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1.
本文研究了多选择情形下NTU结构对策及其社会稳定核心的理论和应用。定义了多选择NTU结构对策的转移率规则和支付依赖平衡性质,给出了K-K-M-S定理在多选择NTU结构对策下的一个扩展形式,并用扩展后的K-K-M-S定理证明了如果转移率规则包含某些力量函数值,且多选择NTU结构对策关于转移率规则是支付依赖平衡的,则多选择NTU结构对策的社会稳定核心是非空的。  相似文献   

2.
In this paper, we consider market situations with two corners. One corner consists of a group of powerful agents with yes-or-no choices and clan behavior. The other corner consists of non-powerful agents with multi-choices regarding the extent at which cooperation with the clan can be achieved. Multi-choice clan games arise from such market situations. The focus is on the analysis of the core of multi-choice clan games. Several characterizations of multi-choice clan games by the shape of the core are given, and the connection between the convexity of a multi-choice clan game and the stability of its core is studied.   相似文献   

3.
Two operators on the set ofn-person cooperative games are introduced, the minimarg operator and the maximarg operator. These operators can be seen as dual to each other. Some nice properties of these operators are given, and classes of games for which these operators yield convex (respectively, concave) games are considered. It is shown that, if these operators are applied iteratively on a game, in the limit one will yield a convex game and the other a concave game, and these two games will be dual to each other. Furthermore, it is proved that the convex games are precisely the fixed points of the minimarg operator and that the concave games are precisely the fixed points of the maximarg operator.  相似文献   

4.
田海燕  张刚 《运筹学学报》2015,19(4):97-106
提出了\pi-均衡多选择NTU对策的概念,证明了\pi-均衡多选择NTU对策的核心非空, 定义了多选择NTU对策的非水平性质和缩减对策,给出了相容性和逆相容性等概念. 用个体合理性、单人合理性、相容性和逆相容性对非水平多选择NTU对策的核心进行了公理化.  相似文献   

5.
This paper deals with a constrained egalitarian solution for convex multi-choice games named the d value. It is proved that the d value of a convex multi-choice game belongs to the precore, Lorenz dominates each other element of the precore and possesses a population monotonicity property regarding players’ participation levels. Furthermore, an axiomatic characterization is given where a specific consistency property plays an important role.  相似文献   

6.
A multi-choice game is a generalization of a cooperative game in which each player has several activity levels. Cooperative games form a subclass of the class of multi-choice games.This paper extends some solution concepts for cooperative games to multi-choice games. In particular, the notions of core, dominance core and Weber set are extended. Relations between cores and dominance cores and between cores and Weber sets are extensively studied. A class of flow games is introduced and relations with non-negative games with non-empty cores are investigated.  相似文献   

7.
This note extends the solution concept of the core for traditional transferable-utility (TU) games to multi-choice TU games, which we name the unit-level-core. It turns out that the unit-level-core of a multi-choice TU game is a “replicated subset” of the core of a corresponding “replicated” TU game. We propose an extension of the theorem of Bondareva (Probl Kybern 10:119–139, 1963) and Shapley (Nav Res Logist Q 14:453–460, 1967) to multi-choice games. Also, we introduce the reduced games for multi-choice TU games and provide an axiomatization of the unit-level-core on multi-choice TU games by means of consistency and its converse.  相似文献   

8.
In this paper we derive a multi-choice TU game from r-replica of exchange economy with continuous, concave and monetary utility functions, and prove that the cores of the games converge to a subset of the set of Edgeworth equilibria of exchange economy as r approaches to infinity. We prove that the dominance core of each balanced multi-choice TU game, where each player has identical activity level r, coincides with the dominance core of its corresponding r-replica of exchange economy. We also give an extension of the concept of the cover of the game proposed by Shapley and Shubik (J Econ Theory 1: 9-25, 1969) to multi-choice TU games and derive some sufficient conditions for the nonemptyness of the core of multi-choice TU game by using the relationship among replica economies, multi-choice TU games and their covers.  相似文献   

9.
In a fuzzy cooperative game the players may choose to partially participate in a coalition. A fuzzy coalition consists of a group of participating players along with their participation level. The characteristic function of a fuzzy game specifies the worth of each such coalition. This paper introduces well-known properties of classical cooperative games to the theory of fuzzy games, and studies their interrelations. It deals with convex games, exact games, games with a large core, extendable games and games with a stable core.  相似文献   

10.
Given a coalition of ann-person cooperative game in characteristic function form, we can associate a zero-one vector whose non-zero coordinates identify the players in the given coalition. The cooperative game with this identification is just a map on such vectors. By allowing each coordinate to take finitely many values we can define multi-choice cooperative games. In such multi-choice games we can also define Shapley value axiomatically. We show that this multi-choice Shapley value is dummy free of actions, dummy free of players, non-decreasing for non-decreasing multi-choice games, and strictly increasing for strictly increasing cooperative games. Some of these properties are closely related to some properties of independent exponentially distributed random variables. An advantage of multi-choice formulation is that it allows to model strategic behavior of players within the context of cooperation.Partially funded by the NSF grant DMS-9024408  相似文献   

