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1.
Yoshio Kamijo 《TOP》2013,21(3):572-589
In this study, we provide a new solution for cooperative games with coalition structures. The collective value of a player is defined as the sum of the equal division of the pure surplus obtained by his coalition from the coalitional bargaining and of his Shapley value for the internal coalition. The weighted Shapley value applied to a game played by coalitions with coalition-size weights is assigned to each coalition, reflecting the size asymmetries among coalitions. We show that the collective value matches exogenous interpretations of coalition structures and provide an axiomatic foundation of this value. A noncooperative mechanism that implements the collective value is also presented.  相似文献   

2.
提出时间区间[t_0,∞)上的n人微分对策两阶段联盟解. 在第一阶段不能形成大联盟的假设是自然的,即源于这一思想. 在第一阶段以联盟作为局中人的对策中计算得到其纳什均衡,之后对每个联盟的收益按Shapley值进行分配. 一个n人微分减排模型的例子阐明了上述结果.  相似文献   

3.
In this paper, we make a study of the Shapley values for cooperative fuzzy games, games with fuzzy coalitions, which admit the representation of rates of players' participation to each coalition. A Shapley function has been introduced by another author as a function which derives the Shapley value from a given pair of a fuzzy game and a fuzzy coalition. However, the previously proposed axioms of the Shapley function can be considered unnatural. Furthermore, the explicit form of the function has been given only on an unnatural class of fuzzy games. We introduce and investigate a more natural class of fuzzy games. Axioms of the Shapley function are renewed and an explicit form of the Shapley function on the natural class is given. We make sure that the obtained Shapley value for a fuzzy game in the natural class has several rational properties. Finally, an illustrative example is given.  相似文献   

4.
We describe a coalitional value from a non-cooperative point of view, assuming coalitions are formed for the purpose of bargaining. The idea is that all the players have the same chances to make proposals. This means that players maintain their own “right to talk” when joining a coalition. The resulting value coincides with the weighted Shapley value in the game between coalitions, with weights given by the size of the coalitions. Moreover, the Harsanyi paradox (forming a coalition may be disadvantageous) disappears for convex games.  相似文献   

5.
首先,将经典合作博弈进行扩展,提出了一类模糊联盟合作博弈的通用形式,涵盖常见三种模糊联盟合作博弈,即多线性扩展博弈、比例模糊博弈与Choquet积分模糊博弈.比例模糊博弈、Choquet积分模糊博弈的Shapley值均可以作为一种特定形式下模糊联盟合作博弈的收益分配策略,但是对于多线性扩展博弈的Shapley值一直关注较少,因此利用经典Shapley值构造出多线性扩展博弈的Shapley值,以此作为一种收益分配策略.最后,通过实例分析了常见三类模糊联盟合作博弈的形式及其对应的分配策略,分析收益最大的模糊联盟合作对策形式及最优分配策略,为不确定情形下的合作问题提供了一定的收益分配依据.  相似文献   

6.
A directed graph game consists of a cooperative game with transferable utility and a digraph which describes limited cooperation and the dominance relation among the players. Under the assumption that only coalitions of strongly connected players are able to fully cooperate, we introduce the digraph-restricted game in which a non-strongly connected coalition can only realize the sum of the worths of its strong components. The Myerson value for directed graph games is defined as the Shapley value of the digraph-restricted game. We establish axiomatic characterizations of the Myerson value for directed graph games by strong component efficiency and either fairness or bi-fairness.  相似文献   

7.
高璟  张强 《运筹与管理》2013,22(6):65-70
针对现实环境中联盟组成的不确定性, 本文研究了具有模糊联盟的合作对策求解问题。提出了模糊联盟合作对策的一种新的分配方式,即平均分摊解,并给出了这种解与模糊联盟合作对策Shapley值一致的充分条件。同时,还提出了模糊联盟合作对策的Shapley值的一个重要性质。最后,结合算例进行了分析论证。  相似文献   

8.
The consistent Shapley value for hyperplane games   总被引:1,自引:0,他引:1  
A new value is defined for n-person hyperplane games, i.e., non-sidepayment cooperative games, such that for each coalition, the Pareto optimal set is linear. This is a generalization of the Shapley value for side-payment games. It is shown that this value is consistent in the sense that the payoff in a given game is related to payoffs in reduced games (obtained by excluding some players) in such a way that corrections demanded by coalitions of a fixed size are cancelled out. Moreover, this is the only consistent value which satisfies Pareto optimality (for the grand coalition), symmetry and covariancy with respect to utility changes of scales. It can be reached by players who start from an arbitrary Pareto optimal payoff vector and make successive adjustments.  相似文献   

9.
本文针对联盟是直觉模糊集的合作博弈Shapley值进行了研究.通过区间Choquet积分得到直觉模糊联盟合作博弈的特征函数为区间数,并研究了该博弈特征函数性质。根据拓展模糊联盟合作博弈Shapley值的计算方法,得到直觉模糊联盟合作博弈Shapley值的计算公式,该计算公式避免了区间数的减法。进一步证明了其满足经典合作博弈Shapley值的公理性。最后通过数值实例说明本文方法的合理性和有效性。  相似文献   

