首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3051篇
  免费   445篇
  国内免费   154篇
化学   11篇
力学   34篇
综合类   16篇
数学   1674篇
物理学   238篇
综合类   1677篇
  2024年   11篇
  2023年   36篇
  2022年   123篇
  2021年   147篇
  2020年   122篇
  2019年   96篇
  2018年   108篇
  2017年   92篇
  2016年   80篇
  2015年   93篇
  2014年   195篇
  2013年   192篇
  2012年   191篇
  2011年   214篇
  2010年   199篇
  2009年   165篇
  2008年   191篇
  2007年   254篇
  2006年   216篇
  2005年   166篇
  2004年   150篇
  2003年   121篇
  2002年   84篇
  2001年   72篇
  2000年   51篇
  1999年   41篇
  1998年   34篇
  1997年   20篇
  1996年   25篇
  1995年   19篇
  1994年   17篇
  1993年   18篇
  1992年   17篇
  1991年   11篇
  1990年   4篇
  1989年   9篇
  1988年   8篇
  1987年   4篇
  1986年   3篇
  1985年   8篇
  1984年   7篇
  1983年   6篇
  1982年   11篇
  1981年   4篇
  1980年   3篇
  1979年   4篇
  1976年   2篇
  1970年   1篇
  1957年   1篇
  1955年   1篇
排序方式: 共有3650条查询结果,搜索用时 187 毫秒
1.
Human societies are characterized by three constituent features, besides others. (A) Options, as for jobs and societal positions, differ with respect to their associated monetary and non-monetary payoffs. (B) Competition leads to reduced payoffs when individuals compete for the same option as others. (C) People care about how they are doing relatively to others. The latter trait—the propensity to compare one’s own success with that of others—expresses itself as envy. It is shown that the combination of (A)–(C) leads to spontaneous class stratification. Societies of agents split endogenously into two social classes, an upper and a lower class, when envy becomes relevant. A comprehensive analysis of the Nash equilibria characterizing a basic reference game is presented. Class separation is due to the condensation of the strategies of lower-class agents, which play an identical mixed strategy. Upper-class agents do not condense, following individualist pure strategies. The model and results are size-consistent, holding for arbitrary large numbers of agents and options. Analytic results are confirmed by extensive numerical simulations. An analogy to interacting confined classical particles is discussed.  相似文献   
2.
李竹林 《河南科学》2015,(2):200-203
随着智能手机的迅猛发展,Wi Fi的全民时代到来,手机网络游戏越来越得到人们的青睐.首先设计了基于Android系统的斗地主纸牌游戏的功能模块、类以及数据库,实现了客户端注册、登录、游戏房间选择、多人斗地主以及服务器端接收多个用户连接请求且管理用户信息功能,然后对该游戏中的关键技术进行了详细描述,最后展示了游戏的运行界面.测试效果表明,软件界面友好、操作便捷,能够满足手机用户对斗地主游戏的基本需求.  相似文献   
3.
产品价格下降在许多行业是一个长期的过程,价格战有利有弊。在合作基础上的竞争对行业的发展更有利,而技术合作尤为重要。  相似文献   
4.
On Quantum Team Games   总被引:2,自引:0,他引:2  
Recently Liu and Simaan (2004) convex static multi-team classical games have been introduced. Here they are generalized to both nonconvex, dynamic and quantum games. Puu's incomplete information dynamical systems are modified and applied to Cournot team game. The replicator dynamics of the quantum prisoner's dilemma game is also studied.  相似文献   
5.
We formulate an elementary statistical game which captures the essence of some fundamental quantum experiments such as photon polarization and spin measurement. We explore and compare the significance of the principle of maximum Shannon entropy and the principle of minimum Fisher information in solving such a game. The solution based on the principle of minimum Fisher information coincides with the solution based on an invariance principle, and provides an informational explanation of Malus' law for photon polarization. There is no solution based on the principle of maximum Shannon entropy. The result demonstrates the merits of Fisher information, and the demerits of Shannon entropy, in treating some fundamental quantum problems. It also provides a quantitative example in support of a general philosophy: Nature intends to hide Fisher information, while obeying some simple rules.  相似文献   
6.
We study a model of a queueing system with two complementary products/services. In our model, there is one M/M/1 system and another facility that provides instantaneous service. The two services are complementary and the customer has no benefit from obtaining just one of them. We investigate the model under various price structures and ownership assumptions.AMS subject classification: 90B22, 91A10The authors are equal in their contribution to this paper. This paper is submitted by the first author to the Tokyo Institute of Technology as partial fulfillment of the requirements for the Ph.D. program in the Department of Value and Decision Sciences, and the order of names was chosen in compliance with program conditions. This research was supported by the Israel Science Foundation (grant No. 237/02).  相似文献   
7.
奥林匹克运动会经历了2000多年的发展,如今已成为世界上规模最大,最具有感召力的体育盛会,是不同文化的友好交流与密切融合。同时,古代奥林匹克运动会的精神内涵也随之发展并超出了体育竞技的范畴,它的丰富内涵和它对于人类生活的重要性与日俱增,期间古代奥林匹克运动的人文精神也随之得到了继承和发展。因此,古代奥运会的人文精神也成为一个值得研究的重要课题。  相似文献   
8.
凸合成模糊对策的模糊稳定集   总被引:3,自引:1,他引:2  
本建立了凸合成模糊对策的模型,并得到了凸合成模糊对策的模糊稳定集,可由子对策的模糊稳定集表达出来。从而解决了凸合成模糊对策的解的结构问题。  相似文献   
9.
We prove that the observational equivalence of third-order finitary (i.e. recursion-free) Idealized Algol (IA) is decidable using Game Semantics. By modelling the state explicitly in our games, we show that the denotation of a term M of this fragment of IA is a compactly innocent strategy-with-state, i.e. the strategy is generated by a finite view function fM. Given any such fM, we construct a real-time deterministic pushdown automaton (DPDA) that recognizes the complete plays of the knowing-strategy denotation of M. Since such plays characterize observational equivalence, and there is an algorithm for deciding whether any two DPDAs recognize the same language, we obtain a procedure for deciding the observational equivalence of third-order finitary IA. Restricted to second-order terms, the DPDA representation cuts down to a deterministic finite automaton; thus our approach gives a new proof of Ghica and McCusker’s regular-expression characterization for this fragment. Our algorithmic representation of program meanings, which is compositional, provides a foundation for model-checking a wide range of behavioural properties of IA and other cognate programming languages. Another result concerns second-order IA with full recursion: we show that observational equivalence for this fragment is undecidable.  相似文献   
10.
A partnership in a cooperative game is a coalition that possesses an internal structure and, simultaneously, behaves as an individual member. Forming partnerships leads to a modification of the original game which differs from the quotient game that arises when one or more coalitions are actually formed. In this paper, the Shapley value is used to discuss the convenience to form either coalitions or partnerships. To this end, the difference between the additive Shapley value of the partnership in the partnership game and the Shapley alliance value of the coalition, and also between the corresponding value of the internal and external players, are analysed. Simple games are especially considered. Research partially supported by Grant BFM 2003-01314 of the Science and Technology Spanish Ministry and the European Regional Development Fund.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号