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1.
On Quantum Team Games   总被引:2,自引:0,他引:2  
Recently Liu and Simaan (2004) convex static multi-team classical games have been introduced. Here they are generalized to both nonconvex, dynamic and quantum games. Puu's incomplete information dynamical systems are modified and applied to Cournot team game. The replicator dynamics of the quantum prisoner's dilemma game is also studied.  相似文献   
2.
Papert's (1978) appeal to reconsider the power and possibilities of the aesthetic in mathematics learning is often ignored in mathematics education research. This paper begins with the premise, put forth by Dewey (1934), that the aesthetic structures many dimensions of inquiry and experience. In the same way that using particular paintings, musical compositions, or even everyday experiences has been instrumental to attempts by philosophers to understand the aesthetic dimensions of meaning and experience in artistic domains, I propose that analysing a particular encounter with mathematics may help reveal the nature and role of the often nebulous responses of elegance, beauty, and `fit' to which mathematicians lay claim in their mathematical activity. To achieve this, I draw on and adapt the defining features of the aesthetic character of experience set forth by the aesthetician Beardsley (1982). This, in turn, sheds light on the role thataesthetics can play in mathematical inquiry and experience, and provides initial categories and conjectures that can be used to investigate the potential roles of aesthetics in mathematics learning contexts.This revised version was published online in September 2005 with corrections to the Cover Date.  相似文献   
3.
Noninferior Nash Strategies for Multi-Team Systems   总被引:1,自引:0,他引:1  
This paper is concerned with the optimization of systems that are controlled by several teams of decision makers. The decision makers within each team cooperate for the benefit of their team. On the other hand, the teams compete among themselves in order to achieve an objective that relates to the overall performance of the system. An approach that merges concepts from team theory and game theory for dealing with such systems and a solution called the noninferior Nash strategy are introduced. This multi-team solution provides a new framework for analyzing hierarchically controlled systems so as to address complicated coordination problems among the decision makers. The properties of the noninferior Nash solution in static multi-team systems are investigated and necessary conditions for its existence are derived. Analytical expressions for the noninferior Nash strategies are derived for a class of linear-quadratic static multi-team games. In order to deal with the issue of nonuniqueness of the solution, the concept of a noninferior Nash strategy with a team leader is introduced. Several examples are presented to illustrate the results.  相似文献   
4.
We consider a decentralized LQG measurement scheduling problem in which every measurement is costly, no communication between observers is permitted, and the observers' estimation errors are coupled quadratically. This setup, motivated by considerations from organization theory, models measurement scheduling problems in which cost, bandwidth, or security constraints necessitate that estimates be decentralized, although their errors are coupled. We show that, unlike the centralized case, in the decentralized case the problem of optimizing the time integral of the measurement cost and the quadratic estimation error is fundamentally stochastic, and we characterize the -optimal open-loop schedules as chattering solutions of a deterministic Lagrange optimal control problem. Using a numerical example, we describe also how this deterministic optimal control problem can be solved by nonlinear programming.This research was supported in part by ARPA Grant N00174-91-C-0116 and NSF Grant NCR-92-04419.  相似文献   
5.
文章采用问卷调研获取一手数据,运用PLS—SEM方法测度了各类因素对创意团队隐性知识转移绩效的影响。研究发现,PLS—SEM方法对观测数据拟合精度较高,在样本数据非正态分布、共线性等情况下仍然稳定。实证结果表明:团队情境、吸收能力、转移意愿、转化能力、媒介丰富度由大到小对创意团队隐性知识转移绩效产生正向影响,而隐性知识特性必须通过对知识源转化能力的显著负影响才能间接影响知识转移绩效。  相似文献   
6.
Taking the enantiotopic chapter of organic chemistry as an example, this paper explores the teaching reform to form the ability and habit of lifelong learning by improving students' dominant position in learning and to guide undergraduates to cultivate the right achievement motivation. It also tries to provide useful references for the teaching of specialized courses in colleges and universities.  相似文献   
7.
Gerber and Li (1981) formulated, using a Markov chain embedding, a system of equations that describes relations between generating functions of waiting time distributions for occurrences of patterns in a sequence of independent repeated experiments when the initial outcomes of the process are known. We show how this system of equations can be obtained by using the classical gambling team technique. We also present a form of solution of the system and give an example showing how first results of trials influence the probabilities that a chosen pattern precedes the remaining ones in a realization of the process.  相似文献   
8.
随着通信和互联网技术的高速发展,在面对科研目标越来越复杂,学科划分越来越精细的背景下,组建跨时空、跨专业的虚拟科研团队将成为未来高校科研方式的主要发展方向.以某高校A虚拟科研团队为例,从行为距离这一新的视角分析虚拟科研团队管理中的行为难题,构建了虚拟科研团队的行为距离综合评价指标体系,采用了模糊评价原理来对行为距离进行度量.最后根据度量结果,提出了解决高校虚拟科研团队的距离难题的基本思路.  相似文献   
9.
弹性激励制度让员工自行选择所需的激励方式。本通过交互分析,现实模拟员工的选择行为,确定各种属性在员工选择激励方式时的相对重要性;根据员工对属性水平的喜好,对员工进行激励偏好细分;确定最受员工欢迎的激励方式组合。本所运用的方法和结果能帮助企业制定出最合适的弹性激励制度。  相似文献   
10.
基于团队的知识共享和知识形成机理研究   总被引:3,自引:0,他引:3  
蒋跃进  梁樑  余雁 《运筹与管理》2004,13(5):151-154
越来越多的企业开始采用以团队为基础的组织结构,团队的核心能力在于能够实现知识共享,因此对团队知识共享及形成进行研究有着重要意义。本在阐述以团队为基础的组织与官僚层级制组织相比更有利于知识共享的基础上,从心理学和经济学的角度分析了团队知识共享的理论基础,指出了团队知识管理的三个误区,并首次提出了团队知识形成的三种机制和途径:事前学习、事中学习和外部学习。  相似文献   
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