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Directed defective asymmetric graph coloring games
Authors:Stephan Dominique Andres
Institution:Department of Mathematics and Computer Science, FernUniversität in Hagen, Lützowstr. 125, 58084 Hagen, Germany
Abstract:We consider the following 2-person game which is played with an (initially uncolored) digraph D, a finite color set C, and nonnegative integers a, b, and d. Alternately, player I colors a vertices and player II colors b vertices with colors from C. Whenever a player colors a vertex v, all in-arcs (w,v) that do not come from a vertex w previously colored with the same color as v are deleted. For each color i the defect digraphDi is the digraph induced by the vertices of color i at a certain state of the game. The main rule the players have to respect is that at every time for any color i the digraph Di has maximum total degree of at most d. The game ends if no vertex can be colored any more according to this rule. Player I wins if D is completely colored at the end of the game, otherwise player II wins. The smallest cardinality of a color set C with which player I has a winning strategy for the game is called View the MathML source. This parameter generalizes several variants of Bodlaender’s game chromatic number. We determine the tight (resp., nearly tight) upper bound View the MathML source (resp., View the MathML source) for the d-relaxed (a,b)-game chromatic number of orientations of forests (resp., undirected forests) for any d and ab≥1. Furthermore we prove that these numbers cannot be bounded in case a<b.
Keywords:Digraph coloring game  Dichromatic number  Game chromatic number  Relaxed coloring  Defect  Asymmetric coloring  Directed forest
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