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This paper introduces the research progress on the cognition flow in the National Basic Research Program of China (973 Program) under Grant No. 2009CB320400 "Research on Basic Theories and Key Technologies of Cognitive Radio Networks". We present the motivation behind the proposal of the concept of cognition flow, provide the definition, discuss the features, behaviours, representations, math- ematical models, and the functions of cognition flow in Cognitive Radio Networks (CRNs). We also analyse how the cognition flow promotes the convergence of heterogeneous networks. Our group also constructed the test platform to verify the usefulness of cognition flow. The results that were simulated by computers and tested on the platform both confirm that cognition flow can realise efficient interaction of cognitive information among heterogeneous networks in CRNs, which contributes to the seamless convergence of heterogeneous networks, and significantly improves the spectrum efficiency and users' Quality of Experience (QoE). 相似文献
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With the development of next generation network (NGN), reasonable service quality evaluation is essential in network management. Based on NGN service characteristics, this article presents a comprehensive service quality evaluation system from two perspectives: quantitative and qualitative. From the quantitative point of view, this article brings forward the normalized service level achievement function (NSLA function) at technical layer. Also, with mean opinion score (MOS) mode, it proposes customer satisfaction assessment methods at customer perception layer. From the qualitative perspective, a hierarchical model is established, which forms mapping relations from the upper customer perception to the lower service quality parameters, and then the influence of different service parameters on customer satisfaction degree can be denoted by the fuzzy analysis hierarchy process (FAHP) algorithm. Quantitative and qualitative evaluations together form a comprehensive solution which is universal, customer-oriented and flexible. Demonstrated by the representative voice service, the proposed system is proved reliable and applicable to service evaluation in NGN. 相似文献
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IPTV服务质量关键技术研究 总被引:1,自引:0,他引:1
IPTV服务质量直接影响用户的体验,是IPTV得以运营的关键技术之一。目前国内外致力于提高服务质量的技术研究,尚未形成标准。本文结合QoS和QoE分析IPTV服务质量的关键技术,从区分服务模型、MDI和基于IPv6的频道切换技术的角度提出改进IPTV服务质量的方案。 相似文献
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详细介绍了EPC测试挑战和IXIAEPC测试解决方案。主要测试包括LTE网络测试、UMTS和IMS测试、用真实的用户模型测试性能。 相似文献
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在分析目前WCDMA用户网络质量投诉类型、投诉处理现状及存在问题的基础上,引入了QoE评估概念;详细阐述了QoE主/客观评价方法及移动网络指标和QoE间的关联性、QoE综合评估模型的设计思路、QoE主观评估综合使用、STE/TTE的引入、QoE综合评估模型运行步骤及应用QoE综合评估模型时应注意的有关问题。 相似文献
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通过研究移动互联网中的QoE体系和评估方法,确定业务与网络之间的互相影响关系并建立统一优化模型,为进行移动互联网中业务与网络协同、提升用户体验奠定了基础。 相似文献
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通过对3G移动通信业务特点和用户体验QoE主要特性的分析,并结合人工神经网络算法的建模优势,提出了一种智能化的QoE评价方法。 相似文献
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The increasing popularity of video gaming competitions, the so called eSports, has contributed to the rise of a new type of end-user: the passive game video streaming (GVS) user. This user acts as a passive spectator of the gameplay rather than actively interacting with the content. This content, which is streamed over the Internet, can suffer from disturbing network and encoding impairments. Therefore, assessing the user’s perceived quality, i.e the Quality of Experience (QoE), in real-time becomes fundamental. For the case of natural video content, several approaches already exist that tackle the client-side real-time QoE evaluation. The intrinsically different expectations of the passive GVS user, however, call for new real-time quality models for these streaming services. Therefore, this paper presents a real-time Reduced-Reference (RR) quality assessment framework based on a low-complexity psychometric curve-fitting approach. The proposed solution selects the most relevant, low-complexity objective feature. Afterwards, the relationship between this feature and the ground-truth quality is modelled based on the psychometric perception of the human visual system (HVS). This approach is validated on a publicly available dataset of streamed game videos and is benchmarked against both subjective scores and objective models. As a side contribution, a thorough accuracy analysis of existing Objective Video Quality Metrics (OVQMs) applied to passive GVS is provided. Furthermore, this analysis has led to interesting insights on the accuracy of low-complexity client-based metrics as well as to the creation of a new Full-Reference (FR) objective metric for GVS, i.e. the Game Video Streaming Quality Metric (GVSQM). 相似文献