首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 605 毫秒
1.
首先给出带参数的纳什均衡问题Γ(x),在此基础上给出了具有带参数的纳什均衡约束的两阶段主从博弈问题G.可以证明带参数的纳什均衡点是存在的,即无论领导者选择何种策略,跟随者的最佳回应集都是非空的.最后推出了关于两阶段主从博弈均衡点的存在性定理.  相似文献   

2.
产地间或销地间往往存在竞争,在这种情况下,使用运输问题最优化方法是不合理的。因此,从个体理性的视角提出运输问题的合作对策求解方法,方法将运输问题看作是一个博弈问题,各个产地或销地是博弈的局中人,求解其纳什均衡与纳什讨价还价解。在此基础上,说明了运输问题的非合作形式是一个指派问题,并证明指派问题的最优解是一个纳什均衡点。接着,通过实验验证运输问题的最优解是一个纳什讨价还价解,满足产地或销地的自身利益。在此基础上,针对纳什讨价还价解不唯一的问题,从决策者的视角给出最大可能激励成本的计算方法。最后,为弥补纳什讨价还价解不唯一及纳什讨价还价解不允许出现子联盟的缺陷,给出运输收益分配或成本分摊的Shapely值计算方法。  相似文献   

3.
在一个给定的拓扑网络中研究关于数据传输的二人随机博弈模型.两个局中人(源节点)试图通过一个公共节点向目的节点传输随机数据包,这些数据包被分为重要的数据包和不重要的数据包两类,假设每个局中人都有一个用于存储数据包的有限容量的缓冲器.通过构造数据传输的成本分摊和奖励体系,把这种动态的冲突控制过程建模为具有有限状态集合的随机博弈,研究局中人在这种随机博弈模型下的非合作以及合作行为.在非合作情形下,给出纳什均衡的求解算法;在合作情形下,选择Shapley值作为局中人支付总和的分配方案,并讨论其子博弈一致性,提出使得Shapley值为子博弈一致的分配补偿程序.  相似文献   

4.
在一个给定的拓扑网络中研究关于数据传输的二人随机博弈模型.两个局中人(源节点)试图通过一个公共节点向目的节点传输随机数据包,这些数据包被分为重要的数据包和不重要的数据包两类,假设每个局中人都有一个用于存储数据包的有限容量的缓冲器.通过构造数据传输的成本分摊和奖励体系,把这种动态的冲突控制过程建模为具有有限状态集合的随机博弈,研究局中人在这种随机博弈模型下的非合作以及合作行为.在非合作情形下,给出纳什均衡的求解算法;在合作情形下,选择Shapley值作为局中人支付总和的分配方案,并讨论其子博弈一致性,提出使得Shapley值为子博弈一致的分配补偿程序.  相似文献   

5.
考虑每条边有流量约束的网络路径博弈问题, 根据收益函数单调递增的特点分析其内在零和性质, 并建模为存在公共边的路径博弈模型。在寻找均衡解的过程中, 首先考虑非合作的情形, 在局中人风险中性的假设下, 给出了求Nash均衡流量分配的标号法并证明该均衡分配的唯一性。接着进一步考虑局中人合作的可能性, 给出模型求得所有局中人的整体最大收益, 并基于纳什谈判模型给出目标函数为凸函数的数学模型确定唯一收益分配方案。事实上, 该方案是对剩余价值的平均分配。最后给出一个算例, 验证本文理论和方法的可行性。关键词:流量约束; 均衡流量; 网络路径博弈; 收益分配  相似文献   

6.
针对目前三方演化博弈的稳定性研究不足这一问题,利用复制动态方程构建了一般化的三维动力系统,首先讨论了单群体策略演化趋势,接着根据李雅普诺夫稳定性理论分析了系统的渐进稳定性,并结合单群体策略的演化趋势对系统稳定性作了深入研究。研究表明:严格纯策略纳什均衡是ESS,不严格纯策略纳什均衡是线性策略收敛(自定义概念),所有类型的混合策略纳什均衡均为鞍点,共同划分了ESS的吸引域,并证明了零特征值非ESS定理,以及ESS不共边定理,在此基础上给出了N维双策略系统中ESS的最多个数。最后,设计了六组经典算例,首先结合研究结果分析了算例,接着对算例进行系统仿真,仿真结果与理论分析一致,为演化博弈的进一步研究提供借鉴与启发。  相似文献   

