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1.
A Nash equilibrium (NE) in a multi-agent game is a strategy profile that is resilient to unilateral deviations. A strong Nash equilibrium (SE) is one that is stable against coordinated deviations of any coalition. We show that, in the load balancing games, NEs approximate SEs in the sense that the benefit of each member of any coalition from coordinated deviations is well limited. Furthermore, we show that an easily recognizable special subset of NEs exhibit even better approximation of SEs.  相似文献   

2.
This paper investigates the existence of strong Nash equilibria (SNE) in continuous and concave games. It is shown that the coalition consistency property introduced in the paper, together with concavity and continuity of payoffs, permits the existence of SNE in games with compact and convex strategy spaces. We also characterize the existence of SNE by providing necessary and sufficient conditions. We suggest an algorithm for computing SNE. The results are illustrated with applications to economies with multilateral environmental externalities and to the static oligopoly model.  相似文献   

3.
We show that ify is an odd integer between 1 and 2n ? 1, there is ann × n bimatrix game with exactlyy Nash equilibria (NE). We conjecture that this 2n ? 1 is a tight upper bound on the number of NEs in a “nondegenerate”n × n game.  相似文献   

4.
We formulate a cooperative game as an extended form game in which each player in turn proposes payoffs to a coalition over M steps. Payoffs at time t are discounted by a penalty function f(t). If all players in a coalition agree to their payoffs, they receive them. Under a convergence hypothesis verified by computer for three players in many cases, we compute the payoffs resulting from a coalition pattern and give necessary conditions for particular patterns. The resulting solution is related to the Nash bargaining solution and the competitive solution.  相似文献   

5.
We consider the set of all m×n bimatrix games with ordinal payoffs. We show that on the subset E of such games possessing at least one pure strategy Nash equilibrium, both players prefer the role of leader to that of follower in the corresponding Stackelberg games. This preference is in the sense of first-degree stochastic dominance by leader payoffs of follower payoffs. It follows easily that on the complement of E, the follower’s role is preferred in the same sense. Thus we see a tendency for leadership preference to obtain in the presence of multiple pure strategy Nash equilibria in the underlying game.  相似文献   

6.
A cooperative game engendered by a noncooperative n-person game (the master game) in which any subset of n players may form a coalition playing an antagonistic game against the residual players (the surrounding) that has a (Nash equilibrium) solution, is considered, along with another noncooperative game in which both a coalition and its surrounding try to maximize their gains that also possesses a Nash equilibrium solution. It is shown that if the master game is the one with constant sum, the sets of Nash equilibrium strategies in both above-mentioned noncooperative games (in which a coalition plays with (against) its surrounding) coincide.  相似文献   

7.
提出时间区间[t_0,∞)上的n人微分对策两阶段联盟解. 在第一阶段不能形成大联盟的假设是自然的,即源于这一思想. 在第一阶段以联盟作为局中人的对策中计算得到其纳什均衡,之后对每个联盟的收益按Shapley值进行分配. 一个n人微分减排模型的例子阐明了上述结果.  相似文献   

8.
It is known that somebody''s behavior (decision) in a stochastic social network may be influenced by that of his (or her) friends. In this paper, we consider two stochastic social network game models (a) and (b) which can be defined respectively by two different utility functions. Some sufficient conditions for the existence of Nash equilibrium (NE) of the two network game models are obtained by analyzing the different effort relation between a player and his (or her) neighbors.  相似文献   

9.
ABSTRACT

We define and discuss different enumerative methods to compute solutions of generalized Nash equilibrium problems with linear coupling constraints and mixed-integer variables. We propose both branch-and-bound methods based on merit functions for the mixed-integer game, and branch-and-prune methods that exploit the concept of dominance to make effective cuts. We show that under mild assumptions the equilibrium set of the game is finite and we define an enumerative method to compute the whole of it. We show that our branch-and-prune method can be suitably modified in order to make a general equilibrium selection over the solution set of the mixed-integer game. We define an application in economics that can be modelled as a Nash game with linear coupling constraints and mixed-integer variables, and we adapt the branch-and-prune method to efficiently solve it.  相似文献   

10.
针对网格环境的自治性、动态性、分布性和异构性等特征.提出基于多智能体系统(Mutil Agent System,MAS)博弈协作的资源动态分配和任务调度模型,建立了能够反映供求关系的网格资源调度模型和任务求解算法,证明了资源分配博弈中Nash均衡点的存在性、唯一性和Nash均衡解,该方法能够利用消费者agent的学习和协商能力,考虑和引入消费者的心理行为,使得消费者的资源申请和任务调度具有较高的合理性和有效性.实验结果表明,资源调度算法不但可以有效减少不必要的延迟,而且在响应时间的平滑性、吞吐率及资源利用率方面比传统算法要好,从而使得整个资源的供需合理、负载均衡.  相似文献   

