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The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments
Authors:Email author" target="_blank">Harri?Haanp??Email author  Petteri?Kaski
Institution:(1) Laboratory for Theoretical Computer Science, Helsinki University of Technology, P.O. Box 5400, FIN-02015, HUT, Finland
Abstract:A ngr-player whist tournament is a schedule of games, where in each round the ngr players are partitioned into games of four players each with at most one player left over. In each game two of the players play as partners against the other two. All pairs of players must play in the same game exactly three times during the tournament; of those three times, they are to play as partners exactly once. Whist tournaments for ngr players are known to exist for all ngr equiv 0,1 (mod 4). The special cases of directed whist tournaments and triplewhist tournaments are known to exist for all sufficiently large ngr, but for small ngr several open cases remain. In this paper we introduce a correspondence between near resolvable 2-(ngr, k, lambda designs and a particular class of codes. The near resolvable 2-(13, 4, 3) designs are classified by classifying the corresponding codes with an orderly algorithm. Finally, the thirteen-player whist tournaments are enumerated starting from the near resolvable 2-(13, 4, 3) designs.Both authors were supported by Helsinki Graduate School in Computer Science and Engineering (HeCSE). In addition, the first author was supported by a grant from the Nokia Foundation and the second author by a grant from the Foundation of Technology, Helsinki, Finland (Tekniikan Edistämissäätiö).AMS classification: primary 05B05, secondary 05B30, 05-04, 94B25
Keywords:near resolvable design  whist tournament  orderly algorithm
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