基于Unity 3D的第三人称摄像机被遮挡的处理 |
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引用本文: | 谢吉刚.基于Unity 3D的第三人称摄像机被遮挡的处理[J].电子测试,2016(21):71-72. |
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作者姓名: | 谢吉刚 |
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作者单位: | 南京工业职业技术学院计算机与软件学院,江苏南京,210023 |
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摘 要: | 针对涉及第三人称视角游戏中,因摄像机和游戏主角之间存在一定的距离,容易出现障碍物遮挡,会影响用户体验的情况.可采用射线方法来探测障碍物,并在出现遮挡时将遮挡障碍物做透明化处理.
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关 键 词: | 游戏 障碍物遮挡 射线方法 |
The third person perspective camera with occluded |
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Abstract: | In third person game, because a certain distance between the camera and the protagonist,prone to shelter situation,very influence of the user experience.If the ray method to detect obstacles,in the presence of occlusion the occlusion obstacles do transparent treatment can be a very good solution to this problem. |
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Keywords: | game Occlusion ray method |
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