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真空感图形生成的加速技术研究及实现
引用本文:马华军 徐绍禹. 真空感图形生成的加速技术研究及实现[J]. 纯粹数学与应用数学, 1999, 15(1): 7-13
作者姓名:马华军 徐绍禹
作者单位:[1]西北大学数学系 [2]深安计算机集成制造技术有限公司
基金项目:陕西省教委重点科研基金
摘    要:引入了一种直线与三角形求交的简洁算法和区域块投影算法,有效地减少了真实感图形生成中光线与物体的求交计算时间。另外,采用区别对待高光区域和非高光区域等方法,解决了Gouraud浓淡算法不能生成高光效果的问题,改善了图形质量。

关 键 词:真实感图形 求交 区域块投影 计算机图形学

THE RESEARCH AND IMPLEMENT ON ALGORITHM OF ACCELERATING REALISTIC IMAGE SYNTHESIS
Ma Huajun Kang Baosheng. THE RESEARCH AND IMPLEMENT ON ALGORITHM OF ACCELERATING REALISTIC IMAGE SYNTHESIS[J]. Pure and Applied Mathematics, 1999, 15(1): 7-13
Authors:Ma Huajun Kang Baosheng
Affiliation:Ma Huajun,Kang Baosheng(Department of Mathematics, Northwest University, Xi'an 710069)Xu Shaoyu(Shen An CAD/CAM System Company, Shenzhen, 518031)
Abstract:A clean algorithm for determining whether a ray intersects a triangle, region projection method and hybrid model are presented in this paper. These methods can reduce the time of intersection and accelerate the speed of generation of realistic image. By analysing algorithm and experiments, it is indicated that these methods have better performance than the scan line algorithm. The speed of rendering and the quality of generated image are satisfied.
Keywords:realistic image  intersection  region projection method  shadow testing  hybrid model.
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