7.
基于博弈论的小煤矿安全问题分析   总被引:3,自引:0,他引:3  
安全事故频繁发生是我国小煤矿的现状和特点.文章从小煤矿的内部管理、政府监管及矿工举报三个方面入手,分析了小煤矿安全监管体系中由于行为原因而引起的问题,从而建立了小煤矿安全监管体系中基于监管部门、小煤矿及矿工三方之间的两两博弈模型.并根据博弈模型的纳什均衡解得出能使三方达到均衡并可加强安全监管的几点政策建议.  相似文献   

8.
保险中遏制投保人逆向选择的博弈策略分析   总被引:1,自引:0,他引:1  
以投保人的风险类型难于鉴别的逆向选择问题为研究对象,建立了投保人与保险公司的双人非零和博弈模型,并求解得出了该博弈的混合策略纳什均衡点,从而得出重罚有利于遏制投保人的逆向选择以及使保险公司的期望利润为零的保险定价公式.  相似文献   

9.
研究每个局中人的决策集都有可能与竞争者的决策集有关的广义纳什均衡问题.给出了该广义纳什均衡问题罚函数形式的再定式.通过分析其KKT点的特点,进一步给出了求解广义纳什均衡问题的增量罚算法.  相似文献   

10.
引入具有不确定参数的n人广义多目标博弈,这里局中人了解不确定性参数的变化区域,而且个人的参数变化与其他局中人的行为密切相关.我们定义广义不确定下广义多目标博弈的弱Pareto-Nash均衡.进一步我们证明广义不确定下广义多目标博弈的弱Pare-Nash均衡点集的存在性与本质连通区的存在性.  相似文献   

11.
Abstract

The goal of this paper is to study a stochastic game connected to a system of forward-backward stochastic differential equations (FBSDEs) involving delay and noisy memory. We derive sufficient and necessary maximum principles for a set of controls for the players to be a Nash equilibrium in the game. Furthermore, we study a corresponding FBSDE involving Malliavin derivatives. This kind of equation has not been studied before. The maximum principles give conditions for determining the Nash equilibrium of the game. We use this to derive a closed form Nash equilibrium for an economic model where the players maximize their consumption with respect to recursive utility.  相似文献   

12.
Spatial models of two-player competition in spaces with more than one dimension almost never have pure-strategy Nash equilibria, and the study of the equilibrium positions, if they exist, yields a disappointing result: the two players must choose the same position to achieve equilibrium. In this work, a discrete game is proposed in which the existence of Nash equilibria is studied using a geometric argument. This includes a definition of equilibrium which is weaker than the classical one to avoid the uniqueness of the equilibrium position. As a result, a “region of equilibrium” appears, which can be located by geometric methods. In this area, the players can move around in an “almost-equilibrium” situation and do not necessarily have to adopt the same position.  相似文献   

13.
It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that players in a game may desire to balance maximization of payoff with minimization of strategy complexity, Rubinstein and co-authors studied forms of Nash equilibrium where strategies are maximally simplified in that no strategy can be further simplified without sacrificing payoff. Inspired by this line of work, we introduce a notion of equilibrium whereby strategies are also maximally simplified, but with respect to a simplification procedure that is more careful in that a player will not simplify if the simplification incents other players to deviate. We study such equilibria in two-player machine games in which players choose finite automata that succinctly represent strategies for repeated games; in this context, we present techniques for establishing that an outcome is at equilibrium and present results on the structure of equilibria.  相似文献   

14.
Most work in game theory assumes that players are perfect reasoners and have common knowledge of all significant aspects of the game. In earlier work (Halpern and Rêgo 2006, arxiv.org/abs/0704.2014), we proposed a framework for representing and analyzing games with possibly unaware players, and suggested a generalization of Nash equilibrium appropriate for games with unaware players that we called generalized Nash equilibrium. Here, we use this framework to analyze other solution concepts that have been considered in the game-theory literature, with a focus on sequential equilibrium.  相似文献   

