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1.
We investigate the prisoner's dilemma game based on a new rule: players will change their current strategies to opposite strategies with some probability if their neighbours' average payoffs are higher than theirs. Compared with the cases on regular lattices (RL) and Newman-Watts small world network (NW), cooperation can be best enhanced on the scale-free Barabasi-Albert network (BA). It is found that cooperators are dispersive on RL network, which is different from previously reported results that cooperators will form large clusters to resist the invasion of defectors. Cooperative behaviours on the BA network are discussed in detail. It is found that large-degree individuals have lower cooperation level and gain higher average payoffs than that of small-degree individuals. In addition, we find that small-degree individuals more frequently change strategies than do large- degree individuals.  相似文献   

2.
C. Xu  P.M. Hui 《Physica A》2007,385(2):773-780
We study the effects of spatial structures other than the degree distribution on the extent of the emergence of cooperation in an evolutionary snowdrift game. By swapping the links in three different types of regular lattices with a fixed degree k, we study how the frequency of cooperator fC changes as the clustering coefficient (CC), which signifies how the nearest neighbors of a vertex are connected, and the sharing coefficient (SC), which signifies how the next-nearest neighbors of a vertex are shared by the nearest neighbors, are varied. For small k, a non-vanishing CC tends to suppress fC. A non-vanishing SC also leads to a suppressed fC for the networks studied. As the degree increases, the sensitivity of fC to the network properties is found to become increasingly weak. The result is discussed within the context of the ranking patterns of average payoffs as k changes. An approximation for fC, which is based on the idea of a finite fully connected network and gives results in good agreement with numerical results, is derived in the limit of large k.  相似文献   

3.
Xianyu Bo 《Physica A》2010,389(5):1105-1114
Prevailing models of the evolutionary prisoner’s game on networks always assume that agents are pursuing their own profit maximization. But the results from experimental games show that many agents have other-regarding preference. In this paper, we study the emergence of cooperation from the prisoner’s dilemma game on complex networks while some agents exhibit other-regarding preference such as inequality aversion, envious and guilty emotions. Contrary to common ideas, the simulation results show that the existence of inequality aversion agents does not promote cooperation emergence on a BA (Barabási and Albert) scale-free network in most situations. If the defection attraction is big and agents exhibit strong preference for inequality aversion, the frequency of cooperators will be lower than in situations where no inequality aversion agents exist. In some cases, the existence of the inequality agents will even induce the frequency of cooperators to zero, a feature which is not observed in previous research on the prisoner’s dilemma game when the underlying interaction topology is a BA scale-free network. This means that if an agent cares about equality too much, it will be difficult for cooperation to emerge and the frequency of cooperators will be low on BA networks. The research on the effect of envy or guilty emotions on the emergence of cooperation in the prisoner’s dilemma game on BA networks obtains similar results, though some differences exist. However, simulation results on a WS (Watts and Strogatz) small-world network display another scenario. If agents care about the inequality of agents very much, the WS network favors cooperation emergence in the prisoners’ dilemma game when other-regarding agents exist. If the agent weight on other-regarding is lowered, the cooperation frequencies emerging on a WS network are not much different from those in situations without other-regarding agents, although the frequency of cooperators is lower than those of the situation without other-regarding preference agents sometimes. All the simulation results imply that inequality aversion and its variations can have important effects on cooperation emergence in the prisoner’s dilemma game, and different network topologies have different effects on cooperation emergence in the prisoner’s dilemma game played on complex networks.  相似文献   

4.
Y.C. Ni  P.M. Hui 《Physica A》2009,388(23):4856-4862
An evolutionary snowdrift game (SG) that incorporates bounded rationality and limited information in the evolutionary process is proposed and studied. Based on SG in a well-mixed population and defining the winning action at a turn to be the one that gets a higher payoff, the most recent m winning actions can be used as a public information based on which the competing agents decide their next actions. This defines a strategy pool from which each agent picks a number of strategies as their tool in adapting to the competing environment. The payoff parameter r in SG serves to set the maximum number of winners per turn. Due to the bounded rationality and limited information, the cooperative frequency shows steps and plateaux as a function of r and these features tend to be smoothed out as m increases. These features are results of an interplay between a restricted subset of m-bit histories that the system can visit at a value of r and the limited capacity that agents can adapt. The standard deviation in the number of agents taking the cooperative action is also studied. For general values of r, our model generates a realization of the binary-agent-resource model. The idea of introducing bounded rationality into a two-person game to realize the minority game or binary-agent-resource model could be a useful tool for future research.  相似文献   

