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21.
Madhu V. Nayakkankuppam 《Mathematical Programming》2007,109(2-3):477-504
We describe an approach to the parallel and distributed solution of large-scale, block structured semidefinite programs using
the spectral bundle method. Various elements of this approach (such as data distribution, an implicitly restarted Lanczos
method tailored to handle block diagonal structure, a mixed polyhedral-semidefinite subdifferential model, and other aspects
related to parallelism) are combined in an implementation called LAMBDA, which delivers faster solution times than previously
possible, and acceptable parallel scalability on sufficiently large problems.
This work was supported in part by NSF grants DMS-0215373 and DMS-0238008. 相似文献
23.
Ronald H. Nickel Igor Mikolic-Torreira Jon W. Tolle 《Computational Optimization and Applications》2006,35(1):109-126
Deployed US Navy aircraft carriers must stock a large number of spare parts to support the various types of aircraft embarked
on the ship. The sparing policy determines the spares that will be stocked on the ship to keep the embarked aircraft ready
to fly. Given a fleet of ten or more aircraft carriers and a cost of approximately 50 million dollars per carrier plus the
cost of spares maintained in warehouses in the United States, the sparing problem constitutes a significant portion of the
Navy’s resources. The objective of this work is to find a minimum-cost sparing policy that meets the readiness requirements
of the embarked aircraft. This is a very large, nonlinear, integer optimization problem. The cost function is piecewise linear
and convex while the constraint mapping is highly nonlinear. The distinguishing characteristics of this problem from an optimization
viewpoint are that a large number of decision variables are required to be integer and that the nonlinear constraint functions
are essentially “black box” functions; that is, they are very difficult (and expensive) to evaluate and their derivatives
are not available. Moreover, they are not convex. Integer programming problems with a large number of variables are difficult
to solve in general and most successful approaches to solving nonlinear integer problems have involved linear approximation
and relaxation techniques that, because of the complexity of the constraint functions, are inappropriate for attacking this
problem. We instead employ a pattern search method to each iteration of an interior point-type algorithm to solve the relaxed
version of the problem. From the solution found by the pattern search on each interior point iteration, we begin another pattern
search on the integer lattice to find a good integer solution. The best integer solution found across all interations is returned
as the optimal solution. The pattern searches are distributed across a local area network of non-dedicated, heterogeneous
computers in an office environment, thus, drastically reducing the time required to find the solution. 相似文献
24.
25.
Interactive key frame selection model 总被引:1,自引:0,他引:1
Jian-quan Ouyang Jin-tao Li Huanrong Tang 《Journal of Visual Communication and Image Representation》2006,17(6):1145-1163
Video summarization can provide a fine representation of the content of video stream and reduce a large amount of data involved in video indexing, browsing, and retrieval. Moreover, Key frame selection is an important step in the research of content-based video analysis and retrieval. Although there exist a variety of methods for key frame selection, they are heuristic and closed systems, which cannot dynamically generate video summary with user’s preference. In this paper, an M-estimator and epipolar line distance constraint camera motion estimation algorithm is introduced as camera parameters is an important motion feature for key frame selection, and Broyden-Fletcher-Goldfarb-Shanno (BFGS) method is applied to optimize estimated parameters. Moreover, since Interactive Computing is a novel-computing model that represents the transition of algorithm to interaction, an interactive model of key frame selection (IKFS) is presented as a result of improving the model of key frame selection (KFS). The model of KFS and IKFS are proved to satisfy the criterion of induction and coinduction, respectively. Experimental results show that the processing scheme generates flexible and desirable summarizations whose distortion rate is lower than current method. Above all, IKFS is an extension to KFS. 相似文献
26.
27.
胡志勇 《电子工业专用设备》2003,32(3):83-86
叙述了先进再流焊接技术的新发展,描述了提高BGA再流焊接效果的工艺要点,优化倒装芯片再流焊接和固化的新方法。最后,讲述了先进的降低氮消耗量的方法即:通过最大限度地提高潜在收益,以促进再流焊接技术的发展,以此来满足装配厂商的需要。 相似文献
28.
Kuo-Ming Chao Muhammad Younas Nick Godwin Pen-Choug Sun 《International Journal of Wireless Information Networks》2006,13(2):141-150
The popularity of grid services has widened their application to numerous domains and increased the utilization of computational resources. In order to create more incentives for the resources owners to lease their resources and prevent users from wasting the resources, the introduction of a market-oriented grid is inevitable. However, the issues for the negotiation between service provider and consumer over the supply and demand of resources can be complex, with highly interdependent issues. In this research, a simulated automated negotiation mechanism including a co-evolutionary mechanism and a modified game theory approach is proposed, to assist them in reaching an agreement over the conflicting issues. In the proposed architecture, the co-evolution process is able to reduce the multiple dimensional search space into a two-dimension search space and identify the appropriate negotiation strategies for the negotiating agents to form a payoff matrix which can be used for the game theory related stage of their interaction. The multiple stage negotiation process is introduced to improve the negotiation result. In this paper, an application which requires a large amount of computational resources to process the data generated from mobile devises is used to demonstrate that the proposed system is able to resolve the conflicts and obtain a valid solution. 相似文献
29.
The mobile ad hoc network (MANET) has recently been recognized as an attractive network architecture for wireless communication. Reliable broadcast is an important operation in MANET (e.g., giving orders, searching routes, and notifying important signals). However, using a naive flooding to achieve reliable broadcasting may be very costly, causing a lot of contention, collision, and congestion, to which we refer as the broadcast storm problem. This paper proposes an efficient reliable broadcasting protocol by taking care of the potential broadcast storm problem that could occur in the medium-access level. Existing protocols are either unreliable, or reliable but based on a too costly approach. Our protocol differs from existing protocols by adopting a low-cost broadcast, which does not guarantee reliability, as a basic operation. The reliability is ensured by additional acknowledgement and handshaking. Simulation results do justify the efficiency of the proposed protocol. 相似文献
30.