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1.
Yongkui Liu  Zhi Li  Long Wang 《Physica A》2010,389(12):2390-2396
We investigate the evolutionary prisoner’s dilemma with memory-based agents on a square lattice. By introducing memory effects into this game, we assume that individuals’ performance is evaluated in terms of the accumulative payoffs in their memories. It is shown that if individuals behave as their successful neighbors, then cooperation can be significantly promoted. The mechanism responsible for the promotion of cooperation is discussed in detail. We confirm that the promotion of cooperation induced by memory effects remains effective when a preferential selection rule or an asynchronous updating rule is employed. Our work may shed some new light on the study of evolutionary games in real-world situations where the effects of individuals’ memories play a key role in the evolution of cooperation.  相似文献   

2.
Zero-determinant strategies, which can unilaterally define a linear relationship between two individuals’ long-term payoff, have drawn much attention to comprehend the emergence of cooperation among individuals with repeated interactions. A subset of zero-determinant strategies, extortion strategy, can let an extortioner’s surplus exceed her opponent’s by a fixed percentage. On the other hand, the dual generosity strategy can ensure that a complier’s payoff is never larger than her opponent’s. In the framework of the prisoner’s dilemma game driven by payoff aspiration, we investigate in this paper the evolution of generosity strategy, in competition with extortion and unconditional defection strategies. We show that extortioners act as a catalyst to induce more defectors to change to compliers. Such influence will enhance when extortioners become more greedy. At a low aspiration level where individuals are easy to be satisfied with their current payoffs, different strategies can coexist. With the increase of aspiration level, unsatisfied individuals are likely to turn to compliers and build long-term reciprocity with their neighbors. However, at a high aspiration level, individuals are difficult to be satisfied with their payoffs and may randomly change their behaviors. Thus proper aspiration level promotes the emergence of generous behavior in the spatial prisoner’s dilemma game.  相似文献   

3.
Rumor spreading influences how rational individuals assess risks and evaluate needs, especially, it affects authorities to make decisions in an emergency-affected environments. Conversely, authorities’ response to emergency will induct public opinions as well. In this paper, we present a simple model to describe the interplay between rumor spreading and authorities’ actions in emergency situation based on utility theory. By drawing from differential equations we found that it is possible to minimize negative social utility of rumor spreading in the control of situation. At the same time, authorities’ proactive actions can improve rumor management in emergency situation and yield positive social utility. Finally, we outline strategies for authorities that can contribute to rumor management in an emergency event.  相似文献   

4.
Most previous investigations on spatial Public Goods Game assume that individuals treat neighbors equivalently, which is in sharp contrast with realistic situations, where bias is ubiquitous. We construct a model to study how a selective investment mechanism affects the evolution of cooperation. Cooperators selectively contribute to just a fraction among their neighbors. According to the interaction result, the investment network can be adapted. On selecting investees, three patterns are considered. In the random pattern, cooperators choose their investees among the neighbors equiprobably. In the social-preference pattern, cooperators tend to invest to individuals possessing large social ties. In the wealth-preference pattern, cooperators are more likely to invest to neighbors with higher payoffs. Our result shows robustness of selective investment mechanism that boosts emergence and maintenance of cooperation. Cooperation is more or less hampered under the latter two patterns, and we prove the anti-social-preference or anti-wealth-preference pattern of selecting investees can accelerate cooperation to some extent. Furthermore, the theoretical analysis of our mechanism on double-star networks coincides with simulation results. We hope our finding could shed light on better understanding of the emergence of cooperation among adaptive populations.  相似文献   