11.
In this study, the existing game theoretical framework is extended to strategic queuing in search of solutions for a two-population game in observable double-ended queuing systems with zero matching times. We show that multiple Nash equilibria and one unique subgame perfect Nash equilibrium exist in this game.  相似文献   

12.
The problem of strategic stability of long-range cooperative agreements in dynamic games with coalition structures is investigated. Based on imputation distribution procedures, a general theoretical framework of the differential game with a coalition structure is proposed. A few assumptions about the deviation instant for a coalition are made concerning the behavior of a group of many individuals in certain dynamic environments.From these, the time-consistent cooperative agreement can be strategically supported by ε-Nash or strong ε-Nash equilibria. While in games in the extensive form with perfect information, it is somewhat surprising that without the assumptions of deviation instant for a coalition, Nash or strong Nash equilibria can be constructed.  相似文献   

13.
14.
This paper considers the directed graphical structure of a game, called influence structure, where a directed edge from player i to player j indicates that player i may be able to affect j’s payoff via his unilateral change of strategies. We give a necessary and sufficient condition for the existence of pure-strategy Nash equilibrium of games having a directed graph in terms of the structure of that graph. We also discuss the relationship between the structure of graphs and potential games.  相似文献   

15.
We consider an n-player non-cooperative game with continuous strategy sets. The strategy set of each player contains a set of stochastic linear constraints. We model the stochastic linear constraints of each player as a joint chance constraint. We assume that the row vectors of a matrix defining the stochastic constraints of each player are independent and each row vector follows a multivariate normal distribution. Under certain conditions, we show the existence of a Nash equilibrium for this game.  相似文献   

16.
We study the properties of finitely complex, symmetric, globally stable, and semi-perfect equilibria. We show that: (1) If a strategy satisfies these properties then players play a Nash equilibrium of the stage game in every period; (2) The set of finitely complex, symmetric, globally stable, semi-perfect equilibrium payoffs in the repeated game equals the set of Nash equilibria payoffs in the stage game; and (3) A strategy vector satisfies these properties in a Pareto optimal way if and only if players play some Pareto optimal Nash equilibrium of the stage game in every stage. Our second main result is a strong anti-Folk Theorem, since, in contrast to what is described by the Folk Theorem, the set of equilibrium payoffs does not expand when the game is repeated.This paper is a revised version of Chapter 3 of my Ph.D. thesis, which has circulated under the title “An Interpretation of Nash Equilibrium Based on the Notion of Social Institutions”.  相似文献   

17.
In this paper, we deal with a planar location-price game where firms first select their locations and then set delivered prices in order to maximize their profits. If firms set the equilibrium prices in the second stage, the game is reduced to a location game for which pure strategy Nash equilibria are studied assuming that the marginal delivered cost is proportional to the distance between the customer and the facility from which it is served. We present characterizations of local and global Nash equilibria. Then an algorithm is shown in order to find all possible Nash equilibrium pairs of locations. The minimization of the social cost leads to a Nash equilibrium. An example shows that there may exist multiple Nash equilibria which are not minimizers of the social cost.  相似文献   

18.
We consider Nash equilibria in 2‐player random games and analyze a simple Las Vegas algorithm for finding an equilibrium. The algorithm is combinatorial and always finds a Nash equilibrium; on m × n payoff matrices, it runs in time O(m2nloglog n + n2mloglog m) with high probability. Our result follows from showing that a 2‐player random game has a Nash equilibrium with supports of size two with high probability, at least 1 − O(1/log n). Our main tool is a polytope formulation of equilibria. © 2007 Wiley Periodicals, Inc. Random Struct. Alg., 2007  相似文献   

19.
We consider two problems of m-machine flow shop scheduling in this paper: one, with the objective of minimizing the variance of completion times of jobs, and the other with the objective of minimizing the sum of squares of deviations of job completion times from a common due date. Lower bounds on the sum of squares of deviations of job completion times from the mean completion time of jobs for a given partial sequence are first presented. Using these lower bounds, a branch and bound algorithm based on breadth-first search procedure for scheduling n jobs on m-machines with the objective of minimizing completion time variance (CTV) is developed to obtain the best permutation sequence. We also present two lower bounds and thereafter, a branch and bound algorithm with the objective of minimizing the sum of squares of deviations of job completion times from a given common due date (called the MSD problem). The computational experience with the working of the two proposed branch and bound algorithms is also reported. Two heuristics, one for each of the two problems, are developed. The computational experience on the evaluation of the heuristics is discussed.  相似文献   

20.
This paper studies the load balancing game for the favorite machine model, where each job has a certain set of favorite machines with the shortest processing time for the job. We obtain tight bounds on the Strong Price of Anarchy (strong PoA) for the general favorite machine model and a special case of the model. Our results generalize the well-known bounds on the strong PoA for the unrelated machine and identical machine models.  相似文献   

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