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1.
On Quantum Team Games 总被引:2,自引:0,他引:2
E. Ahmed M. F. Elettreby A. S. Hegazi 《International Journal of Theoretical Physics》2006,45(5):880-886
Recently Liu and Simaan (2004) convex static multi-team classical games have been introduced. Here they are generalized to both nonconvex, dynamic and quantum games. Puu's incomplete information dynamical systems are modified and applied to Cournot team game. The replicator dynamics of the quantum prisoner's dilemma game is also studied. 相似文献
2.
Shunlong Luo 《Foundations of Physics》2002,32(11):1757-1772
We formulate an elementary statistical game which captures the essence of some fundamental quantum experiments such as photon polarization and spin measurement. We explore and compare the significance of the principle of maximum Shannon entropy and the principle of minimum Fisher information in solving such a game. The solution based on the principle of minimum Fisher information coincides with the solution based on an invariance principle, and provides an informational explanation of Malus' law for photon polarization. There is no solution based on the principle of maximum Shannon entropy. The result demonstrates the merits of Fisher information, and the demerits of Shannon entropy, in treating some fundamental quantum problems. It also provides a quantitative example in support of a general philosophy: Nature intends to hide Fisher information, while obeying some simple rules. 相似文献
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4.
本文首先提出逆(反)对策这一新问题,给出了数学模型;探讨了“奇门遁甲”预测理论(术)中的数学问题;通过系统分析“专门遁甲”预测过程,可知它的预测过程隐含着一个特殊的逆(反)对策问题;最后指出逆(反)对策问题的广泛存在并给出案例分析. 相似文献
5.
In this note we study uncertainty sequencing situations, i.e., one-machine sequencing situations in which no initial order
is specified. We associate cooperative games with these sequencing situations, study their core, and provide links with the
classic sequencing games introduced by Curiel et al. (Eur J Oper Res 40:344–351, 1989). Moreover, we propose and characterize
two simple cost allocation rules for uncertainty sequencing situations with equal processing times. 相似文献
6.
Nobuyuki Hanaki 《Complexity》2004,9(5):41-50
This article seeks to ascertain whether the strategy‐learning model of Hanaki, Sethi, Erev, and Peterhansl (2003) better accounts for observed behavior than do the various action‐learning models. It does so by measuring the goodness‐of‐fit of the models' predictions against published experimental results for such games as Coordination, Prisoner's Dilemma, and Chicken. The fit is measured via the mean squared deviation (MSD) between the observed behavior and the one predicted by the model. The results show that, for Chicken, the strategy‐learning model fits the observed data much better than do the action‐learning models. The best action‐learning model, on the other hand, fits the observed data well in Coordination. Overall, the strength of the strategy‐learning model is best shown in games where alternations between the two stage‐game Nash equilibria are often observed in the laboratory experiments. © 2004 Wiley Periodicals, Inc. Complexity 9: 41–50, 2004 相似文献
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基于模糊方法的多人合作对策的研究 总被引:2,自引:0,他引:2
多人合作对策模型中联盟的收入和总体的收入常常出现相互矛盾的情况 ,此时核是空集 .由于不存在核 ,无法用 Nash-Harsanyi谈判模型求解 .采用模糊数学方法 ,调整模型中线性约束的右端系数 ,使核在一定程度上是非空集合 ,得到模糊意义下的 Nash平衡解 .该方法一定程度上解决了各联盟收入与总体收入的矛盾 .最后通过一个算例说明该方法的可行性 . 相似文献
9.
改进了张维迎对地区间竞争与国有企业民营化的分析,给出了经营者的剩余索取份额对竞争性的连续依赖关系:国有企业若要降低成本,就必须参与市场竞争,随着市场竞争的加强,国有企业经营者的剩余索取份额应该逐渐增大,而当市场竞争水平超过某一阈值,国有企业经营者拥有全部剩余索取权是最优的. 相似文献
10.
J. M. Skowronski 《Annals of Operations Research》1992,37(1):423-437
The Liapunov technique has been introduced in differential games in a sequence of works over the last decade. We discuss application of this technique to the interface between two competitive semi-games, each with different qualitative objective. The feedback information for controllers is provided from designed, analytically integrable state predictors with reduced dynamics, which considerably shortens the computing time. The case is illustrated on the scenario of target reaching before being intercepted, and intercepting before target is reached.Deceased. 相似文献