首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Analytical derivation of a formula for the reduction of computation time by the voxel crossing technique used in room acoustical simulation
Authors:Uwe Martin Stephenson
Institution:Harbour City University, D 22297 Hamburg, Germany
Abstract:Computation times of room acoustical simulation algorithms still suffer from the time consuming search for ray-wall-intersections. Spatial subdivision may speed up ray tracing considerably. For room acoustics, where the number of surface polygons (walls) is not so high, the voxel technique appears suitable. The voxel crossing algorithm is very fast. However, its performance was not yet investigated up to now. Voxels are small cubes by which the space is subdivided periodically. The advantage: Only in the rare case a voxel intersects a wall the intersection point needs to be computed. In this paper, by estimating the probabilities of such intersections, an analytical formula is derived, by which the optimum degree of spatial subdivision and the factor of acceleration of the algorithm can be forecasted. It turns out that the computation time increases only with View the MathML source instead of with K0 (the number of polygons of the room). Thus, on a modern PC, computation time for a full room acoustical simulation even for highly complicated rooms may be reduced by a factor in the order of 100, i.e. to a few seconds.
Keywords:Room acoustics  Numerical acoustics  Computer graphics  Ray tracing  Algorithms  Voxels  Computation time
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号