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1.
在内生网络环境下,基于局中人的策略互动研究了均衡网络的结构特性,以及局中人策略选择的倾向性. 在动态进程的同一阶段,规定所有局中人同时进行策略更新,研究了网络生成的连接费用、互动支付等参数之间的相互关系及其对均衡结构或吸收集的影响. 主要贡献是将网络的内生性与无限网格上的策略互动联系在一起,得出不同连接费用水平之下的均衡结构、吸收集的准确特征.  相似文献   

2.
通过定义联盟同质费用研究考察具有固定联盟剖分的单向流动态网络生成对策.局中人通过采取局部行动生成网络,行动的原则是最大化其所在联盟的整益.选择B&G函数作为局中人的基本支付函数,诱导产生联盟-局中人的B&G函数.在新的规则之下,分别给出了局部纳什网的存在性、结构特性及其动态生成进程的定理.  相似文献   

3.
考察内生网络环境下局中人与2-步邻域内的邻居进行的局部协同对策,较为完整地给出了均衡网络的结构特性,以及费用参数和互动半径对于均衡结构的影响. 基于 NetLogo仿真系统,编制了局部互动仿真模拟实验程序. 仿真结果显示,网络生成的动态进程对于网络均衡结果存在很大影响. 结果对于解决社会和经济领域中的互动问题可提供策略性指导.  相似文献   

4.
考虑每条边有流量约束的网络路径博弈问题, 根据收益函数单调递增的特点分析其内在零和性质, 并建模为存在公共边的路径博弈模型。在寻找均衡解的过程中, 首先考虑非合作的情形, 在局中人风险中性的假设下, 给出了求Nash均衡流量分配的标号法并证明该均衡分配的唯一性。接着进一步考虑局中人合作的可能性, 给出模型求得所有局中人的整体最大收益, 并基于纳什谈判模型给出目标函数为凸函数的数学模型确定唯一收益分配方案。事实上, 该方案是对剩余价值的平均分配。最后给出一个算例, 验证本文理论和方法的可行性。关键词:流量约束; 均衡流量; 网络路径博弈; 收益分配  相似文献   

5.
刘喜华 《运筹与管理》2006,15(4):103-107
本文首先建立了基于再保险人分担理赔费用的夸大风险损失的索赔欺诈博弈模型,然后分析了保险双方的博弈策略选择及其可能达到的均衡。研究表明,博弈模型存在某种形式的精炼贝叶斯纳什均衡,但如实告知一般不是保单持有人的精炼贝叶斯纳什均衡策略。而且,博弈模型不存在分离均衡,当费用自负率在一定范围内变化时,局中人将交替选用分离策略与合并策略。  相似文献   

6.
当遭遇突发的公共社会安全事件时,具有负面影响的应激行为可能迅速在社会范围内传播扩散,形成群体行为.虽然一些复杂网络的传染模型能够对此进行刻画,但更为符合实际的是行为群体根据一些特性可能划分为不同的亚群体,为此将建立异质节点SIS复杂网络模型.此后,依据亚群体的有效传播率与度分布无关、正相关和负相关三种情形,分别研究了群体行为在异质节点的小世界网络传播特性,及异质节点的无标度网络传播特性.无论是异质节点的小世界网络模型还是异质节点的无标度网络模型,平均场动力学分析和计算机模拟结果显示,当亚群体的传播率与度分布呈正相关时,群体行为的传播会出现放大相应;反之,当亚群体的传播率与度分布成负相关时,群体行为的传播会出现抑制效应.但以上的两种效应在离散性更强的无标度网络上更为明显.  相似文献   

7.
方格网络上用户均衡行为效率损失研究   总被引:1,自引:0,他引:1  
针对用户出行时追求费用最短的路径,而不考虑其它用户如何选择路径,在一般网络中导致系统费用较高的问题,从实际出发,本文重点讨论特殊网络-方格网络上纳什均衡流与系统最优流之间的关系,研究了用户均衡行为的效率损失.研究结果表明,在方格网络上,当路阻函数是系数非负的线性函数和二次函数时,用户均衡行为的效率损失分别是0和0.35,而一般网络中用户均衡行为的效率损失分别是1/3和0.626,说明方格网络具有较好传送流量的功能.该研究为道路建设部门进行道路改造和增加新道路设计提供理论依据.  相似文献   

8.
基于一个历史实例及假定:①三步矩阵对策中赢得矩阵都不变,②每步都是局中人1先行动,③对于每步对策,局中人2观测不到对手究竟使用了何策略;但局中人1可以观测到对手所用的策略,建立了三步矩阵对策上的无中生有计(《三十六计》中的第七计)的对策模型.研究了当局中人2中计,半识破和完全识破对手的无中生有计时的赢得和所用的策略的情况.并用上述实例对模型作了说明.  相似文献   

9.
针对不确定性多冲突环境,建立了多个具有模糊目标的多目标双矩阵对策的综合集结模型.在假定局中人各模糊目标的隶属函数为线性函数的情形下,基于总体模糊目标的可达度,给出了纳什均衡解的定义,并应用粒子群优化算法对集结模型求解.最后,给出一个军事例子说明了模型的实用有效性和粒子群优化算法求解的高效性.  相似文献   

