An effective quasi-human based heuristic for solving the rectangle packing problem |
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Affiliation: | 1. Faculty of Sciences, National Autonomous University of Mexico, Mexico City, Mexico;2. Mathematical Sciences, Brunel University, Uxbridge UB8 3PH, UK and JB Consultants, Morden, UK |
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Abstract: | In this paper, we introduce an effective deterministic heuristic, Less Flexibility First, for solving the classical NP-complete rectangle packing problem. Many effective heuristics implemented for this problem are CPU-intensive and non-deterministic in nature. Others, including the polynomial approximation methodology [J. Assoc. Comput. Mach. 32 (1) (1985) 130] are too laborious for practical problem sizes. The technique we propose is inspired and developed by enhancing some rule-of-thumb guidelines resulting from the generation-long work experience of human professionals in ancient days. Although the Less Flexibility First heuristic is a deterministic algorithm, the results are very encouraging. This algorithm can consistently produce packing densities of around 99% on most randomly generated large examples. As compared with the recent results of a well known simulated annealing based Rectangle Packing (RP) algorithm [IEEE Trans. Computer-aided Design Integrated Circuits Systems 17 (1) (1998) 60], the results are much better both in less dead space2 (4% vs 6.7%) and much less CPU time (9.57 vs 331.78 seconds). Experimenting our heuristics on a public rectangle packing data set covering instances of 16–97 rectangles, the average unpack ratio is quite satisfactory (0.92% for bounding boxes limited to be optimum and 2.68% for the completed packing), while most cases spend only a few minutes in CPU time. |
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