共查询到19条相似文献,搜索用时 218 毫秒
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《应用泛函分析学报》2017,(3)
本文基于不完备偏好集中元素对应的等价类集是一个偏序集,把不完备偏好问题转化为偏序问题,得到了不完备偏好下的不动点定理,提供一种新的方法证明局中人的决策偏好不满足完备性时,n人非合作博弈中广义强Berge均衡的存在性. 相似文献
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在消费者偏好函数是强凸、连续和严格单调的条件下给出了不可分市场的一般均衡存在定理,因而也给出了离散空间中一般均衡存在的一个充分条件. 相似文献
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针对带有不确定偏好序的双边匹配问题,现有方法大都仅注重整体收益之和,忽略了参与人的个体收益以及在交互选择中的策略运用.基于最大满意度准则,给出不确定序下的收益(满意度)矩阵的推导过程;然后,从个体理性视角,结合矩阵博弈的思想构建一种兼顾整体和个体收益的博弈匹配优化模型,并证明模型最优解满足纳什均衡.最后,进一步探讨各种策略选择及其优劣分析. 相似文献
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运用广义最大元方法在非传递性偏好下给出了博弈均衡的存在性定理,推广了一些经典的博弈均衡存在性定理.在文中介绍策略式博弈的Nash均衡具有宽泛的条件,在微观经济理论中有广泛的应用. 相似文献
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均衡度公理化定义的改进 总被引:2,自引:0,他引:2
研究均衡度概念的公理化定义及其构造问题.首先,借助实例说明现有均衡度定义存在的问题;随后,在分析均衡度概念的特点和典型均衡度函数的图形的基础上,给出一种新的均衡度公理化定义.接着,讨论均衡度函数的构造问题,给出四类常用的均衡度函数,证明了均衡度函数与一类单调函数的复合仍是均衡度.最后,讨论了新的均衡度定义与原定义之间的关系以及四类常见均衡度函数之间的关系. 相似文献
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经营成本不对称企业研发合作的期权博弈模型 总被引:1,自引:0,他引:1
本文研究了经营成本不对称企业的研发合作投资策略,给出企业作为追随者、领先者和同时投资者的投资临界值和收益,并分析了可能形成的均衡及其形成条件。当经营成本优势明显时,企业进行序贯投资;当先动优势明显时,低成本企业抢先投资;其他情况下,企业同时投资。 相似文献
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在大规模定制下,产品族定制规划不仅需确定各定制产品的性能定位、还需面对市场价格博弈.考虑制造商对市场的依存、及市场对高质量产品的偏好,分别构建了定制规划的一维和多维扩展Hotelling模型,基于模型的推理、计算与分析,首先证明了在一维产品族定制规划下各制造商可实现价格均衡和性能定位均衡;同时,证实质量因素能驱动均衡性能定位向高端转移,并通过价格博弈、促使制造商定制生产更高质量的产品,故从质量角度诠释了市场不断向高端进化的内部机理;其次,证实了多维产品族定制规划博弈仅存在均衡价格数值解、无全局精确解;最后,基于均衡价格数值解的聚类分析,提出博弈结构均衡概念,证实在多维定制规划中存在博弈结构均衡、并以此有效诠释了价格竞争中"价格维持-价格变更"这一价格循环波动现象的内在运作机理.博弈分析及结论将为企业评估、选择恰当的产品族定制规划策略提供有效决策支持. 相似文献
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张岩 《纯粹数学与应用数学》2011,27(3):377-382
主要研究了拓扑空间上的带上下界均衡问题和带限制条件的上下界均衡问题解的存在性.在非凸集上借助转移紧闭值等有关概念研究其相应均衡问题解的存在性,与一些作者的研究思路较为不同,得到了相应均衡问题解的存在条件,推广了一些作者在凸集上研究的相应结果,并且为相应均衡问题研究提供了一个新的视角. 相似文献
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The concept of sequential Stackelberg equilibrium is introduced in the general framework of dynamic, two-person games defined in the Denardo contracting operator formalism. A relationship between this solution concept and the sequential Nash equilibrium for an associated extended game is established. This correspondence result, which can be related to previous results obtained by Baar and Haurie (1984), is then used for studying the existence of such solutions in a class of sequential games. For the zero-sum case, the sequential Stackelberg equilibrium corresponds to a sequential maxmin equilibrium. An algorithm is proposed for the computation of this particular case of equilibrium.This research was supported by SSHRC Grant No. 410-83-1012, NSERC Grant No. A4952, and FCAR Grants Nos. 86-CE-130 and EQ-0428.The authors thank T. R. Bielecki and J. A. Filar, who pointed out some mistakes and helped improving the paper.At the time of this research, this author was with GERMA, Ecole Mohammedia d'Ingénieurs, Rabat, Morocco. 相似文献
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Strong and limit consistency in finite noncooperative games are studied. A solution is called strongly consistent if it is both consistent and conversely consistent (Ref. 1). We provide sufficient conditions on one-person behavior such that a strongly consistent solution is nonempty. We introduce limit consistency for normal form games and extensive form games. Roughly, this means that the solution can be approximated by strongly consistent solutions. We then show that the perfect and proper equilibrium correspondences in normal form games, as well as the weakly perfect and sequential equilibrium correspondences for extensive form games, are limit consistent. 相似文献
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In most of studies on multiobjective noncooperative games, games are represented in normal form and a solution concept of
Pareto equilibrium solutions which is an extension of Nash equilibrium solutions has been focused on. However, for analyzing
