Generalized additive games |
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Authors: | Giulia Cesari Roberto Lucchetti Stefano Moretti |
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Affiliation: | 1.Dipartimento di Matematica,Politecnico di Milano,Milan,Italy;2.Université Paris-Dauphine,Paris,France;3.CNRS UMR7243, PSL, Université Paris-Dauphine,Paris,France |
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Abstract: | A transferable utility (TU) game with n players specifies a vector of (2^n-1) real numbers, i.e. a number for each non-empty coalition, and this can be difficult to handle for large n. Therefore, several models from the literature focus on interaction situations which are characterized by a compact representation of a TU-game, and such that the worth of each coalition can be easily computed. Sometimes, the worth of each coalition is computed from the values of single players by means of a mechanism describing how the individual abilities interact within groups of players. In this paper we introduce the class of Generalized additive games (GAGs), where the worth of a coalition (S { subseteq } N) is evaluated by means of an interaction filter, that is a map (mathcal {M}) which returns the valuable players involved in the cooperation among players in S. Moreover, we investigate the subclass of basic GAGs, where the filter (mathcal {M}) selects, for each coalition S, those players that have friends but not enemies in S. We show that well-known classes of TU-games can be represented in terms of such basic GAGs, and we investigate the problem of computing the core and the semivalues for specific families of GAGs. |
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