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1.
A ring star in a graph is a subgraph that can be decomposed into a cycle (or ring) and a set of edges with exactly one vertex in the cycle. In the minimum ring-star problem (mrsp) the cost of a ring star is given by the sum of the costs of its edges, which vary, depending on whether the edge is part of the ring or not. The goal is to find a ring-star spanning subgraph minimizing the sum of all ring and assignment costs. In this paper we show that the mrsp can be reduced to a minimum (constrained) Steiner arborescence problem on a layered graph. This reduction is used to introduce a new integer programming formulation for the mrsp. We prove that the dual bound generated by the linear relaxation of this formulation always dominates the one provided by an early model from the literature. Based on our new formulation, we developed a branch-and-cut algorithm for the mrsp. On the primal side, we devised a grasp heuristic to generate good upper bounds for the problem. Computational tests with these algorithms were conducted on a benchmark of public domain. In these experiments both our exact and heuristics algorithms had excellent performances, noticeably in dealing with instances whose optimal solution has few vertices in the ring. In addition, we also investigate the minimum spanning caterpillar problem (mscp) which has the same input as the mrsp and admits feasible solutions that can be viewed as ring stars with paths in the place of rings. We present an easy reduction of the mscp to the mrsp, which makes it possible to solve to optimality instances of the former problem too. Experiments carried out with the mscp revealed that our branch-and-cut algorithm is capable to solve to optimality instances with up to 200 vertices in reasonable time.  相似文献   

2.
We consider the Weighted Vertex Coloring Problem (WVCP), in which a positive weight is associated to each vertex of a graph. In WVCP, one is required to assign a color to each vertex in such a way that colors on adjacent vertices are different, and the objective is to minimize the sum of the costs of the colors used, where the cost of each color is given by the maximum weight of the vertices assigned to that color. This NP-hard problem arises in practical scheduling applications, where it is also known as Scheduling on a Batch Machine with Job Compatibilities. We propose the first exact algorithm for the problem, which is based on column generation and branch-and-price. Computational results on a large set of instances from the literature are reported, showing excellent performance when compared with the best heuristic algorithms from the literature.  相似文献   

3.
We study a variant of the spanning tree problem where we require that, for a given connected graph, the spanning tree to be found has the minimum number of branch vertices (that is vertices of the tree whose degree is greater than two). We provide four different formulations of the problem and compare different relaxations of them, namely Lagrangian relaxation, continuous relaxation, mixed integer-continuous relaxation. We approach the solution of the Lagrangian dual both by means of a standard subgradient method and an ad-hoc finite ascent algorithm based on updating one multiplier at the time. We provide numerical result comparison of all the considered relaxations on a wide set of benchmark instances. A useful follow-up of tackling the Lagrangian dual is the possibility of getting a feasible solution for the original problem with no extra costs. We evaluate the quality of the resulting upper bound by comparison either with the optimal solution, whenever available, or with the feasible solution provided by some existing heuristic algorithms.  相似文献   

4.
This paper describes an attribute based tabu search heuristic for the generalized minimum spanning tree problem (GMSTP) known to be NP-hard. Given a graph whose vertex set is partitioned into clusters, the GMSTP consists of designing a minimum cost tree spanning all clusters. An attribute based tabu search heuristic employing new neighborhoods is proposed. An extended set of TSPLIB test instances for the GMSTP is generated and the heuristic is compared with recently proposed genetic algorithms. The proposed heuristic yields the best results for all instances. Moreover, an adaptation of the tabu search algorithm is proposed for a variation of the GMSTP in which each cluster must be spanned at least once.  相似文献   

5.
We propose a hybrid GRASP and ILS based heuristic for the diameter constrained minimum spanning tree problem. The latter typically models network design applications where, under a given quality requirement, all vertices must be connected at minimum cost. An adaptation of the one time tree heuristic is used to build feasible diameter constrained spanning trees. Solutions thus obtained are then attempted to be improved through local search. Four different neighborhoods are investigated, in a scheme similar to VND. Upper bounds within 2% of optimality were obtained for problems in two test sets from the literature. Additionally, upper bounds stronger than those previously obtained in the literature are reported for OR-Library instances.  相似文献   