5.
This paper studies the continuous prisoner's dilemma games (CPDG) on Barabasi-Albert (BA) networks. In the model, each agent on a vertex of the networks makes an investment and interacts with all of his neighboring agents. Making an investment is costly, but which benefits its neighboring agents, where benefit and cost depend on the level of investment made. The payoff of each agent is given by the sum of payoffs it receives in its interactions with all its neighbors. Not only payoff, individual's guilty emotion in the games has also been considered. The negative guilty emotion produced in comparing with its neighbors can reduce the utility of individuals directly. We assume that the reduction amount depends on the individual's degree and a baseline level parameter. The group's cooperative level is characterized by the average investment of the population. Each player makes his investment in the next step based on a convex combination of the investment of his best neighbors in the last step, his best history strategies in the latest steps which number is controlled by a memory length parameter, and a uniformly distributed random number. Simulation results show that this degree-dependent guilt mechanism can promote the evolution of cooperation dramatically comparing with degree-independent guilt or no guilt cases. Imitation, memory, uncertainty coefficients and network structure also play determinant roles in the cooperation level of the population. All our results may shed some new light on studying the evolution of cooperation based on network reciprocity mechanisms.  相似文献   

6.
Xianyu Bo  Jianmei Yang 《Physica A》2010,389(5):1115-4235
This paper studies the evolutionary ultimatum game on networks when agents have incomplete information about the strategies of their neighborhood agents. Our model assumes that agents may initially display low fairness behavior, and therefore, may have to learn and develop their own strategies in this unknown environment. The Genetic Algorithm Learning Classifier System (GALCS) is used in the model as the agent strategy learning rule. Aside from the Watts-Strogatz (WS) small-world network and its variations, the present paper also extends the spatial ultimatum game to the Barabási-Albert (BA) scale-free network. Simulation results show that the fairness level achieved is lower than in situations where agents have complete information about other agents’ strategies. The research results display that fairness behavior will always emerge regardless of the distribution of the initial strategies. If the strategies are randomly distributed on the network, then the long-term agent fairness levels achieved are very close given unchanged learning parameters. Neighborhood size also has little effect on the fairness level attained. The simulation results also imply that WS small-world and BA scale-free networks have different effects on the spatial ultimatum game. In ultimatum game on networks with incomplete information, the WS small-world network and its variations favor the emergence of fairness behavior slightly more than the BA network where agents are heterogeneously structured.  相似文献   

7.
In this paper, we bring an unequal payoff allocation mechanism into evolutionary public goods game on scale-free networks and focus on the cooperative behavior of the system. The unequal mechanism can be tuned by one parameter α: if α>0, the hub nodes can use its degree advantage to collect more payoff; if α<0, numerous non-hub nodes will obtain more payoff in a single round game. Simulation results show that the cooperation level has a non-trivial dependence on α. For the small enhancement factor r, the cooperator frequency can be promoted by both negative and positive α. For large r, there exists an optimal α that can obtain the highest cooperation level. Our results may sharpen the understanding of the emergence of cooperation induced by the unequal payoff allocation mechanism.  相似文献   

8.
Shunjiang Ni  Wenguo Weng  Shifei Shen 《Physica A》2008,387(21):5295-5302
The class of generative models has already attracted considerable interest from researchers in recent years and much expanded the original ideas described in BA model. Most of these models assume that only one node per time step joins the network. In this paper, we grow the network by adding n interconnected nodes as a local structure into the network at each time step with each new node emanating m new edges linking the node to the preexisting network by preferential attachment. This successfully generates key features observed in social networks. These include power-law degree distribution pkk−(3+μ), where μ=(n−1)/m is a tuning parameter defined as the modularity strength of the network, nontrivial clustering, assortative mixing, and modular structure. Moreover, all these features are dependent in a similar way on the parameter μ. We then study the susceptible-infected epidemics on this network with identical infectivity, and find that the initial epidemic behavior is governed by both of the infection scheme and the network structure, especially the modularity strength. The modularity of the network makes the spreading velocity much lower than that of the BA model. On the other hand, increasing the modularity strength will accelerate the propagation velocity.  相似文献   

9.
Leslie Luthi 《Physica A》2008,387(4):955-966
Situations of conflict giving rise to social dilemmas are widespread in society. One way of studying these important phenomena is by using simplified models of individual behavior under conflicting situations such as evolutionary game theory. Starting from the observation that individuals interact through networks of acquaintances, we study the evolution of cooperation on model and real social networks through well known paradigmatic games. Using a new payoff scheme which leaves replicator dynamics invariant, we find that cooperation is sustainable in such networks, even in the difficult case of the prisoner’s dilemma. The evolution and stability of cooperation implies the condensation of game strategies into the existing community structures of the social network in which clusters of cooperators survive thanks to their higher connectivity towards other fellow cooperators.  相似文献   

