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41.
We consider the game of Cops and Robbers played on finite and countably infinite connected graphs. The length of games is considered on cop-win graphs, leading to a new parameter, the capture time of a graph. While the capture time of a cop-win graph on n vertices is bounded above by n−3, half the number of vertices is sufficient for a large class of graphs including chordal graphs. Examples are given of cop-win graphs which have unique corners and have capture time within a small additive constant of the number of vertices. We consider the ratio of the capture time to the number of vertices, and extend this notion of capture time density to infinite graphs. For the infinite random graph, the capture time density can be any real number in [0,1]. We also consider the capture time when more than one cop is required to win. While the capture time can be calculated by a polynomial algorithm if the number k of cops is fixed, it is NP-complete to decide whether k cops can capture the robber in no more than t moves for every fixed t. 相似文献
42.
A Variable Neighborhood Search for the Multi Depot Vehicle Routing Problem with Time Windows 总被引:6,自引:0,他引:6
Michael Polacek Richard F. Hartl Karl Doerner Marc Reimann 《Journal of Heuristics》2004,10(6):613-627
The aim of this paper is to propose an algorithm based on the philosophy of the Variable Neighborhood Search (VNS) to solve Multi Depot Vehicle Routing Problems with Time Windows. The paper has two main contributions. First, from a technical point of view, it presents the first application of a VNS for this problem and several design issues of VNS algorithms are discussed. Second, from a problem oriented point of view the computational results show that the approach is competitive with an existing Tabu Search algorithm with respect to both solution quality and computation times. 相似文献
43.
The Spherical Code (SC) problem has many important applications in such fields as physics, molecular biology, signal transmission, chemistry, engineering and mathematics. This paper presents a bilevel optimization formulation of the SC problem. Based on this formulation, the concept of balanced spherical code is introduced and a new approach, the Point Balance Algorithm (PBA), is presented to search for a 1-balanced spherical code. Since an optimal solution of the SC problem (an extremal spherical code) must be a 1-balanced spherical code, PBA can be applied easily to search for an extremal spherical code. In addition, given a certain criterion, PBA can generate efficiently an approximate optimal spherical code on a sphere in the n-dimensional space
n. Some implementation issues of PBA are discussed and putative global optimal solutions of the Fekete problem in 3, 4 and 5-dimensional space are also reported. Finally, an open question about the geometry of Fekete points on the unit sphere in the 3-dimensional space is posed. 相似文献
44.
45.
We describe a method for finding mixed orthogonal arrays of strength 2 with a large number of 2-level factors. The method starts with an orthogonal array of strength 2, possibly tight, that contains mostly 2-level factors. By a computer search of this starting array, we attempt to find as large a number of 2-level factors as possible that can be used in a new orthogonal array of strength 2 containing one additional factor at more than two levels. The method produces new orthogonal arrays for some parameters, and matches the best-known arrays for others. It is especially useful for finding arrays with one or two factors at more than two levels. 相似文献
46.
This paper describes an optimization technique based on an heuristic procedure which is applied to analyse and improve the efficiency of the design of Global Positioning System (GPS) surveying networks. GPS is a valuable survey tool because of its ability to increase the accuracy, speed and flexibility of a survey. A GPS network can be defined as a number of stations, which are co-ordinated by a series of sessions, formed by placing receivers on stations. The goal is to select the best order in which these sessions can be organised to give the best possible schedule. Generally, solving large networks to optimality requires impractical computational time. This paper proposes a Tabu Search technique which provides optimal or near-optimal solutions for large networks with an acceptable amount of computational effort. Computational results for several case studies with known and unknown optimal schedules have been presented to assess the performance of the proposed technique. 相似文献
47.
POPMUSIC for the point feature label placement problem 总被引:1,自引:0,他引:1
Point feature label placement is the problem of placing text labels adjacent to point features on a map so as to maximize legibility. The goal is to choose positions for the labels that do not give rise to label overlaps and that minimize obscuration of features. A practical goal is to minimize the number of overlaps while considering cartographic preferences. This article proposes a new heuristic for solving the point feature label placement problem based on the application of the POPMUSIC frame. Computational experiments show that the proposed heuristic outperformed other recent metaheuristics approaches in the literature. Experiments with problem instances involving up to 10 million points show that the computational time of the proposed heuristic increases almost linearly with the problem size. New problem instances based on real data with more than 13,000 labels are proposed. 相似文献
48.
Consider the class of linear models (with uncorrelated observation, each having variance σ2), in which it is known that at most k (location) parameters are negligible, but it is not known which are negligible. The problem is to identify the nonnegligible parameters. In this paper, for k = 1, and under certain restrictions on the model, a technique is developed for solving this problem, which has the feature of requiring (in an information theoretic sense) the minimum amount of computation. (It can “search through” 2m objects, using m “steps.”) The technique consists of dichotomizing the set of parameters (one known subset possibly containing the nonnegligible element, and the other not), using chi-square variables. A method for computing the probability that the correct parameter is identified, is presented, and an important application to factorial search designs is established. 相似文献
49.
Optical computing 总被引:1,自引:0,他引:1
50.
The fleet size and mix vehicle routing problem consists of defining the type, the number of vehicles of each type, as well as the order in which to serve the customers with each vehicle when a company has to distribute goods to a set of customers geographically spread, with the objective of minimizing the total costs. In this paper, a heuristic algorithm based on tabu search is proposed and tested on several benchmark instances. The computational results show that the proposed algorithm produces high quality results within a reasonable computing time. Some new best solutions are reported for a set of test problems used in the literature. 相似文献