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Tandem antagonistic games
Institution:1. School of Automation, China University of Geosciences, Wuhan 430074, China;2. Hubei Key Laboratory of Advanced Control and Intelligent Automation for Complex Systems, Wuhan 430074, China;3. School of Electrical and Information Engineering, Hunan University of Arts and Science, Changde 415000, China;4. School of Information Science and Engineering, Central South University, Changsha 410083, China
Abstract:We study an antagonistic sequential game of two players that undergoes two phases. Each phase is modeled by multi-dimensional random walk processes. During phase 1 (or game 1), the players exchange a series of random strikes of random magnitudes. Game 1 ends whenever one of the players sustains damages in excess of some lower threshold. However, the total damage does not exceed another upper threshold which allows the game to continue. Phase 2 (game 2) is run by another combination of random walk processes. At some point of phase 2, one of the players, after sustaining damages in excess of its third threshold, is ruined and he loses the entire game. We predict that moment, along with the total casualties to both players, and other critical information; all in terms of tractable functionals. The entire game is analyzed by tools of fluctuation theory.
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