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Occupation games on graphs in which the second player takes almost all vertices
Authors:Alexander Shapovalov
Affiliation:
  • Equa Simulation AB; Raasundavaegen, 100, 16957 Solna, Sweden
  • Abstract:Given a connected graph G=(V,E), two players take turns occupying vertices vV by placing black and white tokens so that the current vertex sets B,WV are disjoint, BW=0?, and the corresponding induced subgraphs G[B] and G[W] are connected any time. A player must pass whenever (s)he has no legal move. (Obviously, after this, the opponent will take all remaining vertices, since G is assumed connected.) The game is over when all vertices are taken, V=BW. Then, Black and White get b=|B|/|V| and w=|W|/|V|, respectively. Thus, the occupation game is one-sum, b+w=1, and we could easily reduce it to a zero-sum game by simply shifting the payoffs, b=b−1/2,w=w−1/2. Let us also notice that b≥0 and w≥0; moreover, b>0 and w>0 whenever |V|>1.[Let us remark that the so-called Chinese rules define similar payoffs for the classic game of GO, yet, the legal moves are defined in GO differently.]Like in GO, we assume that Black begins. It is easy to construct graphs in which Black can take almost all vertices, more precisely, for each ε>0 there is a graph G for which b>1−ε. In this paper we show that, somewhat surprisingly, there are also graphs in which White can take almost all vertices.
    Keywords:Occupation games   GO
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