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1.
Given a connected, undirected graph whose edges are labelled (or coloured), the minimum labelling spanning tree (MLST) problem seeks a spanning tree whose edges have the smallest number of distinct labels (or colours). In recent work, the MLST problem has been shown to be NP-hard and some effective heuristics have been proposed and analyzed. In a currently ongoing project, we investigate an intelligent optimization algorithm to solve the problem. It is obtained by the basic Variable Neighbourhood Search heuristic with the integration of other complements from machine learning, statistics and experimental algorithmics, in order to produce high-quality performance and to completely automate the resulting optimization strategy. Computational experiments show that the proposed metaheuristic has high-quality performance for the MLST problem and it is able to obtain optimal or near-optimal solutions in short computational running time.  相似文献   

2.
We develop ideas to enhance the performance of the variable neighborhood search (VNS) by guiding the search in the shaking phase, and by employing the Skewed strategy. For this purpose, Second Order algorithms and Skewed functions expressing structural differences are embedded in an efficient VNS proposed in the literature for the degree constrained minimum spanning tree problem. Given an undirected graph with weights associated with its edges, the degree constrained minimum spanning tree problem consists in finding a minimum spanning tree of the given graph, subject to constraints on node degrees. Computational experiments are conducted on the largest and hardest benchmark instances found in the literature to date. We report results showing that the VNS with the proposed strategies improved the best known solutions for all the hardest benchmark instances. Moreover, these new best solutions significantly reduced the gaps with respect to tight lower bounds reported in the literature.  相似文献   

3.
A Metaheuristic to Solve a Location-Routing Problem with Non-Linear Costs   总被引:1,自引:0,他引:1  
The paper deals with a location-routing problem with non-linear cost functions. To the best of our knowledge, a mixed integer linear programming formulation for the addressed problem is proposed here for the first time. Since the problem is NP-hard exact algorithms are able to solve only particular cases, thus to solve more general versions heuristics are needed. The algorithm proposed in this paper is a combination of a p-median approach to find an initial feasible solution and a metaheuristic to improve the solution. It is a hybrid metaheuristic merging Variable Neighborhood Search (VNS) and Tabu Search (TS) principles and exploiting the synergies between the two. Computational results and conclusions close the paper.  相似文献   

4.
We present a study on heuristic solution approaches to the minimum labelling Steiner tree problem, an NP-hard graph problem related to the minimum labelling spanning tree problem. Given an undirected labelled connected graph, the aim is to find a spanning tree covering a given subset of nodes of the graph, whose edges have the smallest number of distinct labels. Such a model may be used to represent many real world problems in telecommunications and multimodal transportation networks. Several metaheuristics are proposed and evaluated. The approaches are compared to the widely adopted Pilot Method and it is shown that the Variable Neighbourhood Search that we propose is the most effective metaheuristic for the problem, obtaining high quality solutions in short computational running times.  相似文献   

5.
A GRASP embedded Scatter Search is developed for the multicommodity capacitated network design problem. Difficulty for this problem arises from the fact that selection of the optimal network design is an NP-complete combinatorial problem. There exist no polynomial exact algorithms which can solve this problem in a reasonable period of time for realistically sized instances. In such cases, heuristic procedures are commonly used. Two strategies were designed for GRASP: a traditional approach and a memory based technique. As for Scatter Search, 5 different strategies were used to update the reference set. Computational results on a large set of randomly generated instances show the convenience of the proposed procedures.  相似文献   

6.
This paper proposes a way to combine the Mesh Adaptive Direct Search (MADS) algorithm, which extends the Generalized Pattern Search (GPS) algorithm, with the Variable Neighborhood Search (VNS) metaheuristic, for nonsmooth constrained optimization. The resulting algorithm retains the convergence properties of MADS, and allows the far reaching exploration features of VNS to move away from local solutions. The paper also proposes a generic way to use surrogate functions in the VNS search. Numerical results illustrate advantages and limitations of this method.  相似文献   

7.
The aim of this paper is to propose an algorithm based on the philosophy of the Variable Neighborhood Search (VNS) to solve Multi Depot Vehicle Routing Problems with Time Windows. The paper has two main contributions. First, from a technical point of view, it presents the first application of a VNS for this problem and several design issues of VNS algorithms are discussed. Second, from a problem oriented point of view the computational results show that the approach is competitive with an existing Tabu Search algorithm with respect to both solution quality and computation times.  相似文献   

