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21.
The major purpose of this paper is to transmit an existing video above a complete simulated video streaming architecture based on Network Simulator (NS2). Thanks to our architecture, the visual quality evaluation of the distributed streaming platform under various conditions is simplified. Indeed, the received video can be easily visualized using a classic video client or be compared using the Peak Signal-Noise Ratio (PSNR) value and the Structural SIMilarity (SSIM) value. In the case study, we compare adaptive video congestion strategies using a transcoder, Datagram Congestion Control Protocol (DCCP) and TCP-Friendly Rate Control (TFRC).  相似文献   
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Despite decades of research, no scholarly consensus has been achieved regarding the potential impact of video games on youth aggression or other public health concerns. In recent years, hypotheses have been raised that scholarly opinions on video games may resemble past moral panics, with attitudes reflective of generational conflicts. These hypotheses are tested in a sample of 175 criminologists, psychologists, and media scholars, examining both overall negative attitudes about video games and perceived linkages with youth assaults specifically. Results reflected continued lack of scholarly consensus on the issue of video game influences with only 15.3% of scholars endorsing the view that violent video games contribute to youth assaults. As hypothesized, older scholars endorsed more negative views of video games generally, although this appeared to be related to experience with games rather than age per se. Scholars with more negative attitudes toward youth themselves were also more negative about games. Criminologists and media scholars were more skeptical of violent video games contributing to youth assaults than were psychologists. These results are discussed in relation to Moral Panic Theory.  相似文献   
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In this paper, we propose an estimation method that estimates the throughput of upcoming video segments based on variations in the network throughput observed during the download of previous video segments. Then, we propose a rate-adaptive algorithm for Hypertext Transfer Protocol (HTTP) streaming. The proposed algorithm selects the quality of the video based on the estimated throughput and playback buffer occupancy. The proposed method selects high-quality video segments, while minimizing video quality changes and the risk of playback interruption, improving user’s experience. We evaluate the algorithm for single- and multi-user environments and demonstrate that it performs remarkably well under varying network conditions. Furthermore, we determine that it efficiently utilizes network resources to achieve a high video rate; competing HTTP clients achieve equitable video rates. We also confirm that variations in the playback buffer size and segment duration do not affect the performance of the proposed algorithm.  相似文献   
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In nighttime driving brake lights are particularly important because they offer a warning signal to prevent potential collisions. In this work, we propose a novel visual-based approach for nighttime brake light detection using three-dimensional Nakagami imaging to analyze tail lights of vehicles in front. Rather than heuristic features, such as symmetry of taillights and appearance of the third brake light, the proposed approach extracts invariant features by modeling the scattering of brake lights, thus allowing detection to proceed in a part-based manner. Experiments from extensive datasets show that the proposed system can effectively detect vehicle braking under different lighting and traffic conditions, making it a realistic option for real-world applications.  相似文献   
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An efficient disparity estimation algorithm for multi-view video sequences, recorded by a two-dimensional camera array in which the cameras are spaced equidistantly, is presented. Because of the strong geometrical relationship among views, the disparity vectors of a certain view can for most blocks be derived from the disparity vectors of other views. A frame constructed using that idea is called a D frame in this work. Three new prediction schemes which contain D frames are proposed for encoding 5 × 3 multi-view video sequences. The schemes are applied to several multi-view image sequences taken from a camera-array and they are compared in terms of quality, bit-rate and complexity. The experimental results show that the proposed prediction schemes significantly decrease the complexity of the encoder at a very low cost of quality and/or bit-rate.  相似文献   
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We present a bandlet-based framework for video inpainting in order to complete missing parts of a video sequence. The framework applies spatio-temporal geometric flows extracted by bandlets to reconstruct the missing data. First, a priority-based exemplar scheme enhanced by a bandlet-based patch fusion generates a preliminary inpainting result. Then, the inpainting task is completed by a 3D volume regularization algorithm which takes advantage of bandlet bases in exploiting the anisotropic regularities. The method does not need extra processes in order to satisfy visual consistency. The experimental results demonstrate the effectiveness of our proposed video completion technique.  相似文献   
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The trend towards video streaming with increased spatial resolutions and dimensions, SD, HD, 3D, and 4kUHD, even for portable devices has important implications for displayed video quality. There is an interplay between packetization, packet loss visibility, choice of codec, and viewing conditions, which implies that prior studies at lower resolutions may not be as relevant. This paper presents two sets of experiments, the one at a Variable BitRate (VBR) and the other at a Constant BitRate (CBR), which highlight different aspects of the interpretation. The latter experiments also compare and contrast encoding with either an H.264 or an High Efficiency Video Coding (HEVC) codec, with all results recorded as objective Mean Opinion Score (MOS). The video quality assessments will be of interest to those considering: the bitrates and expected quality in error-prone environments; or, in fact, whether to use a reliable transport protocol to prevent all errors, at a cost in jitter and latency, rather than tolerate low levels of packet errors.  相似文献   
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