5.
K.H. Lee  P.M. Hui 《Physica A》2008,387(22):5602-5608
Cooperation in the N-person evolutionary snowdrift game (NESG) is studied in scale-free Barabási-Albert (BA) networks. Due to the inhomogeneity of the network, two versions of NESG are proposed and studied. In a model where the size of the competing group varies from agent to agent, the fraction of cooperators drops as a function of the payoff parameter. The networking effect is studied via the fraction of cooperative agents for nodes with a particular degree. For small payoff parameters, it is found that the small-k agents are dominantly cooperators, while large-k agents are of non-cooperators. Studying the spatial correlation reveals that cooperative agents will avoid to be nearest neighbors and the correlation disappears beyond the next-nearest neighbors. The behavior can be explained in terms of the networking effect and payoffs. In another model with a fixed size of competing groups, the fraction of cooperators could show a non-monotonic behavior in the regime of small payoff parameters. This non-trivial behavior is found to be a combined effect of the many agents with the smallest degree in the BA network and the increasing fraction of cooperators among these agents with the payoff for small payoffs.  相似文献   

6.
Threshold models try to explain the consequences of social influence like the spread of fads and opinions. Along with models of epidemics, they constitute a major theoretical framework of social spreading processes. In threshold models on static networks, an individual changes her state if a certain fraction of her neighbors has done the same. When there are strong correlations in the temporal aspects of contact patterns, it is useful to represent the system as a temporal network. In such a system, not only contacts but also the time of the contacts are represented explicitly. In many cases, bursty temporal patterns slow down disease spreading. However, as we will see, this is not a universal truth for threshold models. In this work we propose an extension of Watts’s classic threshold model to temporal networks. We do this by assuming that an agent is influenced by contacts which lie a certain time into the past. I.e., the individuals are affected by contacts within a time window. In addition to thresholds in the fraction of contacts, we also investigate the number of contacts within the time window as a basis for influence. To elucidate the model’s behavior, we run the model on real and randomized empirical contact datasets.  相似文献   

7.
We consider the coupled dynamics of the adaption of network structure and the evolution of strategies played by individuals occupying the network vertices. We propose a computational model in which each agent plays a n-round Prisoner's Dilemma game with its immediate neighbors, after that, based upon self-interest, partial individuals may punish their defective neighbors by dismissing the social tie to the one who defects the most times, meanwhile seek for a new partner at random from the neighbors of the punished agent. It is found that the promotion of cooperation is attributed to the entangled evolution of individual strategy and network structure. Moreover, we show that the emerging social networks exhibit high heterogeneity and disassortative mixing pattern. For a given average connectivity of the population and the number of rounds, there is a critical value for the fraction of individuals adapting their social interactions, above which cooperators wipe out defectors. Besides, the effects of the average degree, the number of rounds, and the intensity of selection are investigated by extensive numerical simulations. Our results to some extent reflect the underlying mechanism promoting cooperation.  相似文献   

8.
In this work a construction of an agent based model for studying the effects of influenza epidemic in large scale (38 million individuals) stochastic simulations, together with the resulting various scenarios of disease spread in Poland are reported. Simple transportation rules were employed to mimic individuals’ travels in dynamic route-changing schemes, allowing for the infection spread during a journey. Parameter space was checked for stable behaviour, especially towards the effective infection transmission rate variability. Although the model reported here is based on quite simple assumptions, it allowed to observe two different types of epidemic scenarios: characteristic for urban and rural areas. This differentiates it from the results obtained in the analogous studies for the UK or US, where settlement and daily commuting patterns are both substantially different and more diverse. The resulting epidemic scenarios from these ABM simulations were compared with simple, differential equations based, SIR models — both types of the results displaying strong similarities. The pDYN software platform developed here is currently used in the next stage of the project employed to study various epidemic mitigation strategies.  相似文献   

9.
The study of the impact of human activity patterns on network dynamics has attracted a lot of attention in recent years. However, individuals’ knowledge of their own physical states has rarely been incorporated into modeling processes. In real life, for certain infectious processes, infected agents may not have any visible or physical signs and symptoms; therefore, they may believe that they are uninfected even when they have been infected asymptomatically. This infection awareness factor is covered neither in the classical epidemic models such as SIS nor in network propagation studies. In this article, we propose a novel infectious process model that differentiates between the infection awareness states and the physical states of individuals and extend the SIS model to deal with both asymptomatic infection characteristics and human activity patterns. With regards to the latter, we focus particularly on individuals’ testing action, which is to determine whether an individual is infected by an epidemic. The simulation results show that less effort is required in controlling the disease when the transmission probability is either very small or large enough and that Poisson activity patterns are more effective than heavy-tailed patterns in controlling and eliminating asymptomatic infectious diseases due to the long-tail characteristic.  相似文献   