8.
This paper addresses the independent multi-plant, multi-period, and multi-item capacitated lot sizing problem where transfers between the plants are allowed. This is an NP-hard combinatorial optimization problem and few solution methods have been proposed to solve it. We develop a GRASP (Greedy Randomized Adaptive Search Procedure) heuristic as well as a path-relinking intensification procedure to find cost-effective solutions for this problem. In addition, the proposed heuristics is used to solve some instances of the capacitated lot sizing problem with parallel machines. The results of the computational tests show that the proposed heuristics outperform other heuristics previously described in the literature. The results are confirmed by statistical tests.  相似文献   

9.
Greedy Randomized Adaptive Search Procedures   总被引:24,自引:0,他引:24  
Today, a variety of heuristic approaches are available to the operations research practitioner. One methodology that has a strong intuitive appeal, a prominent empirical track record, and is trivial to efficiently implement on parallel processors is GRASP (Greedy Randomized Adaptive Search Procedures). GRASP is an iterative randomized sampling technique in which each iteration provides a solution to the problem at hand. The incumbent solution over all GRASP iterations is kept as the final result. There are two phases within each GRASP iteration: the first intelligently constructs an initial solution via an adaptive randomized greedy function; the second applies a local search procedure to the constructed solution in hope of finding an improvement. In this paper, we define the various components comprising a GRASP and demonstrate, step by step, how to develop such heuristics for combinatorial optimization problems. Intuitive justifications for the observed empirical behavior of the methodology are discussed. The paper concludes with a brief literature review of GRASP implementations and mentions two industrial applications.  相似文献   

10.
The adjacent only quadratic minimum spanning tree problem is an NP-hard version of the minimum spanning tree where the costs of interaction effects between every pair of adjacent edges are included in the objective function. This paper addresses the biobjective version of this problem. A Pareto local search algorithm is proposed. The algorithm is applied to a set of 108 benchmark instances. The results are compared to the optimal Pareto front generated by a branch and bound algorithm, which is a multiobjective adaptation of a well known algorithm for the mono-objective case.  相似文献   

11.
The capacitated minimum spanning tree (CMST) problem is fundamental to the design of centralized communication networks. In this paper we consider the multi-level capacitated minimum spanning tree problem, a generalization of the well-known CMST problem. Based on work previously done in the field, three heuristics are presented, addressing unit and non-unit demand cases. The proposed heuristics have been also integrated into a mixed integer programming solver. Evaluation results are presented, for an extensive set of experiments, indicating the improvements that the heuristics bring to the particular problem.  相似文献   

12.
This paper presents a new edge-swap heuristic for generating spanning trees with a minimum number of branch vertices, i.e. vertices of degree greater than two. This problem was introduced in Gargano et al. (Lect Notes Comput Sci 2380:355–365, 2002) and has been called the minimum branch vertices problem by Cerulli et al. (Comput Optim Appl 42:353–370, 2009). The heuristic starts with a random spanning tree and iteratively reduces the number of branch vertices by swapping tree edges with edges not currently in the tree. It can be easily implemented as a multi-start heuristic. We report on extensive computational experiments comparing single-start and multi-start variants on our heuristic with other heuristics previously proposed in the literature.  相似文献   

13.
Satisfiability (SAT) and maximum satisfiability (MAX-SAT) are difficult combinatorial problems that have many important real-world applications. In this paper we investigate the performance of the dynamic convexized method based heuristics on the weighted MAX-SAT problem. We first present an auxiliary function which is constructed based on a penalty function, and minimize the function by a local search method which can escape successfully from previously converged local minimizers by increasing the value of a parameter. Two algorithms of the approach are implemented and compared with the Greedy Randomized Adaptive Search Procedure (GRASP) and the GRASP with Path Relinking (GRASP + PR). Experimental results illustrate efficient and faster convergence of our two algorithms.  相似文献   

14.
An arborescence of a multihop radio network is a directed spanning tree (with rootx) such that the edges are directed away from the root. Based upon an arborescence,x canbroadcast a message to other nodes according to the directed edges of the spanning tree. The minimum transmission power arborescence problem is to find an arborescence such that the message can be broadcasted to other nodes by using a minimal amount of transmission power. The minimum delay arborescence problem is to find an arborescence such that a message can be broadcasted to other nodes by using a minimal number of broadcast transmission. In this paper we show that both these problems areNP-complete. The reductions are from the maximum leaf spanning tree problem.Areverse arborescence is similar to an arborescence except that the edges are directed toward the root. Based upon a reverse arborescence, the root node cancollect information from other nodes. In this paper we also show that the reverse minimum transmission power arborescence problem can be solved with the same computational complexity as that of finding a minimum cost spanning tree, and the reverse minimum delay arborescence problem can be solved with the same computational complexity as that of finding a spanning tree.  相似文献   

