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基于拟牛顿和遗传算法的三维人脸建模
引用本文:吴昊,王成儒.基于拟牛顿和遗传算法的三维人脸建模[J].光学技术,2008,34(5).
作者姓名:吴昊  王成儒
摘    要:用网格重采样算法和点变形技术把不同人脸纹理全景图进行标准化,实现三维人脸的像素级对齐;根据在不同姿态下用拟牛顿法优化目标函数优化速度的不同和提取的人脸特征点精确计算出输入图像中人脸的姿态;确定三维人脸模型在此姿态下的可见点,最后利用改进的实数遗传算法进行匹配计算,建立完整的三维人脸模型。实验表明,此算法能实现三维人脸像素级的精确对齐,快速的精确计算输入图像中人脸的姿态,减少优化参数,简化目标函数,提高模型匹配效率和重构精度,缩短匹配时间。

关 键 词:网格重采样  拟牛顿法  遗传算法  形变模型  姿态估计  人脸建模

3D face modeling based on quasi-Newton and genetic algorithm
WU Hao,WANG Cheng-ru.3D face modeling based on quasi-Newton and genetic algorithm[J].Optical Technique,2008,34(5).
Authors:WU Hao  WANG Cheng-ru
Abstract:Pixel-pixel correspondence of different face textures are achieved by transform all face panoramic texture images into standard template using mesh resampling and points warping. According to the difference of objective function optimization speed by Quasi-Newton method under different pose, the face pose of the input image is precisely calculated with feature points. The 3D face model is reconstructed by improved real-code genetic algothm after determined the visible points. Experimental re-sults show that this algorithm can realize the precise pixel-pixel correspondence of 3D face models, quickly and accurately calcu-late face pose, reduced optimization parameters, simplify the objective function, improve the efficiency and precision of model matching, and shorten the match time.
Keywords:mesh resampling  quasi-Newton method  genetic algorithm  morphing model  pose estimation  face modeling
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