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141.
研究了拟Fourier-Jacobi级数逐项求导后所得的导级教,给出了一个等价收敛定理. 相似文献
142.
业务生成环境是智能网区别于智能平台的主要特征。本文结合我国自行研制的CIN-SCE详细描述业务生成环境的功能和结构,介绍了业务生成的整个过程,即业务的逻辑编辑,业务的验证和仿真,业务的性能测试和冲突检测及最后的业务生成。 相似文献
143.
Two-level protection and guarantee for multimedia traffic in IEEE 802.11e distributed WLANs 总被引:2,自引:0,他引:2
In order to support multimedia applications such as voice and video over the wireless medium, a contention-based channel access
function, called Enhanced Distributed Channel Access (EDCA), has been developed in the emerging standard IEEE 802.11e. In
the EDCA, differentiated channel access is provided for different traffic classes. In this paper, we propose a two-level protection and guarantee mechanism for voice and video traffic in the EDCA-based distributed wireless LANs. In the first-level
protection, the existing voice and video flows are protected from the new and other existing voice and video flows via a distributed
admission control with tried-and-known and early-protection enhancements. In the second-level protection, the voice and video flows are protected from the best-effort data traffic by
adopting frame-based and limit-based data control mechanisms. Performance evaluations are conducted in terms of throughput, delay, transmission limit, number
of collisions, and throughput square relative difference. Extensive simulation results demonstrate that the proposed two-level
protection and guarantee mechanism is very effective in terms of the protection and guarantee of existing voice and video
flows as well as the utilization of the channel capacity.
An early version of this paper was presented at IEEE INFOCOM 2004. 相似文献
144.
This paper focuses on the mechanism of Blocking Before Service (BBS), in time-varying many-server queues in tandem. BBS arises in telecommunication networks, production lines and healthcare systems. We model a stochastic tandem network under BBS and develop its corresponding fluid limit, which includes reflection due to jobs lost. Comparing our fluid model against simulation shows that the model is accurate and effective. This gives rise to design/operational insights regarding network throughput, under both BBS and BAS (Blocking After Service). 相似文献
145.
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148.
In order to achieve the Quality of Service (QoS) provisioning and efficient resource utilization in cellular network and Wireless Local Area Network (WLAN) integration, an Integrated Service-Based Call Admission Control (ISB-CAC) scheme is proposed in this paper. The integrated network is modeled by using multi-dimensional Markov chains. The numerical analysis is presented to evaluate the important performance measures such as the blocking probability of originating calls, the dropping probability, and the average transfer time, etc. The steady-state probabilities of the multi-dimensional Markov chains are obtained by using an iterative approach, and the CAC parameters are optimally designed. The analytical model is validated by the computer simulation. It is shown that compared with the conventional WLAN-First Call Admission Control (WF-CAC) scheme, the proposed ISB-CAC scheme not only provides better QoS for mobile users but also utilizes the bandwidth resources more efficiently. 相似文献
149.
Mobility support for the next generation IPv6 networks has been one of the recent research issues due to the growing demand for wireless services over internet. In the other hand, 3GPP has introduced IP Multimedia Subsystem as the next generation IP based infrastructure for wireless and wired multimedia services. In this paper we present two context transfer mechanisms based on predictive and reactive schemes, to support seamless handover in IMS over Mobile IPv6. Those schemes reduce handover latency by transferring appropriate session 'information between the old and the new access networks. Moreover, we present two methods for QoS parameters negotiations to preserve service quality along the mobile user movement path. The performances of the proposed mechanisms are evaluated by simulations. 相似文献
150.
Peer production has played an important role in the economics of Web 2.0 related services in which user participation and contribution become the main driving dynamics. However, the quality of peer-produced services is uncertain because of inherently decentralized and heterogeneous participants. In the paper, utilizing reliability and game theoretic models, we develop a QoS measure and pricing schemes for this emerging type of service under various market structures. Our results suggest that a monopolistic platform provider has no incentive to offer multiple quality classes of service. Two competing platform providers may offer identical service contracts but still receive non-negative profit. If they offer heterogeneous service contracts, the provider with the lower quality service may provide higher quality than he advertises. This research contributes to the literature with a number of unique and interesting implications for the issues of service contract design, capacity planning, and market interactions for operations of community-based or peer-produced services. 相似文献