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1.
超尺寸物品装箱问题及其算法   总被引:3,自引:0,他引:3  
本文探讨一类新装箱问题-超尺寸物品装箱问题。针对实际解决该问题的两涉法,我们提出了一个评价效率更高的目标函数,证明了在此目标函数下两步法的渐近最坏比不小于2,并给出了渐近量坏比与拆分次数的关系。最后本文提出了一种不同于两步法的新在线算法MA,证明了在新目标函数下其渐近最坏比不超过7/4。  相似文献   

2.
带参量的非合作装箱博弈是指:每个物品的尺寸都介于0和参量x(0相似文献   

3.
帅天平  胡晓东 《应用数学》2005,18(3):411-416
本文讨论了一类在线变尺寸装箱问题,假定箱子的尺寸可以是不同的.箱子是在线到达的,仅当箱子到达后其尺寸才知道.给定一个带有核元的物品表及其上的核元关系图.我们的目标是要将表中元素装入到达的箱子中,保证任何箱子所装物品不互为核元,即所装物品对应的点所导出的子图是个空图,并使得所用的箱子总长最小.我们证明了该问题是NPHard的,并给出了基于图的点染色、图的团分解和基于背包问题的近似算法,给出了算法的时间复杂度和性能界.  相似文献   

4.
研究主要针对所有装入物品大小上限为1/2时的一维装箱问题模型展开,根据物品尺寸大小划分的思想,提出一种新的一维在线装箱算法.本模型中,物品在线到来,对即将到来的物品信息及物品数量未知,算法执行过程中,首先根据物品尺寸大小将物品划分成7大类,再根据欲先设定的packing规则,将对应类物品放入对应类型箱子中,任何时刻,算法最多打开7个箱子.算法设计过程中,不再需要额外的空间存储物品,物品一旦装入箱子不允许取出重装,箱子关闭后不允许再打开装其他物品.最后,通过详细的分析计算,验证出本算法能获得1.4236的渐近竞争比.同时通过实例构建得出问题新的下界为1.4231,将上下界之间的缝隙缩小至0.0005.  相似文献   

5.
本文讨论了一维Ginzburg-Landau超导方程组的渐近性态. 确定了当 Ginzburg-Landau参数趋于无穷大时, 稳态Ginzburg-Landau超导方程组以及发展型Ginzburg-Landau超导方程组的解列的极限, 并证明了当时间和Ginzburg-Landau参数均趋于无穷大时,发展型Ginzburg-Landau超导方程组的不对称的极限函数是渐近稳定的, 而对称的极限函数是非渐近稳定的.  相似文献   

6.
部分线性回归模型的M-估计   总被引:4,自引:0,他引:4  
本文讨论部分线性回归模型的M-估计.用局部线性方法给出未知函数的M-估计,用两步估计方法给出参数的M-估计.进一步证明了未知函数的M-估计的弱一致性和渐近正态性,参数的M-估计的弱一致性.  相似文献   

7.
在数据缺失机制形式未知时,通过两步抽样得到了分布函数的相合估计量,证明了该估计量的渐近正态性.文中假设第二次抽样时的数据缺失机制与第一次抽样时的数据缺失机制函数形式类似,允许两者有一个一维未知参数的差别.  相似文献   

8.
广义系统渐近稳定性的一种新的Lyapunov判别方法   总被引:2,自引:0,他引:2  
本文中,对广义系统构造了一种新的Lyapunov函数,并给出相应的渐近稳定性的Laypunov判别方法。另外,我们证明了当广义系数为R-能稳时,必存在一反馈控制使得闭环系统为渐近稳定性的。  相似文献   

9.
本文研究以工件总完工时间为目标函数的两台同类机排序问题, 给出了SPT算法以两台机器速度比为参数的最坏情况比, 使该算法的常数最坏情况比上界与下界的差距由0.430 5减小到0.014 7。  相似文献   

10.
本文研究以工件总完工时间为目标函数的两台同类机排序问题, 给出了SPT算法以两台机器速度比为参数的最坏情况比, 使该算法的常数最坏情况比上界与下界的差距由0.430 5减小到0.014 7。  相似文献   

11.
We consider a game-theoretical bin packing problem. The 1D (one dimensional) case has been treated in the literature as the ʼselfish bin packing problemʼ. We investigate a 2D version, in which the items to be packed are squares and the bins are unit squares. In this game, a set of items is packed into bins. Each player controls exactly one item and is charged with a cost defined as the ratio between the area of the item and the occupied area of the respective bin. One at a time, players selfishly move their items from one bin to another, in order to minimize the costs they are charged. At a Nash equilibrium, no player can reduce the cost he is charged by moving his item to a different bin. In the 2D case, to decide whether an item can be placed in another bin with other items is NP-complete, so we consider that players use a packing algorithm to make this decision. We show that this game converges to a Nash equilibrium, independently of the packing algorithm used. We prove that the price of anarchy is at least 2.27. We also prove that, using the NFDH packing algorithm, the asymptotic price of anarchy is at most 2.6875.  相似文献   

