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31.
针对不确定非线性生物系统—W illis环状脑动脉瘤系统,利用高斯型模糊逻辑系统的逼近能力及新构造的Lyapunov函数,基于模糊建模提出了一种自适应模糊控制器设计的新方案.该方案把逼近误差引入到控制器设计条件中用以改善系统的动态性能.不但设计简单还保证了控制方法的鲁棒性与稳定性.通过反向传播算法调整模糊基函数参数及递归最小二乘法调整参数向量,θ更新控制律,实现了理想跟踪.从理论上研究了脑动脉瘤内血流速度的非线性行为及控制,具有实际意义.仿真结果表明该控制方法的有效性.  相似文献   
32.
动态模糊随机信息处理的数学方法   总被引:1,自引:1,他引:0  
本文系统地概述了我们近年来提出的动态模糊随机信息处理的数学方法,内容包括模糊随机变量、模糊随机过程和模糊随机微分方程的基本解法等方面的基本概念、基本定义和某些重要的定理,以及动态系统的模糊随机响应与可靠性分析的方法等。这些方法是为我们研究工程实际问题的需要逐步发展起来的,对于处理某些类型的问题简便实用。  相似文献   
33.
Fuzzy集的基数   总被引:6,自引:0,他引:6  
关于Fuzzy集的基数,[1]中曾对有限支集的Fuzzy集以及极苛刻条件下的无限Fuzzy集给出过一种定义。但是,正如本文将要指出的那样,该定义是不合理的。本文将从研究Fuzzy映射入手,给出Fuzzy集基数的一般性定义。基于这一定义,不但得到有关基数的大部分结论,而且有其自身的特殊性。  相似文献   
34.
The measure of uncertainty is adopted as a measure of information. The measures of fuzziness are known as fuzzy information measures. The measure of a quantity of fuzzy information gained from a fuzzy set or fuzzy system is known as fuzzy entropy. Fuzzy entropy has been focused and studied by many researchers in various fields. In this paper, firstly, the axiomatic definition of fuzzy entropy is discussed. Then, neural networks model of fuzzy entropy is proposed, based on the computing capability of neural networks. In the end, two examples are discussed to show the efficiency of the model.  相似文献   
35.
Systems that involve more than one decision maker are often optimized using the theory of games. In the traditional game theory, it is assumed that each player has a well-defined quantitative utility function over a set of the player decision space. Each player attempts to maximize/minimize his/her own expected utility and each is assumed to know the extensive game in full. At present, it cannot be claimed that the first assumption has been shown to be true in a wide variety of situations involving complex problems in economics, engineering, social and political sciences due to the difficulty inherent in defining an adequate utility function for each player in these types of problems. On the other hand, in many of such complex problems, each player has a heuristic knowledge of the desires of the other players and a heuristic knowledge of the control choices that they will make in order to meet their ends.In this paper, we utilize fuzzy set theory in order to incorporate the players' heuristic knowledge of decision making into the framework of conventional game theory or ordinal game theory. We define a new approach to N-person static fuzzy noncooperative games and develop a solution concept such as Nash for these types of games. We show that this general formulation of fuzzy noncooperative games can be applied to solve multidecision-making problems where no objective function is specified. The computational procedure is illustrated via application to a multiagent optimization problem dealing with the design and operation of future military operations.  相似文献   
36.
In this article we prove a strong law of large numbers for Borel measurable nonseparably valued random elements in the case of generalized random sets.

  相似文献   

37.
ANTIFUZZYVECTORSPACES(Ⅱ)ChenYongnian(DepartmentofMathematics,XinjiangNormalUniversity,830054,Xinjiang,P.R.China)ANTIFUZZYVECT...  相似文献   
38.
Several different basic tools are used for studying subdifferentials. They are a nonlocal fuzzy sum rule in (Borwein et al., 1996; Zhu, 1996), a multidirectional mean value theorem in (Clarke and Ledyaev, 1994; Clarke et al., 1998), local fuzzy sum rules in (Ioffe, 1984, 1990) and an extremal principle in (Kruger and Mordukhovich, 1980; Mordukhovich, 1976, 1980, 1994). We show that all these basic results are equivalent and discuss some interesting consequences of this equivalence.  相似文献   
39.
An interval-parameter fuzzy linear programming method (IFMOLP) is proposed in this study for multiple objective decision-making under uncertainty. As a hybrid of interval-parameter and fuzzy methodologies, the IFMOLP incorporates interval-parameter linear programming and fuzzy multiobjective programming approaches to form an integrated optimization system. The method inherits advantages of interval-parameter programming, and allows uncertainties and decision-makers’ aspirations to be effectively communicated into its programming processes and resulting solutions. Membership functions for both objectives and constraints are formulated to reflect uncertainties in different system components and their interrelationships. An interactive solution procedure has been developed based on solution approaches of the interval-parameter and fuzzy programming techniques, plus necessary measures for handling the multiobjective feature. A didactic example is provided in the paper to illustrate the detailed solution process. Possibilities of further improvements by seeking Pareto optimum and incorporating flexible preference within constraints are also discussed.  相似文献   
40.
研究(QU)型模糊拓扑群族直积,证明了任意(QU)型模糊拓扑群族的直积仍是(QU)型模糊拓扑群;研究了(QU)型模糊拓扑群族直积的模糊单位元之重域基的结构,得到了(QU)型模糊拓扑群族直积的一些重要性质.  相似文献   
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