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Planar pursuit-evasion with variable speeds,part 1, extremal trajectory maps
Authors:U. R. Prasad  N. Rajan  N. J. Rao
Affiliation:(1) Department of Aeronautical Engineering, Indian Institute of Science, Bangalore, India;(2) Present address: School of Electronic System Design, Cranfield Institute of Technology, Cranfield, United Kingdom;(3) ISRO Satellite Centre, Bangalore, India;(4) School of Automation, Indian Institute of Science, Bangalore, India
Abstract:Pursuit evasion in a plane is formulated with both players allowed to vary their speeds between fixed limits. A suitable choice of real-space coordinates confers open-loop optimality on the game. The solution in the small is described in terms of the individual players' extremal trajectory maps (ETM). Each map is independent of role, adversary, and capture radius. An ETM depicts the actual real-space trajectories. A template method of generating constant control arcs is described. Examples of ETM for an aircraft flying at a constant altitude with fixed and varying speeds are presented.
Keywords:Pursuit-evasion  game barriers  differential games  aerial combat
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