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1.
二步法大景深反射全息图   总被引:1,自引:0,他引:1  
梁桂荣  陶纯匡 《光学学报》2007,27(12):2139-2142
以开拓反射全息图的景深表达能力为目的,从反射全息图的共轭物像关系出发,利用反射全息图的均匀介质耦合波理论和布拉格条件,对其白光再现像模糊作了具体的分析和讨论,得到色模糊和线模糊的表达式.指出反射全息图上不同各点对任意白光再现像点的色模糊和线迷糊的影响均存在差异,给出反射全息图白光再现像的景深表达式.实验利用二步法制作了一张景深为83 cm的反射全息图,与大景深彩虹全息图再现像相比,其再现像的立体感更加强烈.理论分析和实验结果表明,光源的再现角度和观察距离对反射全息图的再现像景深大小影响显著.在再现光垂直于反射全息图平面照明情况下,反射全息图具有最好的景深表达能力.  相似文献   

2.
彩色全息图的计算机产生和数字再现   总被引:3,自引:0,他引:3  
提出了一种基于色彩合成以及菲涅尔衍射原理,用计算机产生全息图并用数字方法再现彩色全息图的方法。该方法的第一步是将物体的彩色RGB图像分离为三基色强度图,再利用博奇编码的方法制成修正离轴参考光分色计算机全息图;第二步是分别对分色全息图在频域进行调制以实现用原参考光真实再现原始物光波。通过滤波消除零级衍射及共轭像的影响,获得了所需要的实像并提高了像质。提供的实验是选用一幅RGB图像作为原始物体,给出了用博奇编码法制成的全息图以及最后经色彩合成获得的再现像。结果表明,该方法能使各分色全息图的再现像准确重合,解决了在色彩合成时容易出现的色串扰问题。  相似文献   

3.
A computational method based on pure-phase look-up-table (LUT) is proposed for generating kinoforms of full-color real-existing three-dimensional (3D) objects. The principle of the pure-phase LUT method is described. 3D depth as well as color information of a full-color 3D object is obtained by the full-color 3D profile measurement approach based on binocular vision. The obtained full-color 3D data is decomposed into red (R), green (G), and blue (B) channels, and kinoforms of each channel are calculated from the depth map and color information of the corresponding channel using the pure-phase LUT method. In order to reduce the speckle noise of reconstructed full-color 3D image, sequential kinoforms of each color channel are generated by adding dynamic-pseudorandom phase factor into the object domain. Numerical reconstruction and optical reconstruction with a phase-only spatial light modulator (SLM) show that, with the proposed method, full-color holographic 3D display of real-existing full-color 3D objects is available.  相似文献   

4.
大尺寸物光波面彩色数字全息高质量重建研究   总被引:1,自引:1,他引:0  
为解决检测面尺寸较大时CCD难以得到高质量数字全息图的问题,本文利用负透镜设计光学系统让CCD接收来自物体的缩小虚像,以球面波为参考波,使用单色CCD近距离得到三种色光照射下的大尺寸彩色物体的数字全息图,然后采用可控放大率波面重建算法得到同一尺寸的数字全息重建像,合成彩色数字全息重建像.同时,使用两种消零级方法去除零级...  相似文献   

5.
为解决检测面尺寸较大时CCD难以得到高质量数字全息图的问题,本文利用负透镜设计光学系统让CCD接收来自物体的缩小虚像,以球面波为参考波,使用单色CCD近距离得到三种色光照射下的大尺寸彩色物体的数字全息图,然后采用可控放大率波面重建算法得到同一尺寸的数字全息重建像,合成彩色数字全息重建像.同时,使用两种消零级方法去除零级干扰,提高重建像质量,一种方法利用空间光调制器相移技术在参考光中加入一次任意相移,记录两幅数字全息图,消除重建零级像|另一种方法使用“无干扰全息图”消除重建零级像及共轭像.本文讨论结果可为大物体彩色数字全息及多波长数字全息检测应用提供有益的参考.  相似文献   

6.
全息模拟再现像的三维重构   总被引:1,自引:1,他引:0  
马利红  王辉  李勇  金洪震 《光子学报》2006,35(4):595-598
提出一种全息模拟再现像的三维重构方法,可以模拟再现得到三维再现像.计算机模拟再现许多幅在不同深度位置的二维光强分布;利用灰度级变化的聚焦度评价方法,通过寻找最大聚焦度值,确定再现三维像各像点的深度信息.实验证明,该方法能实现模拟再现像的三维重构,使数字全息术有希望成为一种全新的三维面形检测技术.再现像三维重构的实现可以更客观地对全息图进行像质评价,并验证计算机制全息术算法的正确性.  相似文献   

