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An algorithm for computing the nucleolus of disjunctive non-negative additive games with an acyclic permission structure
Authors:René van den Brink  Ilya Katsev  Gerard van der Laan
Institution:1. Department of Econometrics, Tinbergen Institute, VU University, De Boelelaan 1105, 1081 HV Amsterdam, The Netherlands;2. St. Petersburg Institute for Economics and Mathematics, Russian Academy of Sciences, Tchaikovsky st. 1, 191187 St. Petersburg, Russian Federation
Abstract:A cooperative game with a permission structure describes a situation in which players in a cooperative TU-game are hierarchically ordered in the sense that there are players that need permission from other players before they are allowed to cooperate. In this paper we consider non-negative additive games with an acyclic permission structure. For such a game we provide a polynomial time algorithm for computing the nucleolus of the induced restricted game. The algorithm is applied to a market situation where sellers can sell objects to buyers through a directed network of intermediaries.
Keywords:Game theory  TU-game  Acyclic permission structure  Peer group game  Nucleolus  Algorithm
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