10.
Previous studies concerning the prisoner’s dilemma game on graphs conventionally assume that individuals select role models from their replacement graphs at random. We propose a extended prisoner’s dilemma game model to study the impact of recommended role models on the evolution of cooperation in a homogeneous population. Individuals are endowed with the capacity to recommend the ones they imitated in the past to their neighbors for strategy updating. Numerical simulations show that cooperation can be improved significantly when recommendation is allowed. Our results might be helpful in explaining the widespread cooperation in the real world.  相似文献   

11.
A voluntary vaccination allows for a healthy individual to choose vaccination according to the individual’s local information. Hence, vaccination has the potential to provide a complex negative feedback (non-infection decreases propensity for vaccination, hence increasing infection and vice versa). In this paper, we investigate a kind of SIS epidemic model with a deterministic and voluntary vaccination scheme in scale-free networks. We first study a threshold model with no historical information. By using the comparative method we confirm that under some conditions there exist two critical values of infection rates to determine three kinds of epidemic dynamical behaviors: the epidemic spread, the asymptotical decay and the exponential decay. Furthermore, a mean-field approximation model can predict the maximal infection level but cannot predict the existence of two critical infection rates. In numerical simulations, we observe a maximum in epidemic duration as a function of the model parameter. A similar phenomenon has been found in the model with historical information. Finally, we study a degree-weighted model with a nonnegative exponent αα where α=0α=0 corresponds to the threshold model. We find that at the steady state the infection density increases with αα, while the variation of the vaccination fraction is less straightforward.  相似文献   

12.
Shao-Meng Qin 《Physica A》2009,388(23):4893-4900
Most papers about the evolutionary game on graph assume the statistic network structure. However, in the real world, social interaction could change the relationship among people. And the change of social structure will also affect people’s strategies. We build a coevolution model of prisoner’s dilemma game and network structure to study the dynamic interaction in the real world. Differing from other coevolution models, players rewire their network connections according to the density of cooperation and other players’ payoffs. We use a parameter α to control the effect of payoff in the process of rewiring. Based on the asynchronous update rule and Monte Carlo simulation, we find that, when players prefer to rewire their links to those who are richer, the temptation can increase the cooperation density.  相似文献   

13.
We investigate the prisoner's dilemma game based on a new rule: players will change their current strategies to opposite strategies with some probability if their neighbours' average payoffs are higher than theirs. Compared with the cases on regular lattices (RL) and Newman-Watts small world network (NW), cooperation can be best enhanced on the scale-free Barabasi-Albert network (BA). It is found that cooperators are dispersive on RL network, which is different from previously reported results that cooperators will form large clusters to resist the invasion of defectors. Cooperative behaviours on the BA network are discussed in detail. It is found that large-degree individuals have lower cooperation level and gain higher average payoffs than that of small-degree individuals. In addition, we find that small-degree individuals more frequently change strategies than do large- degree individuals.  相似文献   

14.
On the basis of the experimental data concerning interactions between humans the process of epidemic spreading in a social network was investigated. It was found that number of contact and average age of nearest neighbors are highly correlated with age of an individual. The influence of those correlations on the process of epidemic spreading and effectiveness of control measures like mass immunizations campaigns was investigated. It occurs that the magnitude of epidemic is decreased and the effectiveness of target vaccination is increased.  相似文献   

