角的新方法.成功地制造了质量满意的二维/三维模压全息图.  相似文献   

9.
Formulation for calculating forward propagation and reflection in a 3D elastic structure based on the complex-screen method is given in this paper. The calculation of reflections is formulated based on the local Born approximation. When using a small angle approximation, the backscattering operator reduces to a screen operator which is similar to the forward screen propagator. Combining the forward propagator and backscattering operator together, the new method can properly handle the multiple forward scattering and single backscattering in a 3D heterogeneous model. Using a dual-domain technique, the new method is highly efficient in CPU time and memory savings. For models where reverberation and resonance scattering can be neglected, this method provides a fast and accurate algorithm. Synthetic seismograms for two-dimensional elastic models are calculated with this method and compared with those generated by the finite-difference method. The results show that the method works well for small to medium scattering angles and medium velocity contrasts.  相似文献   

10.
We propose an autostereoscopic three-dimensional (3D) projection display. The display consists of four projectors, a projection screen, and two lenticular sheets. The operation principle and calculation equations are described in detail and the parallax images are corrected by means of homography. A 50-inch autostereoscopic 3D projection display prototype is developed. The normalized luminance distributions of viewing zones from the simulation and the measurement are given. Results agree well with the designed values. The proposed prototype presents full-resolution 3D images similar to the conventional prototype based on two parallax barriers. Moreover, the proposed prototype shows considerably higher brightness and efficiency of light utilization.  相似文献   

11.
This paper presents a data-driven method for the reconstruction and visualisation of curvilinear slices from three-dimensional (3D) magnetic resonance (MR) scans of the head. Visualisation of curvilinear slices, rather than standard planar slices, produces symmetrical views of the cortex and allows small abnormalities to be detected by comparing the two hemispheres of the brain. In our method, the surface defined by the upper half of the brain is used as a reference shape for curvilinear reconstructions. The brain is first segmented from the 3D scan using a 3D region growing method associated to an unsupervised threshold selection technique. The upper half of the segmented brain is then extracted and fitted by a deformable surface model. This surface is finally interactively moved by the operator in the 3D scan, to visualise the desired curvilinear slice, which is projected on the screen as a two-dimensional image. We show an application of this visualisation technique to the localisation of cerebral epileptogenic lesions. The procedure has proven efficient and handy in clinical use.  相似文献   

12.
光谱底片图像的计算机再现与处理   总被引:2,自引:0,他引:2  
张令清  韩申生 《光学学报》1996,16(3):82-384
用Fortran语言编程,实现了光谱底片在计算机屏幕上的伪彩色及仿真光谱底片的多级灰度再现,实现了屏幕光标定位、数据的随时读取、图像旋转等功能。并可进一步作出光谱的等密度轮廓曲线和三维立体图形,大大提高了光谱底片数据处理的效率和精度。  相似文献   

13.
In this work we show two different glasses-free 3D viewing systems for medical imaging: a stereoscopic system that employs a vertically dispersive holographic screen (VDHS) and a multi-autostereoscopic system, both used to produce 3D MRI/CT images. We describe how to obtain a VDHS in holographic plates optimized for this application, with field of view of 7 cm to each eye and focal length of 25 cm, showing images done with the system. We also describe a multi-autostereoscopic system, presenting how it can generate 3D medical imaging from viewpoints of a MRI or CT image, showing results of a 3D angioresonance image.  相似文献   

14.
A method to reduce crosstalk in multi-view autostereoscopic three-dimensional (3D) displays based on the lenticular sheet is proposed. Correcting the luminance values of each parallax image displayed on the display screen is employed. We analyze the causes of crosstalk. We deduce the formulas of crosstalk reduction according to the relationship between crosstalk coefficients of each parallax image observed through the lenticular sheet, luminance values of each parallax image displayed on the display screen,...  相似文献   

15.
A 2D theoretical model of the diffraction of a plane electromagnetic wave by a slot in a perfectly conducting screen is constructed based on the partial domain method. The Tikhonov regularization is used to solve a system of algebraic equations for the slot-mode amplitudes. This makes it possible to extend the domain of applicability of the theory to conducting screens of arbitrary thickness and to significantly increase the accuracy of solution in the cases when the slot width and the screen thickness are comparable to the wavelength of the diffracted radiation. The absence of a continuous passage to the limit of an infinitesimal screen thickness from the case of an arbitrarily small finite thickness is demonstrated. The boundary conditions for the energy-flux vector are considered. A concept of the energy potential that is convenient for the computer calculations of the energy-flux lines of 2D diffraction fields is introduced.  相似文献   