7.
范爽  张亚萍  王帆  高云龙  钱晓凡  张永安  许蔚  曹良才 《物理学报》2018,67(9):94203-094203
分层角谱算法可用于三维物体全息图的生成计算,在计算时间、占用内存和算法复杂度方面占有优势.本文基于强度图和深度图的分层角谱算法,对多波长采样进行分析,有效抑制混频现象,实现了真彩色物体的计算全息图生成.针对分层角谱算法重建时产生的散斑噪声问题,引入Gerchberg-Saxton(GS)算法,提出基于分层角谱算法的GS算法.通过计算比较引入GS算法前后再现像的均方根误差和峰值信噪比,证明该算法可有效地抑制散斑噪声,提高全息图的再现像质量,更适用于复杂形貌三维物体的计算.  相似文献   

8.
As one of the most important 3-D display technique, reduction of speckle noise in the reconstructed image of digital holography should be grounded on the digital hologram itself. Based on the whole process of the recording and reconstruction of digital holography, the optical distributions of recorded object and reconstructed image of digital holography have been studied. It has been proposed that the root formation cause of speckle noise in its reconstructed image is the speckle noise formed on the recorded object surface when illuminated by coherent light because of its optical roughness. A novel approach has been presented to reduce speckle noise in digital holography by changing the interference structure of hologram itself. First, by reducing the speckle noise in the reconstructed image, the distribution of ideal reconstruction light with reduced speckle noise is acquired. Then in turn, taking the ideal reconstruction light with reduced speckle noise as ideal object light, a new hologram can be rebuilt, which can reconstruct the ideal object light. The experimental results are given to confirm the proposed method. Therefore, it offers a brand-new thought and practical way to reduce the speckle noise in the reconstructed image of digital holography.  相似文献   

9.
A method for calculating off-axis phase-only holograms of three-dimensional (3D) object using accelerated point-based Fresnel diffraction algorithm (PB-FDA) is proposed. The complex amplitude of the object points on the z-axis in hologram plane is calculated using Fresnel diffraction formula, called principal complex amplitudes (PCAs). The complex amplitudes of those off-axis object points of the same depth can be obtained by 2D shifting of PCAs. In order to improve the calculating speed of the PB-FDA, the convolution operation based on fast Fourier transform (FFT) is used to calculate the holograms rather than using the point-by-point spatial 2D shifting of the PCAs. The shortest recording distance of the PB-FDA is analyzed in order to remove the influence of multiple-order images in reconstructed images. The optimal recording distance of the PB-FDA is also analyzed to improve the quality of reconstructed images. Numerical reconstructions and optical reconstructions with a phase-only spatial light modulator (SLM) show that holographic 3D display is feasible with the proposed algorithm. The proposed PB-FDA can also avoid the influence of the zero-order image introduced by SLM in optical reconstructed images.  相似文献   

10.
单波长记录二维真彩色全息图的一种新方法   总被引:1,自引:0,他引:1  
王辉  郭履容 《光学学报》1995,15(3):20-325
提出一种方法,用新型的光学元件-三通道光纤面板作为分色与合成元件,使得单波长真彩色全息图的制作大为简化,而且能够提高全息图再现像的亮度和色饱和度。  相似文献   

11.
We propose the real time optical reconstruction of a three-dimensional (3D) object from a digitally recorded hologram. Phase distribution of the recorded hologram is numerically calculated by 1-dimensional Continuous Wavelet Transform (1D-CWT) for digital reconstruction with phase only information. Also, the phase distribution of 1D-CWT transferred to the spatial light modulator (SLM) is used to obtain optically reconstructed image. It is observed that an efficient real-time analysis can be achieved, if phase of 1D-CWT is used. In the same time, optically reconstructed 3D objects obtained by only phase information are about three times brighter than bleached hologram intensity's. So the minimum power loss can be obtained. Numerical and experimental results are presented.  相似文献   

12.
利用反射全息实现计算全息三维显示   总被引:4,自引:4,他引:0  
计算全息和光学全息都可应用于三维显示,但各有自己的优势和缺陷.将计算全息和光学反射全息相结合,可以突破光学全息对记录物体的限制,进行虚拟物体或自然场景的全息图的制作,同时可以实现白光再现.本文首先用三维扫描仪获得实际物体的三维数据,用"点云算法"模拟得到其菲涅耳全息图透射率数据,采用计算全息打印机将其输出于全息记录介质,得到可光学再现的菲涅耳计算全息图H1.然后将H1作为光学全息的记录物体进行反射全息记录,将平面全息转化为体全息,实现了计算全息白光再现.  相似文献   

13.
计算全息和光学全息都可应用于三维显示,但各有自己的优势和缺陷.将计算全息和光学反射全息相结合,可以突破光学全息对记录物体的限制,进行虚拟物体或自然场景的全息图的制作,同时可以实现白光再现.本文首先用三维扫描仪获得实际物体的三维数据,用"点云算法"模拟得到其菲涅耳全息图透射率数据,采用计算全息打印机将其输出于全息记录介质,得到可光学再现的菲涅耳计算全息图H1.然后将H1作为光学全息的记录物体进行反射全息记录,将平面全息转化为体全息,实现了计算全息白光再现.  相似文献   

