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31.
In this paper, we propose an estimation method that estimates the throughput of upcoming video segments based on variations in the network throughput observed during the download of previous video segments. Then, we propose a rate-adaptive algorithm for Hypertext Transfer Protocol (HTTP) streaming. The proposed algorithm selects the quality of the video based on the estimated throughput and playback buffer occupancy. The proposed method selects high-quality video segments, while minimizing video quality changes and the risk of playback interruption, improving user’s experience. We evaluate the algorithm for single- and multi-user environments and demonstrate that it performs remarkably well under varying network conditions. Furthermore, we determine that it efficiently utilizes network resources to achieve a high video rate; competing HTTP clients achieve equitable video rates. We also confirm that variations in the playback buffer size and segment duration do not affect the performance of the proposed algorithm.  相似文献   
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In nighttime driving brake lights are particularly important because they offer a warning signal to prevent potential collisions. In this work, we propose a novel visual-based approach for nighttime brake light detection using three-dimensional Nakagami imaging to analyze tail lights of vehicles in front. Rather than heuristic features, such as symmetry of taillights and appearance of the third brake light, the proposed approach extracts invariant features by modeling the scattering of brake lights, thus allowing detection to proceed in a part-based manner. Experiments from extensive datasets show that the proposed system can effectively detect vehicle braking under different lighting and traffic conditions, making it a realistic option for real-world applications.  相似文献   
36.
An efficient disparity estimation algorithm for multi-view video sequences, recorded by a two-dimensional camera array in which the cameras are spaced equidistantly, is presented. Because of the strong geometrical relationship among views, the disparity vectors of a certain view can for most blocks be derived from the disparity vectors of other views. A frame constructed using that idea is called a D frame in this work. Three new prediction schemes which contain D frames are proposed for encoding 5 × 3 multi-view video sequences. The schemes are applied to several multi-view image sequences taken from a camera-array and they are compared in terms of quality, bit-rate and complexity. The experimental results show that the proposed prediction schemes significantly decrease the complexity of the encoder at a very low cost of quality and/or bit-rate.  相似文献   
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We present a bandlet-based framework for video inpainting in order to complete missing parts of a video sequence. The framework applies spatio-temporal geometric flows extracted by bandlets to reconstruct the missing data. First, a priority-based exemplar scheme enhanced by a bandlet-based patch fusion generates a preliminary inpainting result. Then, the inpainting task is completed by a 3D volume regularization algorithm which takes advantage of bandlet bases in exploiting the anisotropic regularities. The method does not need extra processes in order to satisfy visual consistency. The experimental results demonstrate the effectiveness of our proposed video completion technique.  相似文献   
38.
The trend towards video streaming with increased spatial resolutions and dimensions, SD, HD, 3D, and 4kUHD, even for portable devices has important implications for displayed video quality. There is an interplay between packetization, packet loss visibility, choice of codec, and viewing conditions, which implies that prior studies at lower resolutions may not be as relevant. This paper presents two sets of experiments, the one at a Variable BitRate (VBR) and the other at a Constant BitRate (CBR), which highlight different aspects of the interpretation. The latter experiments also compare and contrast encoding with either an H.264 or an High Efficiency Video Coding (HEVC) codec, with all results recorded as objective Mean Opinion Score (MOS). The video quality assessments will be of interest to those considering: the bitrates and expected quality in error-prone environments; or, in fact, whether to use a reliable transport protocol to prevent all errors, at a cost in jitter and latency, rather than tolerate low levels of packet errors.  相似文献   
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The three-dimensional discrete cosine transform (3D-DCT) has been researched as an alternative to existing dominant video standards based on motion estimation and compensation. Since it does not need to search macro block for inter/intra prediction, 3D-DCT has great advantages for complexity. However, it has not been developed well because of poor video quality while video standards such as H.263(+) and HEVC have been blooming. In this paper, we propose a new 3D-DCT video coding as a new video solution for low power mobile technologies such as Internet of Things (IoT) and Drone. We focus on overcoming drawbacks reported in previous research. We build a complete 3D-DCT video coding system by adopting existing advanced techniques and devising new coding algorithms to improve overall performance of 3D-DCT. Experimental results show proposed 3D-DCT outperforms H.264 low power profiles while offering less complexity. From GBD-PSNR, proposed 3D-DCT provides better performance by average 4.6 dB.  相似文献   
40.
This paper proposes an efficient computation‐aware mode decision and search point (SP) allocation algorithm for spatial and quality scalabilities in Scalable Video Coding. In our proposal, a linear model is derived to allocate the computation for macroblocks in enhancement layers by using the rate distortion costs of the base layer. In addition, an adaptive SP decision algorithm is proposed to decide the number of SPs for motion estimation under the constraint of the allocated computation. Experiment results demonstrate that the proposed algorithm allocates the computation resource efficiently and outperforms other works in rate distortion performance under the same computational availability constraint.  相似文献   
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