10.
We study the evolution of cooperation for two cluster breaking mechanisms in a herding snowdrift game. The cooperative behavior is observed to be related to the duster size. A negative dependence of the payoff parameter r on cooperative behavior is discovered. For a low r, herding helps promote the cooperation, whereas for a high r, herding tends to prevent cooperative behavior.  相似文献   

11.
Chun-Him Chan  P.M. Hui 《Physica A》2008,387(12):2919-2925
We study the time evolution of cooperation in a recently proposed N-person evolutionary snowdrift game, by focusing on the details of the evolutionary dynamics. It is found that the analytic solution for the equilibrium fraction of cooperators as given previously by the replicator dynamics stems from a balance between the terms: the cost to contribute to a common task and the risk in refusing to participate in a common task. Analytic expressions for these two terms are given, and their magnitudes are studied over the whole range of parameter space. Away from equilibrium, it is the imbalance between these terms that drives the system to equilibrium. A continuous time first-order differential equation for the degree of cooperation is derived, for arbitrary interacting group size N and cost-to-benefit ratio. Analytic solutions to the time evolution of cooperation for the cases of N=2 and N=3 are obtained, with results in good agreement with those obtained by numerical simulations. For arbitrary N, numerical solutions to the equation give the time evolution of cooperation, with the long time limit giving the equilibrium fraction of cooperators.  相似文献   

12.
Chen Xu  P.M. Hui  Guo-Qing Gu 《Physica A》2009,388(20):4445-4452
The emergence of cooperation and the effectiveness of penalties among competing agents are studied via a model of evolutionary game incorporating adaptive behavior and penalties for illegal acts. For initially identical agents, a phase diagram is obtained via an analytic approach, with results in good agreement with numerical simulations. The results show that there exists a critical penalty for achieving a completely honest population and a sufficiently well-behaved initial population requires no penalty. Self-organized segregation to extreme actions emerges in the dynamics for a system with uniformly distributed initial tendencies for cooperation. After training, the penalty can be relaxed without ruining the adapted cooperative behavior. Results of our model in a population taking on the form of a 2D square lattice are also reported.  相似文献   

13.
Wen-Bo Du  Xian-Bin Cao  Lin Zhao 《Physica A》2009,388(20):4509-4514
Considering the heterogeneity of individuals’ influence in the real world, we introduce a preferential selection mechanism to evolutionary games (the Prisoner’s Dilemma Game and the Snowdrift Game) on scale-free networks and focus on the cooperative behavior of the system. In every step, each agent chooses an individual from all its neighbors with a probability proportional to kα indicating the influence of the neighbor, where k is the degree. Simulation results show that the cooperation level has a non-trivial dependence on α. To understand the effect of preferential selection mechanism on the evolution of the system, we investigate the time series of the cooperator frequency in detail. It is found that the cooperator frequency is greatly influenced by the initial strategy of hub nodes when α>0. This observation is confirmed by investigating the system behavior when some hub nodes’ strategies are fixed.  相似文献   

14.
Shao-Meng Qin 《Physica A》2009,388(23):4893-4900
Most papers about the evolutionary game on graph assume the statistic network structure. However, in the real world, social interaction could change the relationship among people. And the change of social structure will also affect people’s strategies. We build a coevolution model of prisoner’s dilemma game and network structure to study the dynamic interaction in the real world. Differing from other coevolution models, players rewire their network connections according to the density of cooperation and other players’ payoffs. We use a parameter α to control the effect of payoff in the process of rewiring. Based on the asynchronous update rule and Monte Carlo simulation, we find that, when players prefer to rewire their links to those who are richer, the temptation can increase the cooperation density.  相似文献   

15.
We propose a strategy updating mechanism based on pursuing the highest average payoff to investigate the prisoner's dilemma game and the snowdrift game. We apply the new rule to investigate cooperative behaviours on regular, small-world, scale-free networks, and find spatial structure can maintain cooperation for the prisoner's dilemma game. fn the snowdrift game, spatial structure can inhibit or promote cooperative behaviour which depends on payoff parameter. We further study cooperative behaviour on scale-free network in detail. Interestingly, non-monotonous behaviours observed on scale-free network with middle-degree individuals have the lowest cooperation level. We also find that large-degree individuals change their strategies more frequently for both games.  相似文献   

