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Several promising approaches for hexahedral mesh generation work as follows: Given a prescribed quadrilateral surface mesh they first build the combinatorial dual of the hexahedral mesh. This dual mesh is converted into the primal hexahedral mesh, and finally embedded and smoothed into the given domain. Two such approaches, the modified whisker weaving algorithm by Folwell and Mitchell, as well as a method proposed by the author, rely on an iterative elimination of certain dual cycles in the surface mesh. An intuitive interpretation of the latter method is that cycle eliminations correspond to complete sheets of hexahedra in the volume mesh.

Although these methods can be shown to work in principle, the quality of the generated meshes heavily relies on the dual cycle structure of the given surface mesh. In particular, it seems that difficulties in the hexahedral meshing process and poor mesh qualities are often due to self-intersecting dual cycles. Unfortunately, all previous work on quadrilateral surface mesh generation has focused on quality issues of the surface mesh alone but has disregarded its suitability for a high-quality extension to a three-dimensional mesh.

In this paper, we develop a new method to generate quadrilateral surface meshes without self-intersecting dual cycles. This method reuses previous b-matching problem formulations of the quadrilateral mesh refinement problem. The key insight is that the b-matching solution can be decomposed into a collection of simple cycles and paths of multiplicity two, and that these cycles and paths can be consistently embedded into the dual surface mesh.

A second tool uses recursive splitting of components into simpler subcomponents by insertion of internal two-manifolds. We show that such a two-manifold can be meshed with quadrilaterals such that the induced dual cycle structure of each subcomponent is free of self-intersections if the original component satisfies this property. Experiments show that we can achieve hexahedral meshes with a good quality.  相似文献   

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若干图类的邻强边染色   总被引:4,自引:0,他引:4  
研究了若干图类的邻强边染色 .利用在图中添加辅助点和边的方法 ,构造性的证明了对于完全图 Kn和路 Lm 的笛卡尔积图 Kn× Lm,有χ′as(Kn× Lm) =△ (Kn× Lm) +1 ,其中△ (Kn× Lm)和χ′as(Kn× Lm)分别表示图 Kn× Lm的最大度和邻强边色数 .同理验证了 n阶完全图 Kn的广义图 K(n,m)满足邻强边染色猜想 .  相似文献   
4.
混合超图是在超图的基础上添加一个反超边得到的图.超边和反超边的区别主要体现在着色要求上.在着色中,要求每一超边至少要有两个点着不同的颜色,而每一反超边至少有两个点着相同的颜色.最大最小颜色数分别称为混合超图的上色数和下色数。本文主要研究反超图,即只含反超边的超图。讨论了上色数为3的4一致超图的最小边数问题.给出了上色数为3的4一致反超图的最小边数的一个上界和一个下界.  相似文献   
5.
A Cayley map is a Cayley graph embedded in an orientable surface such that. the local rotations at every vertex are identical. In this paper, balanced regular Cayley maps for cyclic groups, dihedral groups, and generalized quaternion groups are classified.  相似文献   
6.
A signed graph is a graph with a sign attached to each edge. This paper extends some fundamental concepts of the Laplacian matrices from graphs to signed graphs. In particular, the relationships between the least Laplacian eigenvalue and the unbalancedness of a signed graph are investigated.  相似文献   
7.
图G(V,E)的一个k-正常全染色f叫做一个k-点强全染色当且仅当对任意v∈V(G), N[v]中的元素被染不同色,其中N[v]={u|uv∈V(G)}∪{v}.χTvs(G)=min{k|存在图G的k- 点强全染色}叫做图G的点强全色数.对3-连通平面图G(V,E),如果删去面fo边界上的所有点后的图为一个树图,则G(V,E)叫做一个Halin-图.本文确定了最大度不小于6的Halin- 图和一些特殊图的的点强全色数XTvs(G),并提出了如下猜想:设G(V,E)为每一连通分支的阶不小于6的图,则χTvs(G)≤△(G) 2,其中△(G)为图G(V,E)的最大度.  相似文献   
8.
We prove that, for any given vertex ν* in a series-parallel graph G, its edge set can be partitioned into κ = min{κ′(G) + 1, δ(G)} subsets such that each subset covers all the vertices of G possibly except for ν*, where δ(G) is the minimum degree of G and κ′(G) is the edge-connectivity of G. In addition, we show that the results in this paper are best possible and a polynomial time algorithm can be obtained for actually finding such a partition by our proof.  相似文献   
9.
Using Lagrange's multiplier rule, we find upper and lower bounds of the energy of a bipartite graph G, in terms of the number of vertices, edges and the spectral moment of fourth order. Moreover, the upper bound is attained in a graph G if and only if G is the graph of a symmetric balanced incomplete block design (BIBD). Also, we determine the graphs for which the lower bound is sharp.  相似文献   
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