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三种体绘制算法的比较
引用本文:孙薇薇,张桦.三种体绘制算法的比较[J].天津理工大学学报,2005,21(4):9-11.
作者姓名:孙薇薇  张桦
作者单位:天津理工大学,计算机科学与工程系,天津,300191
基金项目:天津市自然科学基金资助项目(023615411)
摘    要:体绘制技术是一种能够准确反映出数据内部信息的可视化技术,本文介绍了3种常用体绘制算法:光线投射算法,足迹算法和错切-变形算法的基本思想,在此基础上比较了它们的性能并对它们的改进作了进一步的讨论,最后给出了结论并对这3种算法的前号作出了的展望.

关 键 词:体绘制  光线投射算法  址迹算法  错切-变形算法
文章编号:1673-095X(2005)04-0009-03
收稿时间:2004-12-08
修稿时间:2004-12-08

Compare of three kinds of algorithms for volume rendering
SUN Wei-wei,ZHANG Hua.Compare of three kinds of algorithms for volume rendering[J].Journal of Tianjin University of Technology,2005,21(4):9-11.
Authors:SUN Wei-wei  ZHANG Hua
Abstract:The technique of volume rendering is a kind of volume visualisation technique, which can reflect the inside information of the data. This paper introduces three kinds of algorithm for volume rendering: ray-casting algorithm, splatting algorithm and shear-warp algorithm. The differences of their performances are compared and their improvements are also discussed here. Then some results are presented and their perspective are given in the end.
Keywords:volume rendering  ray-casling  splatting  shear-warp
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