16.
Human cooperation can be influenced by other human behaviors and recent years have witnessed the flourishing of studying the coevolution of cooperation and punishment, yet the common behavior of charity is seldom considered in game-theoretical models. In this article, we investigate the coevolution of altruistic cooperation and egalitarian charity in spatial public goods game, by considering charity as the behavior of reducing inter-individual payoff differences. Our model is that, in each generation of the evolution, individuals play games first and accumulate payoff benefits, and then each egalitarian makes a charity donation by payoff transfer in its neighborhood. To study the individual-level evolutionary dynamics, we adopt different strategy update rules and investigate their effects on charity and cooperation. These rules can be classified into two global rules: random selection rule in which individuals randomly update strategies, and threshold selection rule where only those with payoffs below a threshold update strategies. Simulation results show that random selection enhances the cooperation level, while threshold selection lowers the threshold of the multiplication factor to maintain cooperation. When charity is considered, it is incapable in promoting cooperation under random selection, whereas it promotes cooperation under threshold selection. Interestingly, the evolution of charity strongly depends on the dispersion of payoff acquisitions of the population, which agrees with previous results. Our work may shed light on understanding human egalitarianism.  相似文献   

17.
We consider the coupled dynamics of the adaption of network structure and the evolution of strategies played by individuals occupying the network vertices. We propose a computational model in which each agent plays a n-round Prisoner's Dilemma game with its immediate neighbors, after that, based upon self-interest, partial individuals may punish their defective neighbors by dismissing the social tie to the one who defects the most times, meanwhile seek for a new partner at random from the neighbors of the punished agent. It is found that the promotion of cooperation is attributed to the entangled evolution of individual strategy and network structure. Moreover, we show that the emerging social networks exhibit high heterogeneity and disassortative mixing pattern. For a given average connectivity of the population and the number of rounds, there is a critical value for the fraction of individuals adapting their social interactions, above which cooperators wipe out defectors. Besides, the effects of the average degree, the number of rounds, and the intensity of selection are investigated by extensive numerical simulations. Our results to some extent reflect the underlying mechanism promoting cooperation.  相似文献   

18.
Rumor propagation in complex networks is studied analytically and numerically by using the SIR model. Analytically, a mean-field theory is worked out by considering the influence of network topological structure and the unequal footings of neighbors of an infected node in propagating the rumor. It is found that the final infected density of population with degree k   is ρ(k)=1−exp(−αk)ρ(k)=1exp(αk), where α is a parameter related to network structure. The number of the total final infected nodes depends on the network topological structure and will decrease when the structure changes from random to scale-free network. Numerical simulations confirm the theoretical predictions.  相似文献   

19.
Most previous investigations on spatial Public Goods Game assume that individuals treat neighbors equivalently, which is in sharp contrast with realistic situations, where bias is ubiquitous. We construct a model to study how a selective investment mechanism affects the evolution of cooperation. Cooperators selectively contribute to just a fraction among their neighbors. According to the interaction result, the investment network can be adapted. On selecting investees, three patterns are considered. In the random pattern, cooperators choose their investees among the neighbors equiprobably. In the social-preference pattern, cooperators tend to invest to individuals possessing large social ties. In the wealth-preference pattern, cooperators are more likely to invest to neighbors with higher payoffs. Our result shows robustness of selective investment mechanism that boosts emergence and maintenance of cooperation. Cooperation is more or less hampered under the latter two patterns, and we prove the anti-social-preference or anti-wealth-preference pattern of selecting investees can accelerate cooperation to some extent. Furthermore, the theoretical analysis of our mechanism on double-star networks coincides with simulation results. We hope our finding could shed light on better understanding of the emergence of cooperation among adaptive populations.  相似文献   

20.
By means of game theory, the effect of compassion mechanism on the evacuation dynamics of pedestrians from a room is studied based on a cellular automaton model. Pedestrians can choose to cooperate or defect in a snowdrift game during the movement. With the compassion mechanism, pedestrians share their payoff to the poorest peer when several pedestrians compete for the same empty cell. Simulation results show that the escape time grows with fear degree r of the snowdrift game, and the compassion mechanism will have a different effect on the system compared with the situation of a spatial game with fixed population. By payoff redistribution, the compassion can help the minor strategy to survive. When the fear degree r is large, the compassion can sustain the cooperative behavior, and spontaneously decreases the escape time. When the fear degree r is small, the compassion will decrease the cooperation frequency, and slightly increase the escape time. The phenomenon is explained by the evolution and competition of defectors and cooperators in the system.Finally, the effect of initial cooperator proportion, the effect of two exits, and the effect of "Richest-Following" strategy,and the effect of initial density are also discussed.  相似文献   

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