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Four kinds of red phosphorescent organic light-emitting devices were fabricated and compared to investigate the effect of interfacial layers for hole transport and electron injection. 1 nm-thick LiF in the device A and C and 1 nm-thick Cs2CO3 in the device B and D were deposited as an electron injection layer between the anode and the electron transport layer, and 5 nm-thick layer of dipyrazion[2,3-f:2′,2′-h]quinoxaline-2,3,6,7,10,11-hexacarbonitrile[HATCN] was inserted as a hole transport interfacial layer between the hole injection layer and the hole transport layer only in the device C and D. Under a luminance of 1000 cd/m2, the power efficiencies were 7.6 lm/W and 8.5 lm/W in the device A and B, and 8.6 lm/W and 13.4 lm/W in the device C and D. The quantum efficiency of the device D was 15.8% under 1000 cd/m2 which was somewhat lower than those of the device A and C, but a little higher than that of the device B. The luminance of the device D was much higher than those of the other devices at a given votage. The luminance of the device D at 7 V was 23,710 cd/m2, which was 13.0, 3.4, and 4.0 times higher than those of the device A, B, and C at the same voltage, respectively. 相似文献
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结合立体视频帧左右视图的灰度图,采用鲁棒性算法与软剪刀算法相结合的"画笔"方案来提取立体视频帧的前景区域,合成视差图并提取水平视差,计算深度视差;根据主观评价结果建立视差深度-视觉舒适度模型,再结合亮度对视觉舒适度的评价模型进行优化,使模型的评分更接近人类视觉系统的评分;结合人类主观评价实验的结果,用逆向代入法求出模型的系数确定模型,最终实现基于人类视觉系统特性的对立体视频视觉舒适度的评价。实验结果表明:通过视觉舒适度模型计算得到的结果与人类主观评价结果之间的误差率不超过5%,其中大部分视频误差率不超过1%。说明评价模型更符合人类主观感知结果的立体视频视觉舒适度,模型评分更接近人类视觉系统特性的主观实验评分,这为立体视频舒适度的评价提供了参考。 相似文献
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图像处理技术在低逸出功印刷型FED中的应用 总被引:5,自引:0,他引:5
采用低成本、大面积、低逸出功FED阴极材料及其阴极浆料,研制了大面积印刷式FED(样机),具有自主知识产权,在国内外属首创。介绍了低逸出功可印刷型场致发射显示系统的工作原理、数字视频图像的转换和处理、视频数据的传输、列灰度驱动和行驱动集成电路以及FPGA控制技术等。为了改善场致发射显示器的显示效果,通过理论分析和实际验证提出了亮度非均匀性校正、γ校正、自动功率控制等相应的解决方案。将图像处理技术应用到驱动电路中,改善了图像的亮度均匀性和灰度再现质量,降低了整机的功耗。首次将本技术应用于大屏幕低逸出功印刷型63.5cm(25英寸)VGA级彩色FED驱动系统中,研制出了能显示彩色视频图像的彩色FED显示器样机。亮度达400cd/m2、对比度为1000∶1,电路灰度等级为256级。 相似文献
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The border luminance of the test stimulus between the natural and unnatural object color, yynBu was obtained for different spatial sizes of the immediate surround to prove that nBu can be determined based on a new recognized visual space of illumination (RVSI) that is assumed to be constructed for the immediate surround separately from the RVSI for the subjects room itself. The nBu of five test stimuli were determined for six different sizes covering from zero to 1866 cm2 with four different lightnesses, N4, N6 and N8, while keeping the room illuminance constant at 100 or 600 lx. The results showed that luminance of the border nBu gradually decreased as the size of the immediate surround was increased and that the decrease was larger for immediate surround with lower lightness. The results were interpreted as showing a new RVSI constructed for the spatial extent of the immediate surround of the test stimulus, and the RVSI was more completely constructed for larger spatial size of the immediate surround. © 2005 The Optical Society of Japan 相似文献
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We can perceive a surface through another surface. This perception is called transparency. It is known that transparency can be perceived even if the stimulus conditions are not consistent with physical conditions for a real transparent surface. In this study, we measured the ranges of luminance and chromaticity of the overlapping area of two crossed layers at which a surface was perceived as chromatically-uniform transparent. As the results, the luminance range of the overlapping area existed around or near the luminance of the inducing area. The upper and lower limits of the luminance range were higher for the dark background than for the light background. Moreover, the chromatic range existed around the additive colormixture line between two chromaticities of the inducing areas for both dark and light backgrounds. This indicates that the perceptual transparency mechanism would divide the color of an additive color mixture into the original colors that exist in the inducing areas. We noticed that the perceptual appearance of the stimulus changed greatly depending on the luminances of the overlapping area and the background. These differences in perceptual appearance would be a factor explaining individual difference and deciding the luminance conditions for transparency. 相似文献
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荧光染料掺杂的高效率、高亮度白色有机电致发光器件 总被引:1,自引:0,他引:1
制备了结构为 ITO/NPB(30 nm)/Rubrene(0.2 nm)/CBP:Bczvbi(8 nm,x%)/Bphen(30 nm)/Cs2CO3:Ag2O(2 nm,20%)/Al(100 nm)的器件。研究了Bczvbi掺杂浓度(x=5,10,15)对白光器件性能的影响。综合利用发光层中主客体之间的能量转移和空穴阻挡层的空穴阻挡特性,得到了高效率、高亮度的白色有机电致发光器件。当Bczvbi的掺杂质量分数为10%时,器件的效率和亮度都为最大。驱动电压为7 V时,最大电流效率为4.61 cd/A;驱动电压为9 V时,最大亮度为21 240 cd/m2。当驱动电压从4 V增加到9 V时,色坐标从(0.36,0.38)变化为(0.27,0.29),均处于白光区域。 相似文献
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It has been reported that the luminance mechanism mediates shadow perception of binary images. We evaluated the luminance additivity law to determine whether shading, which is produced by gradual intensity changes, is mediated by luminance or brightness using pictures with tones: two still lives and a painting. They were depicted by two colors-a reference color and a test color. The reference color was white with a constant luminance profile, and the test color was a mixture of red and green in various proportions. The observer’s task was to adjust the luminance of the test color in order that the impression of depth due to shading just disappeared (shading disappearance setting), where the intensity that produced the shading supposed to be equated between the test and the reference colors. The results show that the luminance additivity law holds for shading disappearance settings. This suggests that shading perception is based on luminance or a luminance-type additive mechanism as well as shadow. 相似文献
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针对量子点发光二极管(QLED)中载流子注入不平衡的问题,对空穴和电子在量子点层的注入速率进行了研究。制备了不同电子传输层厚度、结构为ITO/PEDOT∶PSS/Poly-TPD/QDs/Alq3/Al的QLED样品。Alq_3厚度由25 nm逐步递增至45 nm时,器件的开启电压升高,器件均发出量子点的红光。当Alq_3厚度为30nm时,器件的电流效率最高。此时,空穴和电子在量子点层的注入速率达到相对平衡。为进一步研究器件的发光特性,在QDs和Alq_3接触界面嵌入电子阻塞层TPD。研究发现,当TPD的厚度为1 nm时,器件发出红光;当TPD厚度为3 nm和5 nm时,器件开始出现绿光。实验结果表明,在选取电子阻塞层时,应选择LUMO较低的材料且阻塞层的厚度必须很薄。 相似文献
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