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基于Direct3D的飞行器飞行航迹生成显示系统设计
引用本文:秦江波,李卫忠,高崇.基于Direct3D的飞行器飞行航迹生成显示系统设计[J].电光与控制,2009,16(12):89-91.
作者姓名:秦江波  李卫忠  高崇
作者单位:空军工程大学导弹学院,陕西,三原,713800
摘    要:飞行器飞行航迹的三维显示是虚拟战场环境的重要组成部分,具有广泛的应用性.使用VisualStudio.NET 2005软件平台,介绍了基于Direct3D技术的某航迹生成显示系统的开发过程,说明了Direct3D程序的基本结构和空间物体显示及运动原理,分析了系统开发的整体框架及所用到的关键技术,详细推导了飞行器直线飞行和水平机动时位置点的坐标信息,并对运行效果做了相关演示.

关 键 词:飞行航迹  虚拟战场  三维显示
收稿时间:2009/4/7

Design of a Flight Path Generation/Display System Based on Direct3D
QIN Jiangbo,LI Weizhong,GAO Chong.Design of a Flight Path Generation/Display System Based on Direct3D[J].Electronics Optics & Control,2009,16(12):89-91.
Authors:QIN Jiangbo  LI Weizhong  GAO Chong
Institution:QIN Jiangbo,LI Weizhong,GAO Chong(Missile College,Air Force Engineering University,Sanyuan 713800,China)
Abstract:The 3D display system of the flight path for an aircraft is an important part of the virtual battlefield environment.A Direct3D based flight path generation/display system was developed by using the platform of VisualStudio.NET 2005.The development process and framework of Direct3D program are introduced,the display principle of spatial objects is illustrated.The whole framework of the system and the critical technologies used in system development are analyzed.The coordinate information of the location poi...
Keywords:Direct3D
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