15.
In this paper, we study the spreading dynamics of social behaviors and focus on heterogenous responses of individuals depending on whether they realize the spreading or not. We model the system with a two-layer multiplex network, in which one layer describes the spreading of social behaviors and the other layer describes the diffusion of the awareness about the spreading. We use the susceptible-infected-susceptible (SIS) model to describe the dynamics of an individual if it is unaware of the spreading of the behavior. While when an individual is aware of the spreading of the social behavior its dynamics will follow the threshold model, in which an individual will adopt a behavior only when the fraction of its neighbors who have adopted the behavior is above a certain threshold. We find that such heterogenous reactions can induce intriguing dynamical properties. The dynamics of the whole network may exhibit hybrid phase transitions with the coexistence of continuous phase transition and bi-stable states. Detailed study of how the diffusion of the awareness influences the spreading dynamics of social behavior is provided. The results are supported by theoretical analysis.  相似文献   

16.
Dynamic small-world contact networks have fixed short range links and time-varying stochastic long range links. They are used to model mobile populations or as minimal models for traditional small-world networks. Here we study the relative effects of vaccinations and avoidance of infected individuals in a susceptible-infected-recovered (SIR) epidemic model on a dynamic small-world network. We derive the critical mobility required for an outbreak to occur as a function of the disease’s infectivity, recovery rate, avoidance rate, and vaccination rate. We also derive an expression that allows us to calculate the amount of vaccination and/or avoidance necessary to prevent an epidemic. Calculated quantities show excellent agreement with simulations.  相似文献   

17.
Human societies are characterized by three constituent features, besides others. (A) Options, as for jobs and societal positions, differ with respect to their associated monetary and non-monetary payoffs. (B) Competition leads to reduced payoffs when individuals compete for the same option as others. (C) People care about how they are doing relatively to others. The latter trait—the propensity to compare one’s own success with that of others—expresses itself as envy. It is shown that the combination of (A)–(C) leads to spontaneous class stratification. Societies of agents split endogenously into two social classes, an upper and a lower class, when envy becomes relevant. A comprehensive analysis of the Nash equilibria characterizing a basic reference game is presented. Class separation is due to the condensation of the strategies of lower-class agents, which play an identical mixed strategy. Upper-class agents do not condense, following individualist pure strategies. The model and results are size-consistent, holding for arbitrary large numbers of agents and options. Analytic results are confirmed by extensive numerical simulations. An analogy to interacting confined classical particles is discussed.  相似文献   

18.
鲁延玲  蒋国平  宋玉蓉 《中国物理 B》2012,21(10):100207-100207
This paper presents a modified susceptible-infected-recovered(SIR) model with the effects of awareness and vaccination to study the epidemic spreading on scale-free networks based on the mean-field theory.In this model,when susceptible individuals receive awareness from their infected neighbor nodes,they will take vaccination measures.The theoretical analysis and the numerical simulations show that the existence of awareness and vaccination can significantly improve the epidemic threshold and reduce the risk of virus outbreaks.In addition,regardless of the existence of vaccination,the awareness can increase the spreading threshold and slow the spreading speed effectively.For a given awareness and a certain spreading rate,the total number of infections reduces with the increasing vaccination rate.  相似文献   

19.
In real systems, generous individuals who prefer to contribute can play more important roles on the public than selfish individuals. Inspired by this, a spatial public goods game with weighted and conditional strategies is proposed in this paper. In our model, a player’s contribution behavior is mainly determined by the less cautious neighbors rather than those more cautious ones. The weight effect is adjusted by a non-negative parameter αα. Our results show that the number of strategies increases with the weight parameter αα for the low multiplication factor rr. On the contrary, for the high multiplication factor rr, the less cautious cooperators are more likely to appear in the system.  相似文献   

20.
Leslie Luthi 《Physica A》2008,387(4):955-966
Situations of conflict giving rise to social dilemmas are widespread in society. One way of studying these important phenomena is by using simplified models of individual behavior under conflicting situations such as evolutionary game theory. Starting from the observation that individuals interact through networks of acquaintances, we study the evolution of cooperation on model and real social networks through well known paradigmatic games. Using a new payoff scheme which leaves replicator dynamics invariant, we find that cooperation is sustainable in such networks, even in the difficult case of the prisoner’s dilemma. The evolution and stability of cooperation implies the condensation of game strategies into the existing community structures of the social network in which clusters of cooperators survive thanks to their higher connectivity towards other fellow cooperators.  相似文献   

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