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Virtual Garment Sewing
引用本文:马良,胡金莲,George Baciu,Sau-fun Ng,Frency,Yuet-ming Ng,Judyanna. Virtual Garment Sewing[J]. 东华大学学报(英文版), 2004, 21(6)
作者姓名:马良  胡金莲  George Baciu  Sau-fun Ng  Frency  Yuet-ming Ng  Judyanna
作者单位:Institute of Textiles and Clothing,The Hong Kong Polytechnic University,Hong Kong,Dr,Institute of Textiles and Clothing,The Hong Kong Polytechnic University,Hong Kong,Institute of Textiles and Clothing,The Hong Kong Polytechnic University,Hong Kong,Institute of Textiles and Clothing,The Hong Kong Polytechnic University,Hong Kong,Institute of Textiles and Clothing,The Hong Kong Polytechnic University,Hong Kong,Institute of Textiles and Clothing,The Hong Kong Polytechnic University,Hong Kong,Institute of Textiles and Clothing,The Hong Kong Polytechnic University,Hong Kong
摘    要:Introduction3D garment CAD tools are increasingly required byclothing industries to assist the cloth design andmanufacturing process for quick response when faced withrapidly changing in style and fabrics with variable materialproperties. In the context of virtual prototyping, modelingand simulation of garment fitting to mannequin areattracting more and more people from both research andindustrial communities.Different approaches and techniques can be used…


Virtual Garment Sewing
MA Liang,HU Jin-lian,George Baciu,Sau-fun Ng,Frency,Yuet-ming Ng,Judyanna. Virtual Garment Sewing[J]. Journal of Donghua University, 2004, 21(6)
Authors:MA Liang  HU Jin-lian  George Baciu  Sau-fun Ng  Frency  Yuet-ming Ng  Judyanna
Affiliation:Institute of Textiles and Clothing,The Hong Kong Polytechnic University,Hong Kong
Abstract:This paper presents an efficient and realistic approach to seam the 2D panels together into a 3D garment mesh. Our main goal is to be able to seam any kind of panels together robotically without considering the variation of style and geometry. In particular, we are discussing difficult situations with respect to deformations and variation of sewing forces. Based on the mass-spring model, two-dimensional panels are seamed together along the seams and then three-dimensional garment meshes are built. Our main contribution is that we add five pairs of sewing forces avoiding undesirable sharp folds. Our approach provides a useful design tool to create 3D garment mesh directly in the 3D space through 2D patterns. It is reasonably easy to incorporate our 3D mesh construction techniques into existing 3D graphics systems because we use standard triangular mesh structures and force-based mass-spring model for cloth animation.
Keywords:Virtual Sewing   CAD   3D   Garment
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