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Efficiently navigating a random Delaunay triangulation
Authors:Nicolas Broutin  Olivier Devillers  Ross Hemsley
Institution:1. , Inria, Paris Rocquencourt;2. Inria, Nancy – Grand Est. CNRS, Loria. Université de Lorraine;3. Inria, Sophia Antipolis – Méditerranée
Abstract:Planar graph navigation is an important problem with significant implications to both point location in geometric data structures and routing in networks. However, whilst a number of algorithms and existence proofs have been proposed, very little analysis is available for the properties of the paths generated and the computational resources required to generate them under a random distribution hypothesis for the input. In this paper we analyse a new deterministic planar navigation algorithm with constant spanning ratio (w.r.t the Euclidean distance) which follows vertex adjacencies in the Delaunay triangulation. We call this strategy cone walk. We prove that given n uniform points in a smooth convex domain of unit area, and for any start point z and query point q; cone walk applied to z and q will access at most urn:x-wiley:10429832:media:rsa20630:rsa20630-math-0001 sites with complexity urn:x-wiley:10429832:media:rsa20630:rsa20630-math-0002 with probability tending to 1 as n goes to infinity. We additionally show that in this model, cone walk is urn:x-wiley:10429832:media:rsa20630:rsa20630-math-0003‐memoryless with high probability for any pair of start and query point in the domain, for any positive ξ. We take special care throughout to ensure our bounds are valid even when the query points are arbitrarily close to the border. © 2016 Wiley Periodicals, Inc. Random Struct. Alg., 49, 95–136, 2016
Keywords:Poisson Delaunay triangulation  Point location  Routing  Stretch factor
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