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31.
An augmented Lagrange algorithm for nonlinear optimizations with second-order cone constraints is proposed based on a Löwner operator associated with a potential function for the optimization problems with inequality constraints. The favorable properties of both the Löwner operator and the corresponding augmented Lagrangian are discussed. And under some mild assumptions, the rate of convergence of the augmented Lagrange algorithm is studied in detail.  相似文献   
32.
考虑到矿井安全事故频发,煤矿企业提出可靠的装备、实用的技术和称职的人员等要求来保障生产安全.主要讨论采用系统集成和虚拟实现技术,设计具有智能虚拟交互控制和近似实战条件下的场景模拟培训功能的消防集成系统.该系统满足企业的实际需求,具有设计的必要性和应用的可行性,能有效地帮助企业提升安全水平.  相似文献   
33.
基于FPGA的增强现实人工标识识别   总被引:3,自引:0,他引:3  
李聪 《电子科技》2014,27(5):119-122
基于标志点的增强现实系统中,需要将计算机生成的虚拟物体注册到对应的标志点上,以达到对现实的增强效果,因此对标识的识别成为该系统的关键。文中设计了以FPGA为核心的人工标识识别系统,采用TRDB-D5M摄像头和DE2-115 FPGA开发板设计方案,实现了对高速图像的视频采集,并通过对含有人工标识的彩色图像进行二值化处理、连通域分析和模板匹配,实现了对人工标识的识别。通过实验验证和分析,表明该方法能够准确的识别无遮挡的标识,对增强现实移动系统的进一步完善具有实际意义。  相似文献   
34.
Quantum theory accepts the point-like indivisible (classical) character of a particle as a mere product of a measuring process, or what has become known as a collapse. Following the notion of empty waves, which accepts the particle as a real existent entity without regard to the measurement process, we propose an experiment that may shed some light on the reality of the particle and the consequences of that reality.  相似文献   
35.
用于增强现实的头盔显示器的设计   总被引:11,自引:0,他引:11  
穿透式双通道头盔显示器 (HMD)是增强现实系统中的关键部件。本文给出了一种新颖的穿透式双通道头盔显示器的设计方案 ,使得当在用于增强现实系统中时 ,能够获得更大的透过率 ,以获得清晰的外部世界与内部产生的场景信息。同时通过成功的光学设计 ,获得了大视场、高分辨率的光学系统  相似文献   
36.
采用线性化缀加平面波能带方法,研究了典型二元化合物NiAl,SiC,GaAs,MgS和NaCl的晶体总能和内聚能,着重考查了二元素Muffin-tin半径的选取对各晶体总能和内聚能的影响。计算结果表明,对NiAl合金,Muffin-tin半径的变动几乎不改变其晶体总能;组元原子的共价键半径可以作为共价键晶体如SiC和GaAs的Muffin-tin半径;但是,元素的离子半径不适合于作为具有较强离子键合的离子性晶体如MgS和NaCl的Muffin-tin半径,因为这时阳离子有较多的芯电子溢出Muffin-tin球。通过选取适当的Muffin-tin半径,对如上化合物计算得到的内聚能与实验结果符合。  相似文献   
37.
Augmented reality (AR) has emerged from research laboratories and is now being accepted in other domains as an attractive way of visualizing information.Before AR can be used in the mass market,there are a number of obstacles that need to be overcome.Several of these can be overcome by adopting open standards.A global grassroots community seeking open,interoperable AR content and experiences began to take shape in early 2010.This community is working collaboratively to reduce the barriers to the flow of data from content provider to AR end user.Standards development organizations and industry groups that provide open interfaces for AR meet regularly to provide updates,identify complementary work,and seek harmonization.The community also identifies deployer and implementer needs,communicates requirements,and discusses emerging challenges that could be resolved with standards.In this article,we describe current activities in international standards-development organizations.We summarize the AR standards gap analysis and shed light on special considerations for using standards in mobile AR.  相似文献   
38.
Research on Game Transfer Phenomena (GTP) has demonstrated that playing video games can lead to re-experiencing images, sounds, tactile sensations, spontaneous thoughts and actions, sometimes triggered by physical objects/events associated with the game. Location-based augmented reality games posit interesting questions regarding GTP, particularly because they use physical locations, they overlay digital images in physical contexts and the gameplay shifts between the virtual and the physical world. This study aims to investigate the prevalence of GTP and the role of immersion, augmented reality and sound in a sample of English- (EnS) and Spanish- (SpS) speaking gamers of the game Pokémon Go (PoGo). A total of 1313 gamers (Mage?=?31.47) were recruited online. GTP was less common than in previous studies; however, 82.4% had experienced GTP at least once. The SpS showed higher prevalence of GTP and played more intensively. Automatic mental processes predominated in the EnS, while behaviours and actions were more common in the SpS. The absence or presence of video game features seems important for the way GTP manifests. For instance, tactile hallucinations were more prevalent, while sensations of self-motion were less reported. Playing with augmented reality (AR) and sounds showed significant correlations with various GTP types, but not with re-experiencing images from the game. More gamers who reported the sensation that Pokémon were physically present or looked for Pokémon outside the screen while playing, as connotations of immersion, had experienced GTP. Experiencing GTP while playing may be more common in location-based augmented reality games, compared to other games.  相似文献   
39.
The use of Virtual Reality (VR) techniques for the investigation of complex flow phenomena offers distinct advantages in comparison to conventional visualization techniques. Especially for unsteady flows, VR methodology provides an intuitive approach for the exploration of simulated fluid flows. However, the visualization of Computational Fluid Dynamics (CFD) data is often too time-consuming to be carried out in real-time, and thus violates essential constraints concerning real-time interaction and visualization. To overcome this obstacle, we make use of the fact that typically a multi-block approach is employed for domain decomposition, and we use the corresponding data structures for the computation of path lines and for parallelization. In this paper, we present the synthesis of fragmented multi-block data sets and our implementation of an accurate path line integration scheme in order to speed up path line computations. We report on the results of our efforts and describe a combination of this algorithm with a highly efficient visualization approach of large amounts of particle traces, thus considerably improving interactivity when exploring large scale CFD data sets.Mathematics Subject Classifications (2000) 76Mxx, 76M27, 76M28, 65M55, 65L05, 65L06, 65D05, 65Y05, 68U05.  相似文献   
40.
We formulate a Hartree–Fock‐LAPW method for electronic band structure calculations. The method is based on the Hartree–Fock–Roothaan approach for solids with extended electron states and closed core shells where the basis functions of itinerant electrons are linear augmented plane waves. All interactions within the restricted Hartree–Fock approach are analyzed and in principle can be taken into account. In particular, we obtained the matrix elements for the exchange interactions of extended states and the crystal electric field effects. To calculate the matrix elements of exchange for extended states, we first introduce an auxiliary potential and then integrate it with an effective charge density corresponding to the electron exchange transition under consideration. The problem of finding the auxiliary potential is solved by using the strategy of the full potential LAPW approach, which is based on the general solution of periodic Poisson's equation. Here, we use an original technique for the general solution of periodic Poisson's equation and multipole expansions of electron densities. We apply the technique to obtain periodic potentials of the face‐centered cubic lattice and discuss its accuracy and convergence in comparison with other methods. © 2002 Wiley Periodicals, Inc. Int J Quantum Chem, 2002  相似文献   
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