6.
Given an undirected graph with nonnegative edge lengths and nonnegative vertex weights, the routing requirement of a pair of vertices is assumed to be the product of their weights. The routing cost for a pair of vertices on a given spanning tree is defined as the length of the path between them multiplied by their routing requirement. The optimal product-requirement communication spanning tree is the spanning tree with minimum total routing cost summed over all pairs of vertices. This problem arises in network design and computational biology. For the special case that all vertex weights are identical, it has been shown that the problem is NP-hard and that there is a polynomial time approximation scheme for it. In this paper we show that the generalized problem also admits a polynomial time approximation scheme.  相似文献   

7.
We present an exact algorithm for solving the generalized minimum spanning tree problem (GMST). Given an undirected connected graph and a partition of the graph vertices, this problem requires finding a least-cost subgraph spanning at least one vertex out of every subset. In this paper, the GMST is formulated as a minimum spanning tree problem with side constraints and solved exactly by a branch-and-bound algorithm. Lower bounds are derived by relaxing, in a Lagrangian fashion, complicating constraints to yield a modified minimum cost spanning tree problem. An efficient preprocessing algorithm is implemented to reduce the size of the problem. Computational tests on a large set of randomly generated instances with as many as 250 vertices, 1000 edges, and 25 subsets provide evidence that the proposed solution approach is very effective.  相似文献   

8.
In the median cycle problem the aim is to determine a simple cycle through a subset of vertices of a graph involving two types of costs: a routing cost associated with the cycle itself, and the cost of assigning vertices not on the cycle to visited vertices. The objective is to minimize the routing cost, subject to an upper bound on the total assignment cost. This problem arises in the location of a circular-shaped transportation and telecommunication infrastructure. We present a mixed integer linear model, and strengthen it with the introduction of additional classes of non-trivial valid inequalities. Separation procedures are developed and an exact branch-and-cut algorithm is described. Computational results on instances from the classical TSP library and randomly generated ones confirm the efficiency of the proposed algorithm. An application related to the city of Milan (Italy) is also solved within reasonable computation time.  相似文献   

9.
Given an undirected graph G with penalties associated with its vertices and costs associated with its edges, a Prize Collecting Steiner (PCS) tree is either an isolated vertex of G or else any tree of G, be it spanning or not. The weight of a PCS tree equals the sum of the costs for its edges plus the sum of the penalties for the vertices of G not spanned by the PCS tree. Accordingly, the Prize Collecting Steiner Problem in Graphs (PCSPG) is to find a PCS tree with the lowest weight. In this paper, after reformulating and re-interpreting a given PCSPG formulation, we use a Lagrangian Non Delayed Relax and Cut (NDRC) algorithm to generate primal and dual bounds to the problem. The algorithm is capable of adequately dealing with the exponentially many candidate inequalities to dualize. It incorporates ingredients such as a new PCSPG reduction test, an effective Lagrangian heuristic and a modification in the NDRC framework that allows duality gaps to be further reduced. The Lagrangian heuristic suggested here dominates their PCSPG counterparts in the literature. The NDRC PCSPG lower bounds, most of the time, nearly matched the corresponding Linear Programming relaxation bounds.  相似文献   

10.
The maximum independent set problem is NP-hard and particularly difficult to solve in sparse graphs, which typically take exponential time to solve exactly using the best-known exact algorithms. In this paper, we present two new novel heuristic algorithms for computing large independent sets on huge sparse graphs, which are intractable in practice. First, we develop an advanced evolutionary algorithm that uses fast graph partitioning with local search algorithms to implement efficient combine operations that exchange whole blocks of given independent sets. Though the evolutionary algorithm itself is highly competitive with existing heuristic algorithms on large social networks, we further show that it can be effectively used as an oracle to guess vertices that are likely to be in large independent sets. We then show how to combine these guesses with kernelization techniques in a branch-and-reduce-like algorithm to compute high-quality independent sets quickly in huge complex networks. Our experiments against a recent (and fast) exact algorithm for large sparse graphs show that our technique always computes an optimal solution when the exact solution is known, and it further computes consistent results on even larger instances where the solution is unknown. Ultimately, we show that identifying and removing vertices likely to be in large independent sets opens up the reduction space—which not only speeds up the computation of large independent sets drastically, but also enables us to compute high-quality independent sets on much larger instances than previously reported in the literature.  相似文献   

