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基于层次简化的三维场景快速绘制方法
引用本文:宁小红,蒋莉,王银燕.基于层次简化的三维场景快速绘制方法[J].浙江大学学报(理学版),2009,36(5):525-529.
作者姓名:宁小红  蒋莉  王银燕
作者单位:1. 浙江师范大学,杭州校区,浙江,杭州,310012
2. 浙江工业大学,信息工程学院,浙江,杭州,310032
基金项目:浙江省重大科技专项,浙江省自然科学基金资助项目 
摘    要:实时三维场景快速绘制是实现漫游和仿真的基础,提出了一种基于分层简化和碰撞检测的快速渲染算法.该算法先采用八叉树的分层简化三维场景模型,然后用包围盒实现视景的实时碰撞检测,最后采用基于场景剔除的图像缓存技术.从实验结果分析,此方法在效率和显示效果上是可行的.

关 键 词:分层简化  实时漫游  方向包围盒  图像缓存技术

Fast rendering method based on layered simplification
NING Xiao-hong,JIANG Li,WANG Yin-yan.Fast rendering method based on layered simplification[J].Journal of Zhejiang University(Sciences Edition),2009,36(5):525-529.
Authors:NING Xiao-hong  JIANG Li  WANG Yin-yan
Institution:NING Xiao-hong , JIANG Li , WANG Yin-yan (1. Hangzhou Campus, Zhejiang Normal University, Hangzhou 310012, China ; 2. College of Information Engineering, Zhejiang University of Technology, Hangzhou 310032, China)
Abstract:Fast rendering of 3D large-scale scene in real-time is used in the field of navigation and emulation. A fast rendering algorithm based on layered simplification and collision detection is proposed. First, the octree to simplify the 3D mesh models of the whole scene is employed. Then bounding box and image caching of scene culling to implement the view frustum of the collision detection in real-time is used. Experimental results show the high efficiency of this algorithm for fast rendering of large-scale scene.
Keywords:layered simplification  real-time navigation  oriental bounding box  image caching
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