economic situations and modeling real world applications, we often see cases where the extensive form representation of games
is more appropriate than the normal form representation. In this paper, in a multiobjective two-person nonzero-sum game in
extensive form, we employ the sequence form of strategy representation to define a nondominated equilibrium solution which
is an extension of a Pareto equilibrium solution, and provide a necessary and sufficient condition that a pair of realization
plans, which are strategies of players in sequence form, is a nondominated equilibrium solution. Using the necessary and sufficient
condition, we formulate a mathematical programming problem yielding nondominated equilibrium solutions. Finally, giving a
numerical example, we demonstrate that nondominated equilibrium solutions can be obtained by solving the formulated mathematical
programming problem. 相似文献
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Agnieszka Wiszniewska-Matyszkiel 《Journal of Optimization Theory and Applications》2017,172(3):984-1007
In this paper, a new concept of equilibrium in dynamic games with incomplete or distorted information is introduced. In the games considered, players have incomplete information about crucial aspects of the game and formulate beliefs about the probabilities of various future scenarios. The concept of belief distorted Nash equilibrium combines optimization based on given beliefs and self-verification of those beliefs. Existence and equivalence theorems are proven, and this concept is compared to existing ones. Theoretical results are illustrated using several examples: extracting a common renewable resource, a large minority game, and a repeated Prisoner’s Dilemma. 相似文献
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This paper deals with an extension of the concept of correlated strategies to Markov stopping games. The Nash equilibrium approach to solving nonzero-sum stopping games may give multiple solutions. An arbitrator can suggest to each player the decision to be applied at each stage based on a joint distribution over the players’ decisions according to some optimality criterion. This is a form of equilibrium selection. Examples of correlated equilibria in nonzero-sum games related to the best choice problem are given. Several concepts of criteria for selecting a correlated equilibrium are used. 相似文献
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均衡选择理论是博弈理论的重要组成部分.风险占优均衡是人们经济决策或行为的一个主要结果.利用混合策略及其性质和“抵制”的概念,“支持”了海萨尼和泽尔腾用公理定义的风险占优概念,且具体给出了识别风险占优均衡的标准和方法,并把它们推广到对称博弈中去.最后对均衡占优的直觉概念和风险占优相冲突的一些博弈进行了类似的讨论. 相似文献
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Mamoru Kaneko 《Mathematical Social Sciences》1982,3(3):281-290
It is argued that although the pathological multiplicity of Nash equilibria of super games stated by the folk theorem can be removed by introducing limited observations into super games with a continuum of players, the consideration of super games in terms of the Nash equilibrium concept involves a more fundamental and conceptual difficulty. 相似文献
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Prof. R. B. Myerson 《International Journal of Game Theory》1984,13(2):69-96
A bargaining solution concept which generalizes the Nash bargaining solution and the Shapley NTU value is defined for cooperative games with incomplete information. These bargaining solutions are efficient and equitable when interpersonal comparisons are made in terms of certainvirtual utility scales. A player's virtual utility differs from his real utility by exaggerating the difference from the preferences of false types that jeopardize his true type. In any incentive-efficient mechanism, the players always maximize their total virtual utility ex post. Conditionally-transferable virtual utility is the strongest possible transferability assumption for games with incomplete information. 相似文献