15.
We present a metaheuristic methodology for the Capacitated Vehicle Routing Problem with two-dimensional loading constraints (2L-CVRP). 2L-CVRP is a generalisation of the Capacitated Vehicle Routing Problem, in which customer demand is formed by a set of two-dimensional, rectangular, weighted items. The purpose of this problem is to produce the minimum cost routes, starting and terminating at a central depot, to satisfy the customer demand. Furthermore, the transported items must be feasibly packed into the loading surfaces of the vehicles. We propose a metaheuristic algorithm which incorporates the rationale of Tabu Search and Guided Local Search. The loading aspects of the problem are tackled using a collection of packing heuristics. To accelerate the search process, we reduce the neighbourhoods explored, and employ a memory structure to record the loading feasibility information. Extensive experiments were conducted to calibrate the algorithmic parameters. The effectiveness of the proposed metaheuristic algorithm was tested on benchmark instances and led to several new best solutions.  相似文献   

16.
17.
This paper presents an Adaptive Tabu Search algorithm (denoted by ATS) for solving a problem of curriculum-based course timetabling. The proposed algorithm follows a general framework composed of three phases: initialization, intensification and diversification. The initialization phase constructs a feasible initial timetable using a fast greedy heuristic. Then an adaptively combined intensification and diversification phase is used to reduce the number of soft constraint violations while maintaining the satisfaction of hard constraints. The proposed ATS algorithm integrates several distinguished features such as an original double Kempe chains neighborhood structure, a penalty-guided perturbation operator and an adaptive search mechanism. Computational results show the high effectiveness of the proposed ATS algorithm, compared with five reference algorithms as well as the current best known results. This paper also shows an analysis to explain which are the essential ingredients of the ATS algorithm.  相似文献   

18.
A GRASP for Coloring Sparse Graphs   总被引:2,自引:0,他引:2  
We first present a literature review of heuristics and metaheuristics developed for the problem of coloring graphs. We then present a Greedy Randomized Adaptive Search Procedure (GRASP) for coloring sparse graphs. The procedure is tested on graphs of known chromatic number, as well as random graphs with edge probability 0.1 having from 50 to 500 vertices. Empirical results indicate that the proposed GRASP implementation compares favorably to classical heuristics and implementations of simulated annealing and tabu search. GRASP is also found to be competitive with a genetic algorithm that is considered one of the best currently available for graph coloring.  相似文献   

19.
Genetic algorithms and other evolutionary algorithms have been successfully applied to solve constrained minimum spanning tree problems in a variety of communication network design problems. In this paper, we enlarge the application of these types of algorithms by presenting a multi-population hybrid genetic algorithm to another communication design problem. This new problem is modeled through a hop-constrained minimum spanning tree also exhibiting the characteristic of flows. All nodes, except for the root node, have a nonnegative flow requirement. In addition to the fixed charge costs, nonlinear flow dependent costs are also considered. This problem is an extension of the well know NP-hard hop-constrained Minimum Spanning Tree problem and we have termed it hop-constrained minimum cost flow spanning tree problem. The efficiency and effectiveness of the proposed method can be seen from the computational results reported.  相似文献   

20.
The Team Orienteering Problem (TOP) is a known NP-hard problem that typically arises in vehicle routing and production scheduling contexts. In this paper we introduce a new solution method to solve the TOP with hard Time Window constraints (TOPTW). We propose a Variable Neighborhood Search (VNS) procedure based on the idea of exploring, most of the time, granular instead of complete neighborhoods in order to improve the algorithm’s efficiency without loosing effectiveness. The method provides a general way to deal with granularity for those routing problems based on profits and complicated by time constraints. Extensive computational results are reported on standard benchmark instances. Performance of the proposed algorithm is compared to optimal solution values, when available, or to best known solution values obtained by state-of-the-art algorithms. The method comes out to be, on average, quite effective allowing to improve the best know values for 25 test instances.  相似文献   

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