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31.
基于概念网络的文本信息监控技术   总被引:1,自引:0,他引:1  
由于网上信息的迅速增长,文本信息监控已经成为网上信息管理中的热点研究课题。本文在模糊集和语义网络的理论基础上,构建了模糊值动态约束性概念网络,介绍了该概念网络的基本构建方法,并提出了基于概念网络的文本分析算法。  相似文献   
32.
In this paper a new algorithm is proposed for global optimization problems. The main idea is that of modifying a standard clustering approach by sequentially sampling the objective function while adaptively deciding an appropriate sample size. Theoretical as well as computational results are presented.  相似文献   
33.
The measure of uncertainty is adopted as a measure of information. The measures of fuzziness are known as fuzzy information measures. The measure of a quantity of fuzzy information gained from a fuzzy set or fuzzy system is known as fuzzy entropy. Fuzzy entropy has been focused and studied by many researchers in various fields. In this paper, firstly, the axiomatic definition of fuzzy entropy is discussed. Then, neural networks model of fuzzy entropy is proposed, based on the computing capability of neural networks. In the end, two examples are discussed to show the efficiency of the model.  相似文献   
34.
为了降低转子电阻变化对异步电动机矢量控制系统性能的影响,本文把自适应比例因子模糊控制器应用到了矢量控制系统中。介绍了自适应比例因子模糊控制方法的綦本原理,给出了使用自适应比例因子模糊控制器的异步电动机矢量控制系统的结构框图,对主模糊控制器和辅助模糊控制器进行了设计。仿真实验结果表明,采用这种控制方法的调速系统不仅具有优良的动态性能,而且对转子电阻变化具有很强的鲁棒性。  相似文献   
35.
Systems that involve more than one decision maker are often optimized using the theory of games. In the traditional game theory, it is assumed that each player has a well-defined quantitative utility function over a set of the player decision space. Each player attempts to maximize/minimize his/her own expected utility and each is assumed to know the extensive game in full. At present, it cannot be claimed that the first assumption has been shown to be true in a wide variety of situations involving complex problems in economics, engineering, social and political sciences due to the difficulty inherent in defining an adequate utility function for each player in these types of problems. On the other hand, in many of such complex problems, each player has a heuristic knowledge of the desires of the other players and a heuristic knowledge of the control choices that they will make in order to meet their ends.In this paper, we utilize fuzzy set theory in order to incorporate the players' heuristic knowledge of decision making into the framework of conventional game theory or ordinal game theory. We define a new approach to N-person static fuzzy noncooperative games and develop a solution concept such as Nash for these types of games. We show that this general formulation of fuzzy noncooperative games can be applied to solve multidecision-making problems where no objective function is specified. The computational procedure is illustrated via application to a multiagent optimization problem dealing with the design and operation of future military operations.  相似文献   
36.
In this article we prove a strong law of large numbers for Borel measurable nonseparably valued random elements in the case of generalized random sets.

  相似文献   

37.
ANTIFUZZYVECTORSPACES(Ⅱ)ChenYongnian(DepartmentofMathematics,XinjiangNormalUniversity,830054,Xinjiang,P.R.China)ANTIFUZZYVECT...  相似文献   
38.
An interval-parameter fuzzy linear programming method (IFMOLP) is proposed in this study for multiple objective decision-making under uncertainty. As a hybrid of interval-parameter and fuzzy methodologies, the IFMOLP incorporates interval-parameter linear programming and fuzzy multiobjective programming approaches to form an integrated optimization system. The method inherits advantages of interval-parameter programming, and allows uncertainties and decision-makers’ aspirations to be effectively communicated into its programming processes and resulting solutions. Membership functions for both objectives and constraints are formulated to reflect uncertainties in different system components and their interrelationships. An interactive solution procedure has been developed based on solution approaches of the interval-parameter and fuzzy programming techniques, plus necessary measures for handling the multiobjective feature. A didactic example is provided in the paper to illustrate the detailed solution process. Possibilities of further improvements by seeking Pareto optimum and incorporating flexible preference within constraints are also discussed.  相似文献   
39.
研究(QU)型模糊拓扑群族直积,证明了任意(QU)型模糊拓扑群族的直积仍是(QU)型模糊拓扑群;研究了(QU)型模糊拓扑群族直积的模糊单位元之重域基的结构,得到了(QU)型模糊拓扑群族直积的一些重要性质.  相似文献   
40.
正则模糊神经网络对一类连续模糊值函数的普遍近似性   总被引:5,自引:0,他引:5  
刘普寅  王华兴 《电子学报》1997,25(11):41-45
本文讨论了正则模糊神经网络于对定义于区间[0,T0]上连续可减模糊值函数的普遍近似性,在此基础上,证明了[0,T0]上取值为三角形模糊连续递增函数可用正则模糊神经网络逼近到任意精度。  相似文献   
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