14.
真彩色体视全息图   总被引:6,自引:4,他引:2  
王丁  袁霞  黄继阳 《光子学报》2006,35(2):248-251
用三色光栅照相机拍摄景物的两张视差照片,然后用单色激光器经二次曝光全息记录制成一张真彩色体视全息图,在普通白炽灯照明下可再现真彩色体视全息像.该方法制作过程更简单,减少了散斑噪音,消除了彩色全息像的色差,得到的全息像清晰明亮,色彩真实,立体感强.  相似文献   

15.
We propose a computational method for generating sequential kinoforms of real-existing full-color threedimensional (3D) objects and realizing high-quality 3D imaging.The depth map and color information are obtained using non-contact full-color 3D measurement system based on binocular vision.The obtained full-color 3D data are decomposed into multiple slices with RGB channels.Sequential kinoforms of each channel are calculated and reconstructed using a Fresnel-diffraction-based algorithm called the dynamicpseudorandom-phase tomographic computer holography (DPP-TCH).Color dispersion introduced by different wavelengths is well compensated by zero-padding operation in the red and green channels of object slices.Numerical reconstruction results show that the speckle noise and color-dispersion are well suppressed and that high-quality full-color holographic 3D imaging is feasible.The method is useful for improving the 3D image quality in holographic displays with pixelated phase-type spatial light modulators (SLMs).  相似文献   

16.
A true color stereoscopic hologram is made with one-wavelength laser. Under illuminating incandescent lamp, a true color stereoscopic image can be seen from the hologram. A diffused reference light and a project object light are used in the recording of the hologram. The three primary color images of natural scenery are encoded on a white-and-black film. With the help of the encoded film, a true color hologram is recorded on a plate by single exposure and a true color stereoscopic by two exposures. The simplification of this method is apparent. Further more, it largely decreases the scattering noise of the hologram and averts the problem of color lack fidelity of the holographic image.  相似文献   

17.
Three-dimensional (3D) measurement technology has been widely used in many scientific and engineering areas. The emergence of Kinect sensor makes 3D measurement much easier. However the depth map captured by Kinect sensor has some invalid regions, especially at object boundaries. These missing regions should be filled firstly. This paper proposes a depth-assisted edge detection algorithm and improves existing depth map inpainting algorithm using extracted edges. In the proposed algorithm, both color image and raw depth data are used to extract initial edges. Then the edges are optimized and are utilized to assist depth map inpainting. Comparative experiments demonstrate that the proposed edge detection algorithm can extract object boundaries and inhibit non-boundary edges caused by textures on object surfaces. The proposed depth inpainting algorithm can predict missing depth values successfully and has better performance than existing algorithm around object boundaries.  相似文献   

18.
We propose and demonstrate a method which constructs large size multicolor images using a holographic technique in limited spaces, i.e., tunnels. A traffic sign image of the same size and color as an actual traffic sign board is displayed using many comparative small holograms. Each hologram is composed of a single computer generated hologram (CGH). Though it was necessary to make many CGHs, we have shortened the hologram production time by putting a reconstructed image on long distance, and using many reconstruction sources. Moreover, though cross-talk images are caused in a color reconstruction, by adjusting the optical system it is possible to make sure that drivers see only the appropriate image. Many holograms function as one big hologram, and it has been confirmed that a large reconstructed image can be displayed in a limited space.  相似文献   

19.
利用数值再现实现彩虹全息色差评价   总被引:2,自引:1,他引:1  
杨鑫  李勇  王辉  吴琼 《光子学报》2013,42(3):331-335
为了在计算机制彩色彩虹全息图输出之前定量得到再现像的色彩保真度,提出了一种采用数值再现进行色差评价的方法.首先对彩虹全息图进行了频谱分析,得到再现参量与频谱分布之间的关系;然后采用频域滤波算法实现彩色彩虹全息图数值再现,得到再现像的相对功率谱分布;最后采用CIE1976UCS均匀颜色空间对再现像色差情况进行了计算.设计了7个色块并制作了计算机制真彩色彩虹全息图,以金卤射灯作为照明光源进行了光学再现实验,给出实验结果及分析.研究证明了采用数值再现方法实现对计算彩虹全息再现像光谱分布和色差进行计算分析是一种快速经济的方法.  相似文献   

20.
长工作距离显微成像数字全息合成孔径方法(英文)   总被引:1,自引:1,他引:0  
提出了一种用于长工作距离下显微成像的数字全息合成孔径方法。首先,在不同斜入射照明条件下记录多幅包含不同物光频谱范围的数字全息图。然后,利用每一幅全息图通过数字方法重构并放大物体强度像。最后,通过非相干叠加这些强度像得到分辨力提高且散斑噪声减小的合成物体强度像。理论分析和实验结果表明,此方法可应用于长工作距离下的原位显微观测。  相似文献   

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