16.
对用电化学方法制备Si大孔阵列管坑工艺进行了初步探索。 通过对Si在KOH溶液中各向异性湿法蚀刻和在HF酸溶液中的电化学蚀刻过程中各种参数的摸索, 确定在室温下制备大孔阵列的最佳配比浓度, 蚀刻出符合要求的管坑阵列, 为进一步制备结构化闪烁屏奠定了实验基础。 The 3 D structures in silicon are increasingly coming to use in many fields. For example, the high resolution X ray digital imaging detector can be made by coupling CCD and the scintillating screen which is made by the array trenches filled with CsI(Tl). In the present work, we explored the technology of etching micro array on the n type silicon with high resistance. By studying the relative parameters of anisotropic etching of KOH and electro chemical etching of HF, the optimized concentration of HF was determined and the micro pore array trenches with 200 μm in depth were realized. The results establish an experimental base for further fabrication of the scintillating screen.  相似文献   

17.
近年来,对物体的颜色显现力、光源光谱功率分布和自身表面反射光谱三者的定量关系方面的研究备受大家关注。在三维扫描测量领域,由于颜色特征具有反映物体材料和纹理等丰富信息的优势,提出了一种主要由彩色相机、投点光源和PC机组成的色度自适应投点仪结构,其中数字微镜(DMD)作为投点光源的核心元件用于调制R,G,B 三个LED光源的光谱功率分布。然而主动式标记点的颜色显现力因受未知反射光谱投影接受面的影响,其颜色特征往往难以识别和区分。为了提高投影标记点与不同反射光谱的投影接收面作为背景的分辨力,描述了一种色度自适应投影标记点的选取方法。在高维线性反射光谱建模的基础上,用光谱响应的方法对彩色投点仪设备特征化,以解决三通道彩色相机设备特征化精度低的问题。并通过样本训练为高维线性反射光谱的求解提供条件约束。继而,在CIE1931色度坐标空间下,选取与投影接收面背景色度坐标欧氏矩最大的色度坐标点。根据投点仪设备特征化结果,推导其LED最优设定值。最后,采用24孟塞尔色卡作为被投影对象,主动标记点与色块的色差作为其颜色显现力的评价参数,通过与激光二极管投点仪做对比性实验。实验结果表明对各不同色度的投点接受面,提出的色度自适应投影标记点的选取方法均有较好表现。  相似文献   

18.
A method based on inverse photogrammetry and fringe analysis is presented for 3D coordinate measurement. Measurement system mainly consists of a micro-camera fixed on one end of a measuring rod, a measuring probe on the other end and a liquid crystal display screen for displaying 2D fringe pattern in the measurement. In the measurement process, the probe contacts the surface of the measured object, and the CCD camera captures the stripes image on displays screen. The coordinates of camera principal point in the world coordinate system may be determined by the phase information carried in the fringe pattern. The coordinate relations between the principal point of the camera and the measuring probe can be determined with a least square optimization technique in camera coordinate system. This method has the advantage of large measurement range, good flexibility, and portable, which is suitable for field measurement. A result of our method is compared with that of the Coordinate Measuring Machine (CMM), which shows that the measurement accuracy of this method can meet accuracy requirement of the field measurement in large dimension.  相似文献   

19.
Xiao YL  Su X  Chen W 《Optics letters》2012,37(4):620-622
System geometrical calibration is a challenging task in fringe-reflection 3D measurement because the fringe displayed on the LCD screen does not lie within the camera's field of view. Commonly, a flat mirror with markers can accomplish system geometrical calibration. However, the position of the markers must be precisely located by photogrammetry in advance. In this Letter, we introduce a calibration method by use of a markerless flat mirror. Experiments in phase measuring deflectometry demonstrate that the proposed method is simple and flexible.  相似文献   

20.
赵丽  赵宇明  万长明 《光学技术》2003,29(4):445-448
柱透镜光栅的计算机辅助立体成像的基本原理是将二维序列图像进行切分和重组,使之以三维模型的形式展现,使合成的图像在柱透镜光栅下观察时具有"纵深感"。该项技术在广告、摄影、电影制作中具有广泛的应用。但是长期以来,在图像切分时并不能保证像素一定被整除,这意味着剩余像素的出现,合成的立体图像必然存在误差。如何处理剩余像素的问题一直是个难题,阻碍了该技术的推广。针对立体图像生成方法中的剩余像素问题,详尽地分析了误差的形成,并提出了强行取整算法和误差分散算法两种误差处理方法。实验表明,这两种算法能较好的处理剩余像素,增强了合成图像的立体效果,这将有助于立体成像技术的进一步推广。  相似文献   

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