12.
Following the work of Anily et?al., we consider a variant of bin packing called bin packing with general cost structures (GCBP) and design an asymptotic fully polynomial time approximation scheme (AFPTAS) for this problem. In the classic bin packing problem, a set of one-dimensional items is to be assigned to subsets of total size at most 1, that is, to be packed into unit sized bins. However, in GCBP, the cost of a bin is not 1 as in classic bin packing, but it is a non-decreasing and concave function of the number of items packed in it, where the cost of an empty bin is zero. The construction of the AFPTAS requires novel techniques for dealing with small items, which are developed in this work. In addition, we develop a fast approximation algorithm which acts identically for all non-decreasing and concave functions, and has an asymptotic approximation ratio of 1.5 for all functions simultaneously.  相似文献   

13.
We study on-line bounded space bin-packing in the resource augmentation model of competitive analysis. In this model, the on-line bounded space packing algorithm has to pack a list L of items with sizes in (0, 1], into a minimum number of bins of size b, b≥1. A bounded space algorithm has the property that it only has a constant number of active bins available to accept items at any point during processing. The performance of the algorithm is measured by comparing the produced packing with an optimal offline packing of the list L into bins of size 1. The competitive ratio then becomes a function of the on-line bin size b. Csirik and Woeginger studied this problem in [J. Csirik, G.J. Woeginger, Resource augmentation for online bounded space bin packing, Journal of Algorithms 44(2) (2002) 308-320] and proved that no on-line bounded space algorithm can perform better than a certain bound ρ(b) in the worst case. We relax the on-line condition by allowing a complete repacking within the active bins, and show that the same lower bound holds for this problem as well, and repacking may only allow one to obtain the exact best possible competitive ratio of ρ(b) having a constant number of active bins, instead of achieving this bound in the limit. We design a polynomial time on-line algorithm that uses three active bins and achieves the exact best possible competitive ratio ρ(b) for the given problem.  相似文献   

14.
New lower bounds for the three-dimensional orthogonal bin packing problem   总被引:1,自引:0,他引:1  
In this paper, we consider the three-dimensional orthogonal bin packing problem, which is a generalization of the well-known bin packing problem. We present new lower bounds for the problem from a combinatorial point of view and demonstrate that they theoretically dominate all previous results from the literature. The comparison is also done concerning asymptotic worst-case performance ratios. The new lower bounds can be more efficiently computed in polynomial time. In addition, we study the non-oriented model, which allows items to be rotated.  相似文献   

15.
We study online bounded space bin packing in the resource augmentation model of competitive analysis. In this model, the online bounded space packing algorithm has to pack a list L of items in (0,1] into a small number of bins of size b1. Its performance is measured by comparing the produced packing against the optimal offline packing of the list L into bins of size 1.We present a complete solution to this problem: For every bin size b1, we design online bounded space bin packing algorithms whose worst case ratio in this model comes arbitrarily close to a certain bound ρ(b). Moreover, we prove that no online bounded space algorithm can perform better than ρ(b) in the worst case.  相似文献   

16.
In [J. Csirik, G.J. Woeginger, An on-line algorithm for multidimensional bin packing, Inform. Process. Lett. 63 (1997) 171-175] the authors study the asymptotic worst case ratio between the height of the strip needed to on-line pack a list of boxes by means of the Harmonic Shelf Algorithm and the height of the strip used by an optimal algorithm. In this note we analyze the effectiveness of the former algorithm in terms of the ratio between the unused area inside the strip and the total size of this strip, and we show that the Harmonic Shelf Algorithm is also capable of packing items so that the asymptotic worst case value of this ratio comes arbitrarily close to .  相似文献   

17.
In the classical bin packing problem, one is asked to pack items of various sizes into the minimum number of equal-sized bins. In the on-line version of this problem, the packer is given the items one by one and must immediately and irrevocably assign every item to its bin, without knowing the future items. Beginning with the first results in the early 1970's, we survey — from the worst case point of view — the approximation results obtained for on-line bin packing, higher dimensional versions of the problem, lower bounds on worst case ratios and related results.This work was partially supported by the Christian Doppier Laboratorium für Diskrete Optimierung.  相似文献   

18.
We study the minimum variant of the online open end bin packing problem. Items are presented one by one, and an item can be packed into a bin while the resulting total size of items excluding the minimum size item of the bin will be below 1. We design an improved online algorithm whose asymptotic competitive ratio does not exceed 1.180952381, and we prove a new lower bound of 1.1666666 on the asymptotic competitive ratio of any online algorithm.  相似文献   

19.
Minimum bounded edge-partition divides the edge set of a tree into the minimum number of disjoint connected components given a maximum weight for any component. It is an adaptation of the uniform edge-partition of a tree. An optimization algorithm is developed for this NP-hard problem, based on repeated bin packing of inter-related instances. The algorithm has linear running time for the class of ‘balanced trees’ common for the stochastic programming application which motivated investigation of this problem.Fast 2-approximation algorithms are formed for general instances by replacing the optimal bin packing with almost any bin packing heuristic. The asymptotic worst-case ratio of these approximation algorithms is never better than the absolute worst-case ratio of the bin packing heuristic used.  相似文献   

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