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We propose a new two-type-player prisoner's dilemma game based on the division of work on a square lattice, in which a fraction of the population μ are assigned type A and the rest B. In a one-shot two-player game, we let both of their original payoffs be scaled by a same multiplicative factor α 〉 1, if two neighboring players are of different types; however we leave the payoffs unchanged if they are of the same type. Then we show that combined with the two-type setup, the square lattice can assist to induce different social ranks according to players' abilities to collect payoffs. Simulation results show that the density of cooperation is significantly promoted for a wide range of the temptation to defection parameters and that there are optimal values for both α and μ leading to the maximal cooperation level. We reach these results by analyzing the distribution of the players in the social ranks and we also show some typical snapshots of the system. 相似文献
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As a classical model of statistical physics, the percolation theory provides a powerful approach to analyze the network structure and dynamics. Recently, to model the relations among interacting agents beyond the connection of the networked system, the concept of dependence link is proposed to represent the dependence relationship of agents. These studies suggest that the percolation properties of these networks differ greatly from those of the ordinary networks. In particular,unlike the well known continuous transition on the ordinary networks, the percolation transitions on these networks are discontinuous. Moreover, these networks are more fragile for a broader degree distribution, which is opposite to the famous results for the ordinary networks. In this article, we give a summary of the theoretical approaches to study the percolation process on networks with inter- and inner-dependence links, and review the recent advances in this field, focusing on the topology and robustness of such networks. 相似文献
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The naming game is a model of nonequilibrium dynamics for the self-organized emergence of a language or a communication system. We study a modified version of the minimal naming game in which the speaker selects a word from its inventory with a probability proportional to exp(Rs * α), where Rs is the success ratio of the name and α is a tunable parameter. By investigating the effects of α on the evolutionary processes for both square lattice and scale-free networks, we find that the convergence time decreases with the increasing α on both two networks, which indicates that preferential selection of successful words can accelerate the reaching of consensus. More interestingly, for α 〉 0, we find that the relation between convergence time and α exhibits a power-law form. 相似文献
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A new analysis method is presented for the study of Fukui-Ishibashi deterministic one-dimensional traffic flow cellular automaton model of high speed car on highway. By using this method, the exact mean field equation describing the fundamental diagram curve of average traffic speed versus the car density on highway can be derived strictly. 相似文献