11.
A (3, 4)-biregular bigraph G is a bipartite graph where all vertices in one part have degree 3 and all vertices in the other part have degree 4. A path factor of G is a spanning subgraph whose components are nontrivial paths. We prove that a simple (3,4)-biregular bigraph always has a path factor such that the endpoints of each path have degree three. Moreover we suggest a polynomial algorithm for the construction of such a path factor.  相似文献   

12.
Hubs are facilities used to treat and dispatch resources in a transportation network. The objective of Hub Location Problems (HLP) is to locate a set of hubs in a network and route resources from origins to destinations such that the total cost of attending all demands is minimized. In this paper, we investigate a particular HLP, called the Tree of Hubs Location Problem in which hubs are connected by means of a tree and the overall network infrastructure relies on a spanning tree. This problem is particularly interesting when the total cost of building the hub backbone is high. We propose a biased random key genetic algorithm for solving the tree of hubs location problem. Computational results show that the proposed heuristic is robust and effective to this problem. The method was able to improve best known solutions of two benchmark instances used in the experiments.  相似文献   

13.
This paper presents a heuristic method that finds optimum or near-optimum solutions to the asymmetric traveling salesman problem. The method uses the out-of-kilter algorithm to search for a neighbourhood. When subtours are produced by a flow-augmenting path of the out-of-kilter algorithm, it patches them into a Hamiltonian cycle. It extends the neighbourhood space by exchanging an even number of arcs, and it also exchanges arcs by a non-sequential primary change. Instances from real applications were used to test the algorithm, along with randomly generated problems. The new heuristic algorithm produced optimum solutions for 16 out of 28 real-world instances from TSPLIB and other sources. Also, compared with four efficient heuristics, it produced the best solutions for all except six instances. It also produced relatively good solutions in reasonable times for 216 randomly generated instances from nine instance generators.  相似文献   

14.
We introduce the prize-collecting generalized minimum spanning tree problem. In this problem a network of node clusters needs to be connected via a tree architecture using exactly one node per cluster. Nodes in each cluster compete by offering a payment for selection. This problem is NP-hard, and we describe several heuristic strategies, including local search and a genetic algorithm. Further, we present a simple and computationally efficient branch-and-cut algorithm. Our computational study indicates that our branch-and-cut algorithm finds optimal solutions for networks with up to 200 nodes within two hours of CPU time, while the heuristic search procedures rapidly find near-optimal solutions for all of the test instances.  相似文献   

15.
针对物流服务供应链订单分配问题中,物流服务集成商通常会按照所分配的订单价值向分包商收取一定比例交易费用的特点,设定交易费用为交易额的线性函数,构建了新的物流服务供应链订单分配优化混合整数规划模型,其优化目标为最小化交易费用、采购费用、短缺服务与延迟供给的物流能力数量。鉴于问题的NP-hard特性,设计了相应的遗传算法,并结合基于优先权的启发式规则避免了大量非法初始解的出现。实验算例表明所建立的模型能够反映物流服务供应链订单分配过程中的线性交易费用因素,其所设计的算法能够在可接受的时间内获得质量较高的满意解,并且对于大规模订单分配优化问题,遗传算法的求解时间与求解结果要优于LINGO软件。  相似文献   

