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1.
In this paper, we deal with a planar location-price game where firms first select their locations and then set delivered prices in order to maximize their profits. If firms set the equilibrium prices in the second stage, the game is reduced to a location game for which pure strategy Nash equilibria are studied assuming that the marginal delivered cost is proportional to the distance between the customer and the facility from which it is served. We present characterizations of local and global Nash equilibria. Then an algorithm is shown in order to find all possible Nash equilibrium pairs of locations. The minimization of the social cost leads to a Nash equilibrium. An example shows that there may exist multiple Nash equilibria which are not minimizers of the social cost.  相似文献   

2.
The division of a cake by two players is modelled by means of a silent game of timing. It is shown that this game has a unique Nash equilibrium. The strategies of the Nash equilibrium are explicitly given.I thank Peter Borm, Eric van Damme, Feico Drost, Harold Houba, Jos Potters, Stef Tijs and the referees for their comments.  相似文献   

3.
This note provides a lemma on differential games which possess a feedback Nash equilibrium (FNE). In particular, it shows that (i) a class of games with a degenerate FNE can be constructucted from every game which has a nondegenerate FNE and (ii) a class of games with a nondegenerate FNE can be constructed from every game which has a degenerate FNE.The author would like to thank an anonymous referee for invaluable comments and suggestions.  相似文献   

4.
We study strong stability of Nash equilibria in load balancing games of m(m 2)identical servers,in which every job chooses one of the m servers and each job wishes to minimize its cost,given by the workload of the server it chooses.A Nash equilibrium(NE)is a strategy profile that is resilient to unilateral deviations.Finding an NE in such a game is simple.However,an NE assignment is not stable against coordinated deviations of several jobs,while a strong Nash equilibrium(SNE)is.We study how well an NE approximates an SNE.Given any job assignment in a load balancing game,the improvement ratio(IR)of a deviation of a job is defined as the ratio between the pre-and post-deviation costs.An NE is said to be aρ-approximate SNE(ρ1)if there is no coalition of jobs such that each job of the coalition will have an IR more thanρfrom coordinated deviations of the coalition.While it is already known that NEs are the same as SNEs in the 2-server load balancing game,we prove that,in the m-server load balancing game for any given m 3,any NE is a(5/4)-approximate SNE,which together with the lower bound already established in the literature yields a tight approximation bound.This closes the final gap in the literature on the study of approximation of general NEs to SNEs in load balancing games.To establish our upper bound,we make a novel use of a graph-theoretic tool.  相似文献   

5.
提出了求2~3-三矩阵对策Nash平衡解的方法.  相似文献   

6.
We study the properties of finitely complex, symmetric, globally stable, and semi-perfect equilibria. We show that: (1) If a strategy satisfies these properties then players play a Nash equilibrium of the stage game in every period; (2) The set of finitely complex, symmetric, globally stable, semi-perfect equilibrium payoffs in the repeated game equals the set of Nash equilibria payoffs in the stage game; and (3) A strategy vector satisfies these properties in a Pareto optimal way if and only if players play some Pareto optimal Nash equilibrium of the stage game in every stage. Our second main result is a strong anti-Folk Theorem, since, in contrast to what is described by the Folk Theorem, the set of equilibrium payoffs does not expand when the game is repeated.This paper is a revised version of Chapter 3 of my Ph.D. thesis, which has circulated under the title “An Interpretation of Nash Equilibrium Based on the Notion of Social Institutions”.  相似文献   

7.
运用广义最大元方法在非传递性偏好下给出了博弈均衡的存在性定理,推广了一些经典的博弈均衡存在性定理.在文中介绍策略式博弈的Nash均衡具有宽泛的条件,在微观经济理论中有广泛的应用.  相似文献   

8.
We argue that to some degree Juche is represented by the concept of Nash equilibrium, and Sadae by Thompson and Faith's truly perfect information equilibrium. We characterize the latter, and show that for a Pareto optimal Nash equilibrium, Juche is as good as, or better than Sadae. This includes the game of brinkmanship.  相似文献   

9.
罗群 《数学学报》2003,46(5):925-930
本文讨论了集值映射的Nash平衡点的存在及平衡点集的通有稳定性,得到大多数的集值映射的Nash平衡点集是稳定的。  相似文献   

10.
首先给出带参数的纳什均衡问题Γ(x),在此基础上给出了具有带参数的纳什均衡约束的两阶段主从博弈问题G.可以证明带参数的纳什均衡点是存在的,即无论领导者选择何种策略,跟随者的最佳回应集都是非空的.最后推出了关于两阶段主从博弈均衡点的存在性定理.  相似文献   

11.
The division of a cake by two players is modelled by means of a game of timing in which the players have a probability of learning when their opponent acts. It is shown that the game has a unique Nash equilibrium when both players are non-noisy but that there are many Nash equilibria including pure ones when at least one of the players is noisy. Explicit expressions for the strategies used in these Nash equilibria are obtained.This work was carried out while Dr. Garnaev was visiting the University of Southampton on a Postdoctoral Fellowship of The Royal Society of London.  相似文献   