10.
在项目管理中,最低成本是主要目标之一,也是求解诸如时间-费用权衡等相关问题时必备的起始点,通常只需令各工序选用费用最低的工期即可.但是当工序之间存在一般优先关系(简称GPRs)时,各工序选用费用最低的工期往往无法满足时间约束,使得项目不可行,因此需要考虑其它费用较高的工期.针对如何在满足GPRs条件下使项目成本最低,首先,通过分析GPRs网络的特点,建立了GPRs网络的最小费用模型;其次,对模型进行对偶变换,等效转化为最小费用流模型,其特点是,除了与起点或终点连接的弧,其余均没有容量限制.当前已有的算法能够有效求解该模型,并跟据其最优解可求得原问题的最优解.  相似文献   

11.
We study a setting in which individual players choose their partners as well as a mode of behavior in 2×2 anti-coordination games – games where a players best response is to choose an action unlike that of her partner. We characterize the equilibrium networks as well as study the effects of network structure on individual behavior. Our analysis shows that both network architecture and induced behavior crucially depend on the value of the cost of forming links. In general, equilibrium configurations are found to be neither unique nor efficient.We acknowledge financial support from Instituto Valenciano de Investigaciones Económicas and the Spanish Government through the grant no. BEC 2001-0980. We thank an associate editor and two anonymous referees of this journal for helpful comments. We are also grateful to Juan D. Moreno-Ternero for suggestions.  相似文献   

12.
We analyse a non-zero sum two-person game introduced by Teraoka and Yamada to model the strategic aspects of production development in manufacturing. In particular we investigate how sensitive their solution concept (Nash equilibrium) is to small variations in their assumptions. It is proved that a Nash equilibrium is unique if it exists and that a Nash equilibrium exists when the capital costs of the players are zero or when the players are equal in every respect. However, when the capital costs differ, in general a Nash equilibrium exists only when the players' capital costs are high compared to their profit rates.  相似文献   

13.
We study network formation in a situation where the network allows players to obtain information (signals) about other players. This information is important for making a payoff relevant decision. However, not all information is reliable and so players may have an incentive to check it. By obtaining multiple messages about the same player through the network, a player learns whether his information is reliable for making the payoff relevant decision. We study the existence and architecture of strict Nash networks. We find that players who are involved in at least three links sponsor all links they are involved in. These players are similar to the central players in center sponsored stars. We show that strict Nash networks can be over-connected as well as under-connected as compared to efficient networks. Finally, we extend the basic model to study heterogeneous populations. In the first scenario, we allow for the co-existence of players who only value checked information and players who also value information with unknown reliability. In the second scenario, players who do not care about checking their information co-exist with players who do. Our results are robust to both types of heterogeneity, with one exception: the presence of a single player who cares only about checked information is enough to ensure that center sponsored stars are no longer stable.  相似文献   

14.
We study the effects of institutional constraints on stability and efficiency in the “one-way flow” model of network formation. In this model the information that flows through a link between two players runs only towards the player that initiates and supports the link, so in order for it to flow in both directions, both players must pay whatever the unit cost of a directional link is. We assume that an exogenous “societal cover” consisting of a collection of possibly overlapping subsets covering the set of players specifies the social organization in different groups or “societies,” so that a player may initiate links only with players that belong to at least one society that he/she also belongs to, thus restricting the feasible strategies and networks. In this setting, we examine the impact of such societal constraints on stable/efficient architectures and on dynamics.  相似文献   

15.
We consider a hierarchical network game with multiple links, a single service provider, and a large number of users with multiple classes, where different classes of users enter the network and exit it at different nodes. Each user is charged by the service provider a fixed price per unit of bandwidth used on each link in its route, and chooses the level of its flow by maximizing an objective function that shows a tradeoff between the disutility of the payment to the service provider and congestion cost on the link the user uses, and the utility of its flow. The service provider, on the other hand, wishes to maximize the total revenue it collects. We formulate this problem as a leader-follower (Stackelberg) game, with a single leader (the service provider, who sets the price) and a large number of Nash followers (the users, who decide on their flow rates). We show that the game admits a unique equilibrium, and obtain the solution in analytic form. A detailed study of the limiting case where the number of followers is large reveals a number of interesting and intuitive properties of the equilibrium, and answers the question of whether and when the service provider has the incentive to add additional capacity to the network in response to an increase in the number of users on a particular link.  相似文献   

16.
This paper aims to explore effect of supply chain members’ costs change on participants of the network. On one perspective, it explores when there is a cost change to a firm, how other firms are affected and who bear(s) the most effect. On the other perspective, it investigates how an individual firm’s performance is affected by the other members in its network and whose cost change would impose a most significant effect on its profit.  相似文献   

17.
通过建立JW(Jackson-Wolinsky)规则之下二元稳定网络的等价条件, 给出其完整算法. 引入边支付后, 证明了增连接情形具有边支付的二元稳定网络集合是二元稳定网络集合与具有边支付的二元稳定网络集合的交集. 考察两个特定的网络模型, 系统分析了它们的二元稳定性.  相似文献   

18.
We provide a model that merges two basic models of strategic network formation and incorporates them as extreme cases: Jackson and Wolinsky’s connections model based on bilateral formation of links, and Bala and Goyal’s two-way flow model, where links can be unilaterally formed. In our model a link can be created unilaterally, but when it is only supported by one of the two players the flow through it suffers some friction or decay, but more than when it is supported by both players. When the friction in singly-supported links is maximal (i.e. there is no flow) we have Jackson and Wolinsky’s connections model, while when flow in singly-supported links is as good as in doubly-supported links we have Bala and Goyal’s two-way flow model. In this setting, a joint generalization of the results relative to efficiency and stability in both seminal papers is achieved, and the robustness in both models is tested with positive results.  相似文献   

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