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61.
刘文安  聂赞坎 《应用数学》2004,17(3):405-409
本文通过建立简洁而有效的搜索方法 ,证明了对于无穷多个n来说 ,三个目标的最优搜索问题的最小试验次数等于信息论下界 .同时也研究了上述问题的修正情形 ,证明了对于所有整数n来说 ,对应的最小试验次数或者等于信息论下界或者超过信息论下界 1次并且对于无穷多个区间 ,信息论下界均是可以达到的 .  相似文献   
62.
In this paper a new algorithm is proposed for global optimization problems. The main idea is that of modifying a standard clustering approach by sequentially sampling the objective function while adaptively deciding an appropriate sample size. Theoretical as well as computational results are presented.  相似文献   
63.
The measure of uncertainty is adopted as a measure of information. The measures of fuzziness are known as fuzzy information measures. The measure of a quantity of fuzzy information gained from a fuzzy set or fuzzy system is known as fuzzy entropy. Fuzzy entropy has been focused and studied by many researchers in various fields. In this paper, firstly, the axiomatic definition of fuzzy entropy is discussed. Then, neural networks model of fuzzy entropy is proposed, based on the computing capability of neural networks. In the end, two examples are discussed to show the efficiency of the model.  相似文献   
64.
In this paper, we present a new algorithm to estimate a regression function in a fixed design regression model, by piecewise (standard and trigonometric) polynomials computed with an automatic choice of the knots of the subdivision and of the degrees of the polynomials on each sub-interval. First we give the theoretical background underlying the method: the theoretical performances of our penalized least-squares estimator are based on non-asymptotic evaluations of a mean-square type risk. Then we explain how the algorithm is built and possibly accelerated (to face the case when the number of observations is great), how the penalty term is chosen and why it contains some constants requiring an empirical calibration. Lastly, a comparison with some well-known or recent wavelet methods is made: this brings out that our algorithm behaves in a very competitive way in term of denoising and of compression.  相似文献   
65.
We address the problem of computing homotopic shortest paths in the presence of obstacles in the plane. Problems on homotopy of paths received attention very recently [Cabello et al., in: Proc. 18th Annu. ACM Sympos. Comput. Geom., 2002, pp. 160–169; Efrat et al., in: Proc. 10th Annu. European Sympos. Algorithms, 2002, pp. 411–423]. We present two output-sensitive algorithms, for simple paths and non-simple paths. The algorithm for simple paths improves the previous algorithm [Efrat et al., in: Proc. 10th Annu. European Sympos. Algorithms, 2002, pp. 411–423]. The algorithm for non-simple paths achieves O(log2n) time per output vertex which is an improvement by a factor of O(n/log2n) of the previous algorithm [Hershberger, Snoeyink, Comput. Geom. Theory Appl. 4 (1994) 63–98], where n is the number of obstacles. The running time has an overhead O(n2+) for any positive constant . In the case k<n2+, where k is the total size of the input and output, we improve the running to O((n+k+(nk)2/3)logO(1)n).  相似文献   
66.
Systems that involve more than one decision maker are often optimized using the theory of games. In the traditional game theory, it is assumed that each player has a well-defined quantitative utility function over a set of the player decision space. Each player attempts to maximize/minimize his/her own expected utility and each is assumed to know the extensive game in full. At present, it cannot be claimed that the first assumption has been shown to be true in a wide variety of situations involving complex problems in economics, engineering, social and political sciences due to the difficulty inherent in defining an adequate utility function for each player in these types of problems. On the other hand, in many of such complex problems, each player has a heuristic knowledge of the desires of the other players and a heuristic knowledge of the control choices that they will make in order to meet their ends.In this paper, we utilize fuzzy set theory in order to incorporate the players' heuristic knowledge of decision making into the framework of conventional game theory or ordinal game theory. We define a new approach to N-person static fuzzy noncooperative games and develop a solution concept such as Nash for these types of games. We show that this general formulation of fuzzy noncooperative games can be applied to solve multidecision-making problems where no objective function is specified. The computational procedure is illustrated via application to a multiagent optimization problem dealing with the design and operation of future military operations.  相似文献   
67.
线性规划的符号跟踪算法   总被引:2,自引:1,他引:1  
分析了只含一个约束条件的线性规划最优基变量的特征,将其运用到搜寻含m个约束条件的线性规划的最优基变量,从而提出了线性规划的符号跟踪算法,为线性规划求解提供了新途径。  相似文献   
68.
多周期公用工程系统运行的模型,优化方法与应用   总被引:1,自引:1,他引:0  
针对多周期公用工程系统的运行优化问题,考虑了设备的启停费用的情况下。建立了混合整数非线性规划模型并证明了最优解的存在性。针对该运行优化问题本将其分解成若干子问题,然后利用改进的Hooke-Jeeves优化算法求解每个子问题。应用于具体实例,其数值结果与其它方法得到的相比。运行时间短,且更适合多周期公用工程问题的求解。  相似文献   
69.
本在Glover—Klingman算法及最小费用支撑树对策的基础上,讨论了最小费用k度限制树对策问题.利用威胁、旁支付理论制订了两种规则,并利用优超、策略等价理论分别给出了在这两种规则下最小费用k度限制树对策核心中的解,从而证明了在这两种规则下其核心非空.  相似文献   
70.
红外图像掠海小目标的检测算法研究   总被引:2,自引:0,他引:2  
针对红外图像掠海小目标信噪比低,且易受到水天线和背景杂波干扰的特点,提出了一种红外掠海小目标的提取与检测算法。该方法的特点是:首先采用中值滤波来减小噪声,并提出了差方和算法,用以抑制背景噪声并对目标增强;再采用了图像行扫描法有效地滤除水天线;最后通过弱化背景边缘和阈值分割等综合算法得到候选小目标。仿真结果表明,该算法达到了较好的效果。  相似文献   
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