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61.
62.
Fabio Schoen 《Journal of Global Optimization》1994,4(1):17-35
In this paper a new algorithm is proposed for global optimization problems. The main idea is that of modifying a standard clustering approach by sequentially sampling the objective function while adaptively deciding an appropriate sample size. Theoretical as well as computational results are presented. 相似文献
63.
The measure of uncertainty is adopted as a measure of information. The measures of fuzziness are known as fuzzy information measures. The measure of a quantity of fuzzy information gained from a fuzzy set or fuzzy system is known as fuzzy entropy. Fuzzy entropy has been focused and studied by many researchers in various fields. In this paper, firstly, the axiomatic definition of fuzzy entropy is discussed. Then, neural networks model of fuzzy entropy is proposed, based on the computing capability of neural networks. In the end, two examples are discussed to show the efficiency of the model. 相似文献
64.
In this paper, we present a new algorithm to estimate a regression function in a fixed design regression model, by piecewise
(standard and trigonometric) polynomials computed with an automatic choice of the knots of the subdivision and of the degrees
of the polynomials on each sub-interval. First we give the theoretical background underlying the method: the theoretical performances
of our penalized least-squares estimator are based on non-asymptotic evaluations of a mean-square type risk. Then we explain
how the algorithm is built and possibly accelerated (to face the case when the number of observations is great), how the penalty
term is chosen and why it contains some constants requiring an empirical calibration. Lastly, a comparison with some well-known
or recent wavelet methods is made: this brings out that our algorithm behaves in a very competitive way in term of denoising
and of compression. 相似文献
65.
We address the problem of computing homotopic shortest paths in the presence of obstacles in the plane. Problems on homotopy of paths received attention very recently [Cabello et al., in: Proc. 18th Annu. ACM Sympos. Comput. Geom., 2002, pp. 160–169; Efrat et al., in: Proc. 10th Annu. European Sympos. Algorithms, 2002, pp. 411–423]. We present two output-sensitive algorithms, for simple paths and non-simple paths. The algorithm for simple paths improves the previous algorithm [Efrat et al., in: Proc. 10th Annu. European Sympos. Algorithms, 2002, pp. 411–423]. The algorithm for non-simple paths achieves O(log2n) time per output vertex which is an improvement by a factor of O(n/log2n) of the previous algorithm [Hershberger, Snoeyink, Comput. Geom. Theory Appl. 4 (1994) 63–98], where n is the number of obstacles. The running time has an overhead O(n2+) for any positive constant . In the case k<n2+, where k is the total size of the input and output, we improve the running to O((n+k+(nk)2/3)logO(1)n). 相似文献
66.
Systems that involve more than one decision maker are often optimized using the theory of games. In the traditional game theory, it is assumed that each player has a well-defined quantitative utility function over a set of the player decision space. Each player attempts to maximize/minimize his/her own expected utility and each is assumed to know the extensive game in full. At present, it cannot be claimed that the first assumption has been shown to be true in a wide variety of situations involving complex problems in economics, engineering, social and political sciences due to the difficulty inherent in defining an adequate utility function for each player in these types of problems. On the other hand, in many of such complex problems, each player has a heuristic knowledge of the desires of the other players and a heuristic knowledge of the control choices that they will make in order to meet their ends.In this paper, we utilize fuzzy set theory in order to incorporate the players' heuristic knowledge of decision making into the framework of conventional game theory or ordinal game theory. We define a new approach to N-person static fuzzy noncooperative games and develop a solution concept such as Nash for these types of games. We show that this general formulation of fuzzy noncooperative games can be applied to solve multidecision-making problems where no objective function is specified. The computational procedure is illustrated via application to a multiagent optimization problem dealing with the design and operation of future military operations. 相似文献
67.
线性规划的符号跟踪算法 总被引:2,自引:1,他引:1
分析了只含一个约束条件的线性规划最优基变量的特征,将其运用到搜寻含m个约束条件的线性规划的最优基变量,从而提出了线性规划的符号跟踪算法,为线性规划求解提供了新途径。 相似文献
68.
69.
本在Glover—Klingman算法及最小费用支撑树对策的基础上,讨论了最小费用k度限制树对策问题.利用威胁、旁支付理论制订了两种规则,并利用优超、策略等价理论分别给出了在这两种规则下最小费用k度限制树对策核心中的解,从而证明了在这两种规则下其核心非空. 相似文献
70.