11.
A multichoice game is a generalization of a cooperative TU game in which each player has several activity levels. We study the solution for these games proposed by Van Den Nouweland et al. (1995) [Van Den Nouweland, A., Potters, J., Tijs, S., Zarzuelo, J.M., 1995. Cores and related solution concepts for multi-choice games. ZOR-Mathematical Methods of Operations Research 41, 289–311]. We show that this solution applied to the discrete cost sharing model coincides with the Aumann-Shapley method proposed by Moulin (1995) [Moulin, H., 1995. On additive methods to share joint costs. The Japanese Economic Review 46, 303–332]. Also, we show that the Aumann-Shapley value for continuum games can be obtained as the limit of multichoice values for admissible convergence sequences of multichoice games. Finally, we characterize this solution by using the axioms of balanced contributions and efficiency.  相似文献   

12.
In Bolger [1993], an efficient value was obtained for a class of games called games with n players and r alternatives. In these games, each of the n players must choose one and only one of the r alternatives. This value can be used to determine a player’s “a priori” value in such a game. In this paper, we show that the value has a consistency property similar to the “consistency” for TU games in Hart/Mas-Colell [1989] and we present a set of axioms (including consistency) which characterizes this value.  The games considered in this paper differ from the multi-choice games considered by Hsiao and Raghavan [1993]. They consider games in which the actions of the players are ordered in the sense that, if i >j, then action i carries more “weight” than action j.  These games also differ from partition function games in that the worth of a coalition depends not only on the partitioning of the players but also on the action chosen by each subset of the partition. Received: April 1994/final version: June 1999  相似文献   

13.
Uncertainty is a daily presence in the real world. It affects our decision-making and may have influence on cooperation. On many occasions, uncertainty is so severe that we can only predict some upper and lower bounds for the outcome of our actions, i.e. payoffs lie in some intervals. A suitable game theoretic model to support decision-making in collaborative situations with interval data is that of cooperative interval games. Solution concepts that associate with each cooperative interval game sets of interval allocations with appealing properties provide a natural way to capture the uncertainty of coalition values into the players’ payoffs. In this paper, the relations between some set-valued solution concepts using interval payoffs, namely the interval core, the interval dominance core, the square interval dominance core and the interval stable sets for cooperative interval games, are studied. It is shown that the interval core is the unique stable set on the class of convex interval games.  相似文献   

14.
本文先引入拟凸对策的概念作为凸对策的推广,然后研究这种对策的各种解的性质。我们主要证得,当局中人数小于6或者对策的复盖严格凸时,谈判集与核心重合,核是单点集。另外,存在一个6人拟凸对策,其谈判集与核心不同。  相似文献   

15.
This paper considers the special class of cooperative sequencing games that arise from one-machine sequencing situations in which all jobs have equal processing times and the ready time of each job is a multiple of the processing time.By establishing relations between optimal orders of subcoalitions, it is shown that each sequencing game within this class is convex.This author is financially supported by the Dutch Organization for Scientific Research (NWO).  相似文献   

16.
The main focus of this paper is on the restricted Shapley value for multi-choice games introduced by Derks and Peters [Derks, J., Peters, H., 1993. A Shapley value for games with restricted coalitions. International Journal of Game Theory 21, 351–360] and studied by Klijn et al. [Klijn, F., Slikker, M., Zazuelo, J., 1999. Characterizations of a multi-choice value. International Journal of Game Theory 28, 521–532]. We adopt several characterizations from TU game theory and reinterpret them in the framework of multi-choice games. We generalize the potential approach and show that this solution can be formulated as the vector of marginal contributions of a potential function. Also, we characterize the family of all solutions for multi-choice games that admit a potential. Further, a consistency result is reported.  相似文献   

17.
Qualitative (game of kind) outcomes of two-target games are analyzed in this paper, under both the zero-sum and nonzero-sum preference ordering of outcomes by the players. The outcome regions of each player are defined from a security standpoint. The secured draw and mutual-kill regions of a player depend explicitly on his preference ordering of outcomes and should be constructed separately for each player, especially in a nonzero-sum game. General guidelines are presented for identifying the secured outcome regions of players in a class of two-target games that satisfy an Isaacs-like condition, in terms of the qualitative solutions of the two underlying single-target pursuit-evasion games. A construction has been proposed for obtaining the qualitative solution of a large class of two-target games. Illustrative examples are included.This work was done while the first author was a Research Associate in the Department of Electrical Engineering at the Indian Institute of Science, Bangalore, and was financially supported by the Council of Scientific and Industrial Research, Delhi, India.  相似文献   

18.
We generalize exactness to games with non-transferable utility (NTU). A game is exact if for each coalition there is a core allocation on the boundary of its payoff set.  相似文献   

19.
We consider random‐turn positional games, introduced by Peres, Schramm, Sheffield, and Wilson in 2007. A p‐random‐turn positional game is a two‐player game, played the same as an ordinary positional game, except that instead of alternating turns, a coin is being tossed before each turn to decide the identity of the next player to move (the probability of Player I to move is p ). We analyze the random‐turn version of several classical Maker–Breaker games such as the game Box (introduced by Chvátal and Erd?s in 1987), the Hamilton cycle game and the k‐vertex‐connectivity game (both played on the edge set of ). For each of these games we provide each of the players with a (randomized) efficient strategy that typically ensures his win in the asymptotic order of the minimum value of p for which he typically wins the game, assuming optimal strategies of both players.  相似文献   

20.
《Optimization》2012,61(2):225-238
In this article we construct a procedure to define the egalitarian solutions in the context of multi-choice non-transferable utility (NTU) games. Also, we show that in the presence of other weak axioms the egalitarian solutions are the only monotonic ones.  相似文献   

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