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On {alpha }-roughly weighted games
Authors:Josep Freixas  Sascha Kurz
Affiliation:1. Department of Applied Mathematics III and Engineering School of Manresa, Universitat Polytècnica de Catalunya, Barcelona, Spain
2. Department of Mathematics, Physics, and Computer Science, University of Bayreuth, 95440?, Bayreuth, Germany
Abstract:Gvozdeva et al. (Int J Game Theory, doi:10.1007/s00182-011-0308-4, 2013) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class ({mathcal {C}}_alpha ) consists of all simple games permitting a weighted representation such that each winning coalition has a weight of at least (1) and each losing coalition a weight of at most (alpha ) . For a given game the minimal possible value of (alpha ) is called its critical threshold value. We continue the work on the critical threshold value, initiated by Gvozdeva et al., and contribute some new results on the possible values for a given number of voters as well as some general bounds for restricted subclasses of games. A strong relation between this concept and the cost of stability, i.e. the minimum amount of external payment to ensure stability in a coalitional game, is uncovered.
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