16.
In this paper, a Lagrangian-based heuristic is proposed for the degree constrained minimum spanning tree problem. The heuristic uses Lagrangian relaxation information to guide the construction of feasible solutions to the problem. The scheme operates, within a Lagrangian relaxation framework, with calls to a greedy construction heuristic, followed by a heuristic improvement procedure. A look ahead infeasibility prevention mechanism, introduced into the greedy heuristic, allowed us to solve instances of the problem where some of the vertices are restricted to having degrees 1 or 2. Furthermore, in order to cut down on CPU time, a restricted version of the original problem is formulated and used to generate feasible solutions. Extensive computational experiments were conducted and indicate that the proposed heuristic is competitive with the best heuristics and metaheuristics in the literature.  相似文献   

17.
We consider a weighted version of the well-known Vertex Coloring Problem (VCP) in which each vertex i of a graph G has associated a positive weight w i . Like in VCP, one is required to assign a color to each vertex in such a way that colors on adjacent vertices are different, and the objective is to minimize the sum of the costs of the colors used. While in VCP the cost of each color is equal to one, in the Weighted Vertex Coloring Problem (WVCP) the cost of each color depends on the weights of the vertices assigned to that color, and it equals the maximum of these weights. WVCP is known to be NP-hard and arises in practical scheduling applications, where it is also known as Scheduling on a Batch Machine with Job Compatibilities. We propose three alternative Integer Linear Programming (ILP) formulations for WVCP: one is used to derive, dropping integrality requirement for the variables, a tight lower bound on the solution value, while a second one is used to derive a 2-phase heuristic algorithm, also embedding fast refinement procedures aimed at improving the quality of the solutions found. Computational results on a large set of instances from the literature are reported.  相似文献   

18.
In the Single Source Capacitated Facility Location Problem (SSCFLP) each customer has to be assigned to one facility that supplies its whole demand. The total demand of customers assigned to each facility cannot exceed its capacity. An opening cost is associated with each facility, and is paid if at least one customer is assigned to it. The objective is to minimize the total cost of opening the facilities and supply all the customers. In this paper we extend the Kernel Search heuristic framework to general Binary Integer Linear Programming (BILP) problems, and apply it to the SSCFLP. The heuristic is based on the solution to optimality of a sequence of subproblems, where each subproblem is restricted to a subset of the decision variables. The subsets of decision variables are constructed starting from the optimal values of the linear relaxation. Variants based on variable fixing are proposed to improve the efficiency of the Kernel Search framework. The algorithms are tested on benchmark instances and new very large-scale test problems. Computational results demonstrate the effectiveness of the approach. The Kernel Search algorithm outperforms the best heuristics for the SSCFLP available in the literature. It found the optimal solution for 165 out of the 170 instances with a proven optimum. The error achieved in the remaining instances is negligible. Moreover, it achieved, on 100 new very large-scale instances, an average gap equal to 0.64% computed with respect to a lower bound or the optimum, when available. The variants based on variable fixing improved the efficiency of the algorithm with minor deteriorations of the solution quality.  相似文献   

19.
A caterpillar graph is a tree in which the removal of all pendant vertices results in a chordless path. In this work, we determine the number of maximal independent sets (mis) in caterpillar graphs. For a general graph, this problem is #Pcomplete. We provide a polynomial time algorithm to generate the whole family of mis in a caterpillar graph. We also characterize the independent graph (intersection graph of mis) and the clique graph (intersection graph of cliques) of complete caterpillar graphs.  相似文献   

20.
The robust spanning tree problem is a variation, motivated by telecommunications applications, of the classic minimum spanning tree problem. In the robust spanning tree problem edge costs lie in an interval instead of having a fixed value.Interval numbers model uncertainty about the exact cost values. A robust spanning tree is a spanning tree whose total cost minimizes the maximum deviation from the optimal spanning tree over all realizations of the edge costs. This robustness concept is formalized in mathematical terms and is used to drive optimization.In this paper a branch and bound algorithm for the robust spanning tree problem is proposed. The method embeds the extension of some results previously presented in the literature and some new elements, such as a new lower bound and some new reduction rules, all based on the exploitation of some peculiarities of the branching strategy adopted.Computational results obtained by the algorithm are presented. The technique we propose is up to 210 faster than methods recently appeared in the literature.  相似文献   

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