10.
李理  单而芳 《运筹学学报》2018,22(4):99-107
1977年, Myerson建立了以图作为合作结构的可转移效用博弈模型(也称图博弈), 并提出了一个分配规则, 也即"Myerson 值", 它推广了著名的Shapley值. 该模型假定每个连通集合(通过边直接或间接内部相连的参与者集合)才能形成可行的合作联盟而取得相应的收益, 而不考虑连通集合的具体结构. 引入图的局部边密度来度量每个连通集合中各成员之间联系的紧密程度, 即以该连通集合的导出子图的边密度来作为他们的收益系数, 并由此定义了具有边密度的Myerson值, 证明了具有边密度的Myerson值可以由"边密度分支有效性"和"公平性"来唯一确定.  相似文献   

11.
Two games of interacting between a coalition of players in a marketplace and the residual players acting there are discussed, along with two approaches to fair imputation of gains of coalitions in cooperative games that are based on the concepts of the Shapley vector and core of a cooperative game. In the first game, which is an antagonistic one, the residual players try to minimize the coalition's gain, whereas in the second game, which is a noncooperative one, they try to maximize their own gain as a coalition. A meaningful interpretation of possible relations between gains and Nash equilibrium strategies in both games considered as those played between a coalition of firms and its surrounding in a particular marketplace in the framework of two classes of n-person games is presented. A particular class of games of choosing partners and forming coalitions in which models of firms operating in the marketplace are those with linear constraints and utility functions being sums of linear and bilinear functions of two corresponding vector arguments is analyzed, and a set of maximin problems on polyhedral sets of connected strategies which the problem of choosing a coalition for a particular firm is reducible to are formulated based on the firm models of the considered kind.  相似文献   

12.
In this paper we prove existence and uniqueness of the so-called Shapley mapping, which is a solution concept for a class of n-person games with fuzzy coalitions whose elements are defined by the specific structure of their characteristic functions. The Shapley mapping, when it exists, associates to each fuzzy coalition in the game an allocation of the coalitional worth satisfying the efficiency, the symmetry, and the null-player conditions. It determines a “cumulative value” that is the “sum” of all coalitional allocations for whose computation we provide an explicit formula.  相似文献   

13.
In the framework of games with coalition structure, we introduce probabilistic Owen value which is an extension of the Owen value and probabilistic Shapley value by considering the situation that not all priori unions are able to cooperate with others. Then we use five axioms of probabilistic efficiency, symmetric within coalitions, symmetric across coalitions applying to unanimity games, strong monotone property and linearity to axiomatize the value.  相似文献   

14.
Semivalues are solution concepts for cooperative games that assign to each player a weighted sum of his/her marginal contributions to the coalitions, where the weights only depend on the coalition size. The Shapley value and the Banzhaf value are semivalues. Mixed modified semivalues are solutions for cooperative games when we consider a priori coalition blocks in the player set. For all these solutions, a computational procedure is offered in this paper.  相似文献   

15.
The Shapley value for cooperative games under precedence constraints   总被引:1,自引:0,他引:1  
Cooperative games are considered where only those coalitions of players are feasible that respect a given precedence structure on the set of players. Strengthening the classical symmetry axiom, we obtain three axioms that give rise to a unique Shapley value in this model. The Shapley value is seen to reflect the expected marginal contribution of a player to a feasible random coalition, which allows us to evaluate the Shapley value nondeterministically. We show that every exact algorithm for the Shapley value requires an exponential number of operations already in the classical case and that even restriction to simple games is #P-hard in general. Furthermore, we outline how the multi-choice cooperative games of Hsiao and Raghavan can be treated in our context, which leads to a Shapley value that does not depend on pre-assigned weights. Finally, the relationship between the Shapley value and the permission value of Gilles, Owen and van den Brink is discussed. Both refer to formally similar models of cooperative games but reflect complementary interpretations of the precedence constraints and thus give rise to fundamentally different solution concepts.  相似文献   

16.
17.
The coordination of strategies in a cooperative game, when some players decide to act together, is the basis of the partnership notion. Nevertheless, in some situations, it may be more convenient to form an effective coalition or alliance. In this work, we consider the Banzhaf semivalue and use it to discuss the convenience to form either partnerships or alliances, especially in simple games. Throughout the paper, some mathematical properties of the Banzhaf semivalue, in relation with the partnership formation, are derived.  相似文献   

18.
The purpose of this paper is to introduce a new basis of the set of all TU games. Shapley (1953) introduced the unanimity game in which cooperation of all players in a given coalition yields payoff. We introduce the commander game in which only one player in a given coalition yields payoff. The set of the commander games forms a basis and has two properties. First, when we express a game by a linear combination of the basis, the coefficients related to singletons coincide with the Shapley value. Second, the basis induces the null space of the Shapley value.  相似文献   

19.
In this note we use the Shapley value to define a valuation function. A valuation function associates with every non-empty coalition of players in a strategic game a vector of payoffs for the members of the coalition that provides these players’ valuations of cooperating in the coalition. The Shapley valuation function is defined using the lower-value based method to associate coalitional games with strategic games that was introduced in Carpente et al. (2005). We discuss axiomatic characterizations of the Shapley valuation function.  相似文献   

20.
The Shapley value provides a method, which satisfies certain desirable axioms, of allocating benefits to the players of a cooperative game. When there aren players andn is large, the Shapley value requires a large amount of accounting because the number of coalitions grows exponentially withn. This paper proposes a modified value that shares some of the axiomatic properties of the Shapley value yet allows the consideration of games that are defined only for certain coalitions. Two different axiom systems are shown to determine the same modified value uniquely.  相似文献   

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