15.
A one-sided limit order book is modeled as a noncooperative game for several players. Agents offer various quantities of an asset at different prices, competing to fulfill an incoming order, whose size is not known a priori. Players can have different payoff functions, reflecting different beliefs about the fundamental value of the asset and probability distribution of the random incoming order. In a previous paper, the existence of a Nash equilibrium was established by means of a fixed point argument. The main issue discussed in the present paper is whether this equilibrium can be obtained from the unique solution to a two-point boundary value problem, for a suitable system of discontinuous ordinary differential equations. Some additional assumptions are introduced, which yield a positive answer. In particular, this is true when there are exactly two players, or when all players assign the same exponential probability distribution to the incoming order. In both of these cases, we also prove that the Nash equilibrium is unique. A counterexample shows that these assumptions cannot be removed, in general.  相似文献   

16.
A class of two-player, nonzero-sum, linear-quadratic differential games is investigated for Nash equilibrium solutions when both players use closed-loop control and when one or both of the players are required to use open-loop control. For three formulations of the game, necessary and sufficient conditions are obtained for a particular strategy set to be a Nash equilibrium strategy set. For a fourth formulation of the game, where both players use open-loop control, necessary and sufficient conditions for the existence of a Nash equilibrium strategy set are developed. Several examples are presented in order to illustrate the differences between this class of differential games and its zero-sum analog.This research was supported by the National Science Foundation under Grant No. GK-3341.  相似文献   

17.
This paper characterizes the set of all the Nash equilibrium payoffs in two player repeated games where the signal that the players get after each stage is either trivial (does not reveal any information) or standard (the signal is the pair of actions played). It turns out that if the information is not always trivial then the set of all the Nash equilibrium payoffs coincides with the set of the correlated equilibrium payoffs. In particular, any correlated equilibrium payoff of the one shot game is also a Nash equilibrium payoff of the repeated game.For the proof we develop a scheme by which two players can generate any correlation device, using the signaling structure of the game. We present strategies with which the players internally correlate their actions without the need of an exogenous mediator.  相似文献   

18.
The multi-leader-follower game can be looked on as a generalization of the Nash equilibrium problem and the Stackelberg game, which contains several leaders and a number of followers. Recently, the multi-leader-follower game has been drawing more and more attention, for example, in electricity power markets. However, when we formulate a general multi-leader-follower game as a single-level game, it will give rise to a lot of problems, such as the lack of convexity and the failure of constraint qualifications. In this paper, to get rid of these difficulties, we focus on a class of multi-leader-follower games that satisfy some particular, but still reasonable assumptions, and show that these games can be formulated as ordinary Nash equilibrium problems, and then as variational inequalities. We establish some results on the existence and uniqueness of a leader-follower Nash equilibrium. We also present illustrative numerical examples from an electricity power market model.  相似文献   

19.
We study the connection between biobjective mixed integer linear programming and normal form games with two players. We first investigate computing Nash equilibria of normal form games with two players using single-objective mixed integer linear programming. Then, we define the concept of efficient (Pareto optimal) Nash equilibria. This concept is precisely equivalent to the concept of efficient solutions in multi-objective optimization, where the solutions are Nash equilibria. We prove that the set of all points in the payoff (or objective) space of a normal form game with two players corresponding to the utilities of players in an efficient Nash equilibrium, the so-called nondominated Nash points, is finite. We demonstrate that biobjective mixed integer linear programming, where the utility of each player is an objective function, can be used to compute the set of nondominated Nash points. Finally, we illustrate how the nondominated Nash points can be used to determine the disagreement point of a bargaining problem.  相似文献   

20.
This paper considers a multi-person discrete game with random payoffs. The distribution of the random payoff is unknown to the players and further none of the players know the strategies or the actual moves of other players. A class of absolutely expedient learning algorithms for the game based on a decentralised team of Learning Automata is presented. These algorithms correspond, in some sense, to rational behaviour on the part of the players. All stable stationary points of the algorithm are shown to be Nash equilibria for the game. It is also shown that under some additional constraints on the game, the team will always converge to a Nash equilibrium. Dedicated to the memory of Professor K G Ramanathan  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号