12.
In this paper, we consider a class of differential games in which the game ends when a subset of its state variables reaches a certain target at the terminal time. A special feature of the game is that its horizon is not fixed at the outset, but is determined endogenously by the actions of the players; conditions characterizing a feedback Nash equilibrium (FNE) solution of the game are derived for the first time. Extensions and illustrations of the derivation of FNE solutions of the game are provided.  相似文献   

13.
防范道德风险的博弈分析和契约设计   总被引:5,自引:0,他引:5  
运用不完全信息动态博弈的理论,建立了一个防范道德风险的博弈模型.给出了该博弈的精炼贝叶斯纳什均衡.在此基础上给出了基于最优博弈策略的契约的具体形式。而这种基于博弈论的契约可以克服有成本的状态验证模型(CSV)及经典激励理论中承诺的可信性问题。  相似文献   

14.
ABSTRACT

We define and discuss different enumerative methods to compute solutions of generalized Nash equilibrium problems with linear coupling constraints and mixed-integer variables. We propose both branch-and-bound methods based on merit functions for the mixed-integer game, and branch-and-prune methods that exploit the concept of dominance to make effective cuts. We show that under mild assumptions the equilibrium set of the game is finite and we define an enumerative method to compute the whole of it. We show that our branch-and-prune method can be suitably modified in order to make a general equilibrium selection over the solution set of the mixed-integer game. We define an application in economics that can be modelled as a Nash game with linear coupling constraints and mixed-integer variables, and we adapt the branch-and-prune method to efficiently solve it.  相似文献   

15.
In this paper we introduce an asymmetric model of continuous electricity auctions with limited production capacity and bounded supply functions. The strategic bidding is studied with this model by means of an electricity market game. We prove that for every electricity market game with continuous cost functions a mixed-strategy Nash equilibrium always exists. In particular, we focus on the behavior of producers in the Spanish electricity market. We consider a very simple form for the Spanish electricity market: an oligopoly consisting just of independent hydro-electric power production units in a single wet period. We show that a pure-strategy Nash equilibrium for the Spanish electricity market game always exists.  相似文献   

16.
A Nash equilibrium (NE) in a multi-agent game is a strategy profile that is resilient to unilateral deviations. A strong Nash equilibrium (SE) is one that is stable against coordinated deviations of any coalition. We show that, in the load balancing games, NEs approximate SEs in the sense that the benefit of each member of any coalition from coordinated deviations is well limited. Furthermore, we show that an easily recognizable special subset of NEs exhibit even better approximation of SEs.  相似文献   

17.
In this paper we consider the computation of Nash equilibria for noncooperative bi-matrix games. The standard method for finding a Nash equilibrium in such a game is the Lemke-Howson method. That method operates by solving a related linear complementarity problem (LCP). However, the method may fail to reach certain equilibria because it can only start from a limited number of strategy vectors. The method we propose here finds an equilibrium by solving a related stationary point problem (SPP). Contrary to the Lemke-Howson method it can start from almost any strategy vector. Besides, the path of vectors along which the equilibrium is reached has an appealing game-theoretic interpretation. An important feature of the algorithm is that it finds a perfect equilibrium when at the start all actions are played with positive probability. Furthermore, we can in principle find all Nash equilibria by repeated application of the algorithm starting from different strategy vectors.This author is financially supported by the Co-operation Centre Tilburg and Eindhoven Universities, The Netherlands.  相似文献   

18.
In this paper, we investigate Nash equilibrium strategy of two-person zero-sum games with fuzzy payoffs. Based on fuzzy max order, Maeda and Cunlin constructed several models in symmetric triangular and asymmetric triangular fuzzy environment, respectively. We extended their models in trapezoidal fuzzy environment and proposed the existence of equilibrium strategies for these models. We also established the relation between Pareto Nash equilibrium strategy and parametric bi-matrix game. In addition, numerical examples are presented to find Pareto Nash equilibrium strategy and weak Pareto Nash equilibrium strategy from bi-matrix game.  相似文献   

19.
It is known that somebody''s behavior (decision) in a stochastic social network may be influenced by that of his (or her) friends. In this paper, we consider two stochastic social network game models (a) and (b) which can be defined respectively by two different utility functions. Some sufficient conditions for the existence of Nash equilibrium (NE) of the two network game models are obtained by analyzing the different effort relation between a player and his (or her) neighbors.  相似文献   

20.
In this paper, we study solutions of strict noncooperative games that are played just once. The players are not allowed to communicate with each other. The main ingredient of our theory is the concept of rationalizing a set of strategies for each player of a game. We state an axiom based on this concept that every solution of a noncooperative game is required to satisfy. Strong Nash solvability is shown to be a sufficient condition for the rationalizing set to exist, but it is not necessary. Also, Nash solvability is neither necessary nor sufficient for the existence of the rationalizing set of a game. For a game with no solution (in our sense), a player is assumed to recourse to a standard of behavior. Some standards of behavior are examined and discussed.This work was sponsored by the United States Army under Contract No. DAAG29-75-C-0024 and by the National Science Foundation under Grant No. MCS-75-17385-A01. The author is grateful to J. C. Harsanyi for his comments and to S. M. Robinson for suggesting the problem.  相似文献   

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