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Using texture components in crystal plasticity finite element simulations
Institution:Max-Planck-Institut für Eisenforschung, Max-Planck-Straße 1, 40237 Düsseldorf, Germany
Abstract:We discuss methods to map crystallographic textures in crystal plasticity finite element simulations. Fourier-type series expansion methods which use spherical harmonic library functions as well as the direct pole figure inversion methods are not well suited to reproduce texture information in a sufficiently localized spherical form onto finite element grids. Mathematically compact Gauss-shaped spherical texture components represent a better approach for including textures in finite element models since they represent an excellent compromise between discreteness (spherical localization), compactness (simple functions), mathematical precision (very good approximation also of complex orientation distribution functions already with small sets of texture components), scalability (the number of used texture components can be systematically varied according to the desired exactness of the texture fit), conceptual simplicity (simple mathematical handling), and physical significance (texture components can be directly linked to characteristic metallurgical mechanisms). The use of texture component functions has also advantages over the use of large sets of discrete single orientations with equal scatter and height since they are more compact, practical, and provide better physical insight into microstructural mechanisms and composition sensitive effects. The article presents a new approach for the mathematical reproduction of such crystallographic texture components in crystal plasticity finite element simulations. It explains in some detail why they are particularly suited for this purpose and how they can be used to map and recover textures in/from plasticity simulations.
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